You really don't take misery for raids, it takes shadow's single target from low tier to dumpster tier, and while you may have to reapply dots manually we have our void form to keep up which is far more punishing to drop out of early than letting agony drop off.
Don't get me wrong, shadow is in a pretty good spot, it's just warlocks are in a better spot due to better damage, better survivability and less punished by mechanics.
Last edited by Fleckens; 2017-06-28 at 12:47 AM.
Please source this? Because the official patch notes at https://worldofwarcraft.com/en-us/ne...-5-patch-notes say 20%.Only Soul Flame got nerfed by 50%
Aaand completely gutted in pvp compared to huge outliers of rshams/awars/sub rogues/enh shamans. What the point of 24 sec corruption if we don't have AA now?
I find every nerf there retarded @afflic.
Every. Single. One.
EDIT: even one of the buffs, LOL
A drainlife buff, in pvp HAHAHHAHA
Thanks for the heads up!
Methinks y'all are reading too much into a 5% nerf. It isn't that noticeable. tbh.
Sorry, I was thinking about Wrath of Consumption. Whatever, the notes are out of date, the 20% buff turne dinto a 15% one. Or 10% for agony and corruption.
- - - Updated - - -
"Affliction must be all about the dots. Except PVP, of course"
It's obvious why they're doing this. They do not want and have never wanted, ever, dot classes to be able to dump a bunch of dots on someone and have them die from them.
They want PVP damage to be active damage, i.e. if you kill someone in PVP you have do do it mostly pro-actively, to actually be casting something at them. They don't want a player to die in PVP because an afflock drops Agony, Corruption and Siphon Life on someone and then sits back and watches the victim die with no further action required (of course, this presumes total imcompetence on the part of the victim, like, they stand and let themselves get dotted up and do nothing to mitigate after)
So they've removed the damage from the instant cast fire and forget dots, and baked it into stuff with cast and channel times.
Oh, and they favour melee classes for PVP and have done for years.
Just be thankful PVE and PVP are now effectively separated, because otherwise we'd have got a mix of the changes and aff would be gutted for both.
I'm far saltier about the PVP changes than the PVE ones, though I'm only a random BG scrub. It was glorious while it lasted and the whole nightfall/sow the seeds at choke points is still gonna be chucklesome - losing duration on corruption isn't a biggie in that context. Depending on BG I might go back to a more single target/execute spec with the buffs to UA and drain soul
Maybe in BC, but since then not even remotely. Shadow has way more survivability. I would say only balance and elemental are the only ones with less survivability than a warlock now while the others have way more. Granted this is mostly from the PVP side where PVE it varies but is still similar.
- - - Updated - - -
Except they don't...... especially when their self healing which is the only thing that might make them have more than shadow is from an easily interruptible channel.
You should probably specify your talking about pvp when you come into a thread about pve tuning, shadow has 4% max health shield/vt healing(which is less now due to different talent and no mastery gearing), pws for around 8% of our health a few times before oom and dispersion which more often than not we have to use offensively to not drop our void form when targeted by mechanics.
Although honestly even if we are talking pvp shadow is worse after all the recent nerfs to it's self healing, before I could probably agree there but definitely not anymore.
People mistake self-healing for survivability.
Affliction's defensive is a 40% reduction on a long cooldown. True, we can take a passive shield but have to sacrifice it for a speed boost (and a speed boost that kills us quite quickly as well)
What affliction has is a lot of self-healing. Self healing is not as useful as it appears when dealing with many mechanics. Self-healing is no use whatever on any ability that exceeds your basic health pool, because you cannot self-heal death.
Affliction has fair survivability, but it's main strength in that are ais lightening the load of healers, particularly in any boss that features a phase of sustained, fairly low damage like a ticking dot. An afflock can usually outheal that unaided. Moreover, a lot of that self-heal is justified by Lifetap.
I'm not saying that locks are not tough - we are, we've got a big health pool for a clothie and in the cas eof affliction a LOT of self-heals. But for - say - the big pools on Kiljaeden you would not tell an afflock to soak. A so-called "fragile" mage can soak those with Iceblock.
So locks are better at surviving relatively low-level but sustained damage, shadow priests (and mages) are better at surviving sudden, massive bursts of damage, particularly if it;s predictable.
Yeah you have self healing similar to shadow, you have a slightly worse defensive but you can save it for when you need it rather than as part of your dps rotation and you have demon skin which is a super version of our shield as it's 5 times as strong.
Mage survivability is sweet though, no doubt about that, it's crazy how easy it is to stay alive on my mage alt due to it's defensive cooldowns and mobility.
So, overall, rankings haven't really changed much despite the additional 5% nerf to corr/ago. As predicted, it wasn't really a "You need a nerf" but more of a "People are freaking out so we have to do something".