Look at this noob. He's bragging about being unable to pug a full 9/9H clear.
Look at this noob. He's bragging about being unable to pug a full 9/9H clear.
9 bosses is a ''big dungeon''? Most of the game's raids are big dungeons then. What kind of asinine statement is that? I sure had an epic feeling when Mistress threw an entire ocean's worth of fishes at us, when I fought the Fallen Avatar as he destroyed the floor or killed Kil'jaeden aboard a command ship floating in the orbit of Argus.
And how in the blazes is your armory page a privacy concern anyway? It contains 0 information of worth in real life nor does it enable any access to your account. That sure sounds like an excuse to not post proof of your claims.
Heroic is the real easy mode version. Mythic is where the good players go to prove skill. If you're complaining about normal (aka baby mode) being easy to clear, then you're missing the point.
Until you clear it Heroic, and get into Mythic you can't really judge. Normal is basically just LFR
https://worldofwarcraft.com/en-us/ch...e/srpouncealot
Nice try though...
So once again you see that if you outgear content by one or more gear levels (or 15+ ilvl) over the intended value, it is not that hard even though it is new?
Well this is indeed a shocking revelation.
On a more serious note, you actually link your feeling of a raid with how easy you can kill some bosses on the first week? That sounds pretty weird. Why not judge the encounter design, general look and feel, as well as the freshness of the mechanics instead? If you look at those, the raid is pretty nice. For me, only one encounter feels like an unfitting clusterfuck, others are all fine.
Long story short: Imo, it does feel like a complete and full raid. Your way to judge this is weird.
you do realize you can raid mythic semi casually if ur a 10/10(or now 9/9) HC guild too right? you just go slower
you clear HC in a day and are bored? go kill the first mythic boss hes usually easy
when you kill him a couple times and get more geared from HC in a few weeks you can clear 1-2 more
etc
you dont have to all or nothing mythic
especially since there are a bunch of 3day guilds in the top 100, so even with 6-8 hours you can do decently if yoU're skilled.
dont blame it on something other than your unwillingness to even try.
Tbh if a raid requires AQ40 amounts of trash to feel "epic" I'd rather have TOS how it is, "non-epic", because that's the biggest difference we noticed, no outlandish amounts of trash in TOS in comparison to some of the past raid tiers.
P.S. Same story with Lower Kara m+, apparently a raid needs to have tons of useless trash so now we had old raid revamped into new dungeon no one really likes to run because it has absolutely ludicrous amounts of trash "for a dungeon", even though "for a raid" it was fine and "epic".
Last edited by Marrilaife; 2017-06-25 at 11:30 PM.
Is this good enough for you? Screenshot: http://i.imgur.com/bQa4EjL.jpg
Smaller groups are easier. I did some bosses on 10 and some on ~15-17
Last edited by Korban; 2017-06-26 at 12:37 AM.
1. You overgeared it.
2. You had small raid. Everything is easier with small raids. Fewer ppl = fewer retards. Basically every fight, maybe apart from avatar (this one requiring some dps too), is about not fucking up. With fewer ppl, there's smaller chance of things going wrong. Add that to the fact you oveargeared it, and...nothing to see here?
>> 910+ ilv
ilv 910+ is easy as hell to get. Virtually any player who's been playing the game has this kind of geat. Hell, the two 970 Legendaries gonna shoot your ilv through the roof. Not to mention all the various Warforges/Titanforges from normal/heroic NC and Mythics+ dungeons.
I make a group in LFR and I immediately get a pool of 10-20 players who are 910-918 ilv who want to join in.
If you aren't ilv 910 you simply haven't been playing the game for the last 6 months.
Once again: ToS raid is not about ilevel or elitist skills. It's about people following simple boss mechanics. It's stupid easy.
maybe im a minority here but i really think ToS has really dull encounters - the only well designed ones are the last 3 to me - they are fun to play and actually have mechanics that matter. the one i really hate is misstress - its so super clunky to play you have an overload of mechanics thrown at you, its not fun at all, its just a pain to my eyes. i kinda like the more minimalistic bosses which have little but unforgiving mechanics. maiden is a good example, you only deal with 3 simple things (normal/heroic) but if u mess up one time it could be all over - also its pretty unique with the hole in the ground.
i already miss nighthold :-(
True, I think bosses like maiden where there are fewer mechanics but they all matter are better than bosses like harjatan or sisters where there's supposedly tons of abilities but half of them semi-irrelevant.
Mistress is an annoying fight but I think that's the whole idea behind it, that overlap of various abilities makes them harder to handle and easier to fuck up, and some things can actually fuck you up if you position wrongly. Sisters on the other hand is a prime example of a boss where a video explaining their abilities is super long then you go to the boss and you don't notice half of them. Would be much better if the encounter had way fewer abilities but more impactful or interacting with each other in a meaningful way instead of looking like a pile of random stuff thrown together quickly.
I like tos so far, it has a better array of different bosses than nh had. the only thing i don't like so much i think is abilities that don't really scale well for 10 ppl. we did normal this week and 2 in heroic, mistress sassz'ine still does 3 hydra shots even with 10. although kiljaeden only does like 3 armageddon circles in normal with 10 ppl so that scales.
its the first week, obviously if your finding it super easy then you still have mythic to look forward to. this thread mostly reads like a hipster rant. 'nah man its just not cool enough' pfft.
Saying that Mythic is the only "complete" experience is still accurate.
Everything else is a fraction of that.
Plus it is the most experienced who deem themselves the best to judge the difficulty, when in reality if faced with the same raids they did years ago in the same conditions they would find those easier.
Thats an inherent problem with scaling to different numbers.
And why I firmly believe Mythic Raiding has to remain as a single size.
The qqq was a nice touch. Here we are having discussions and you start with the ad-hominem about crying.
It's a reality though. If you can't recruit the numbers required and if you're unwilling to merge (been there and seen the demise of guilds before) then what are your options? Right now, the recruitment boss is harder than any Mythic boss. We've been trying for weeks just to round our numbers back up to 15. That just isn't happening. Heaven forbid we actually wanted more than 20 people.
We can do normal and heroic with the close knit group we have. Suddenly needing 20 people makes the next difficulty tier unappealing.
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