Because blizzard is ambiguous on what they mean and often do add percentages.
Yes, if something does 50% damage and they add in a fix that says "Ability does 10% more damage" they could literally mean either 55% or 60% and they've done it BOTH ways.
lol zero brain warlocks. I can tell you never played one in your life. At the very least they press more buttons than havoc ever will.
Less movement? Bitch, please. Warlock is the least mobile class in the game. If anyone suffers from mechanics targeting them, it's them.
It just so happens melee don't get to sodomize the boss 24/7 while all mechanics go to ranged just like they did in NH.
I believe the idea is that ranged attacks of much power typically have a cast time, so when they have to move they aren't attacking.
I don't know, maybe I've played this game too long and seen too balance hot fixes come out, normally I'd agree with you that it was obvious that's what they meant, but as somebody has already pointed out, in the past Blizzard has been pretty ambiguous about that and has done it both ways, which is why I wondered which one they meant.
Looks like it was to the modifier though RIP
Nothing obvious about how the mastery buff will be applied. From their wording, it could probably be done in 4-5 different ways.
There's this thing called casting, which you can't do while moving since not everyone is a frost mage with 40%+ of their damage coming from instant casts.
destro lock's only instant cast is conflagrate, which makes for less than 10% of their total damage, and 45 sec cd portal artifact ability. Demo = 100% hard casts. Affliction's top 40% damage, unstable affliction, plus another good 10%+ from drain soul are hard casts.
Balance druid dots (their only instant casts besides starsurge which is a resource dump) suck shit without starfall, and you don't build astral power without hardcasts.
Ele shaman's only instant cast = flame and earth shock. Earthshock requires several lightning bolts and lava bursts to build maelstrom, which are not instant casts unless lava surge works.
By all means feel free to re-roll a ranged DPS and try not losing significant DPS with movement.
Last edited by Lucrece; 2017-06-27 at 07:17 PM.
Good ranged DPS can always be casting something during movement. It's what separates the average from the above average players. I parse purple on mage, ele shaman, warlock, and havoc. Ranged is more difficult than melee, but not by a lot.