Originally Posted by
general1992
The problem isn't warlock damage in general. The problem is multi-dotting. Multi-dotting is broken and dealing huge damage for almost no work which gives warlock and shadow priests and advantage on a few bosses (where it only really makes a difference during the encounter in one of them, and the two others are almost strictly padding/shard generation purposes).
Instead of making this nerf that also makes affliction warlocks worse on ST/priority target damage, where they were good but not the best, (while still having the disadvantage whenever they have to target swap) they should fix multi-dotting. Create a scale; that if we say single target is base 100, then on 2 targets dots deal 95% damage on both target, on 3 target 90% and so on (the numbers are only an example, it should of course make sense in the end), to reduce the damage output of multi-dotting and keep the shard generation benefit.
I am sure others can come up with other, possibly better, ideas for fixing multi-dotting, but that should be the focus - not nerfing affliction on single target aswell.