I'm living in Europe so I'm at EU server (Lich). I'll poke you for sure
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Mouse over ones definitely. I know there are some draw ones that make your life easier but dunno
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:O Can you be my sensei?
I'm living in Europe so I'm at EU server (Lich). I'll poke you for sure
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Mouse over ones definitely. I know there are some draw ones that make your life easier but dunno
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:O Can you be my sensei?
I've only ever had to write two macros:
/ac "comfort zone" <me><wait.3>
/ac "inner quiet" <me><wait.3>
/ac "steady hand II" <me><wait.3>
/ac "manipulation" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/ac "steady hand II" <me><wait.3>
/ac "manipulation" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/ac "hasty touch" <me><wait.3>
/echo part 1 done!
and
/ac "steady hand II" <me><wait.3>
/ac "great strides" <me><wait.3>
/ac "ingenuity II" <me><wait.3>
/ac "byregot's blessing" <me><wait.3>
/ac "careful synthesis II" <me><wait.3>
/ac "careful synthesis II" <me><wait.3>
/echo part 2 done!
for any 35 durability item for a two button click HQ rotation. Saving time AND gil!
I've just now completed the Doma Castle dungeon so have only done Susano but yes, two people died in the encounter but our Red Mage (me) was able to instantly rez the healer that died and heal the tank twice to keep him alive long enough for the healers to get back into the swing of things while the other healer AoE healed the group after most failed to get into the thin line because the one person who didn't know the fight ran off to the side and dropped the line on the other side of the fucking arena
That said, the fact we were able to survive and recover from such a colossal screw up speaks volumes as to the difficulty so I totally get where you're coming from, I'm just saying those extraordinary circumstances aren't extraordinarily rare in my experience, especially in the Duty Finder.
Transmuting materia has made me so salty. Lightning VI, Fire VI, Strength VI, Dex VI and Mind VI in that order -,-
Just got a fucking grade 6 cutscene and the game broke on me. Sigh..
Last edited by Eleccybubb; 2017-06-27 at 10:29 PM.
If i could get it down to 1 button per craft i would. Making 400 ingots/lumber last night was actually putting me to sleep.
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Okay so easiest desynth mats to get from the 180-220 wall to get to stormblood engame desynth: the counterfoils are gone from HW scrip bought gear.
So you keep leveling via collectibles on gathereres in SB areas, use the red scripts to buy the items to desynth and never have to farm seals or use gil again.
Wish i knew it millions of gil ago, ah well.
I mostly just sold my materia V's, only transmuted those that had very low MB price.
There was post on Reddit saying how it'd be 8% chance to get VI out of V's, and even then getting good VI? Just figured it wouldn't be worth it.
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So, friend just powered CUL 60-70 in like 4 hours, we all just looked at him, shocked.
Last edited by Anzaman; 2017-06-28 at 12:06 AM.
If there are more than 1 mob, it's not helpful to start that way. Because most DPS will start mashing buttons as soon as they see you do sth.
I prefer to body pull and flash/unleash as my first attack once mobs are in range.
That way, I will aggro ALL of them instead of just one and stand there with a 2.5 second GCD while watching the other two walz to my healer.
Halone is cool for single or 2 target, but really, there is no need to save on flash usage b/c of mana, esp in low level dungeons.
Just dump 50-75% of your mana into the group and use the rest of the fight to recover it.
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So that's why my WHM always gets aggro from PLD tanks.
Heh.
Body pull isn't good IMO. If you Shield Lob it immediately gets things coming to you and clumping around you for Flash. Yes dps will start right away but they nearly always start with the mob you lobbed. Body pulling risks mobs not aggroing right away, not being in range of Flash, or occasionally they aggro on someone else who got too close before you Flashed... or worse someone hit them before you Flashed and the mob moved out of range. You're also taking time to get to the mobs when you body pull whereas, Shield Lob is bring them to you AND its generating threat on the target.
There's no reason your healer should be getting aggro at the toss of a Shield Lob unless you have a HoT ticking on you from your last pull or the healer is casting Cure on you for no reason right from the get go. While I usually heal as WHM, when I tank on PLD I tend to click off any hots still lingering before I pull the next batch precisely to avoid stray aggro onto a healer. Body pulling is... not good.
I have a macro for hots removal if people who play tanks care about it.
/statusoff "Regen"
/statusoff "Aspected Helios"
/statusoff "Aspected Benefic"
/statusoff "Medica II"
/statusoff "Whispering Dawn"
I included the Aspected stuff too because for some reason I run into ASTs that keep the regen stance on.
As far as body pulling it works... with people who are on board with it. Monsters will stay on the person that hit their set group first or saw first so as long as your group knows what you're doing its possible. Of course never do it with pugs rofl.
Last edited by Aruhen; 2017-06-28 at 08:56 AM.
Simultaneous Logout Measures
Spoiler:
So their solution for 24/7 queue times is create a very long queue at the start of the day when the server is filling up and then still have 24/7 queue times...
Square, can you even logic?
There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
It's their ultimate plan to have nolifes like me to have 10 minutes break, assuming it happens during daytime.
The best part will be if they do it during the early AM hours (between 2-5 AM PST) where there is virtually 0 queue in Balmung so that everyone will be able to get back on instantly after getting kicked and return to being afk again.
This looks to me a lot more like an excuse to say "Oh we ARE doing something about it!" when in reality the subtext of "move the fuck off this server" couldn't be clearer.
There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
I'm new to this game and am pretty sick of the 1-3 hour queues in the evening but this measure seems nonsensical.
It doesn't seem particularly fair to those that have queued to get into the game to just get kicked and then have to queue again.
What if you've queued for 3 hours and they decide to kick everyone 10 minutes later?
Also, if you know what time it's going down and you see there's already a 1-3 hour queue then you won't bother trying until the mass kick which will create even bigger queues?
Honestly, there's no reason for any non-rper to play on Balmung, they're just filling the queue. People can transfer their gil, they get full refunds on their housing and they have free transfers now so I hope the non-rpers start using their brain and move the fck off the server.
Balmung has always been the RP server, even in 1.0 when it had a different name, that's why I still don't get why raiders and pvpers transfer to Balmung and then whine about the queues when they've got the option to transfer off the server for free.
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Transfer off the big servers then?