Thanks for giving answers I'd given as well. Except for g). WoD felt like a cheap copy of TBC (for me).a - Garrisons were a very bad feature, as far as features go: it was relatively noniteractive, boring, had no bearing on story, no challenge, actually it offered nothing except filler
b - Draenor perks were incredibly limited in scope, including them as "class gameplay" makes sense only if you stretch the concept to its limits, and anyway every expansion brings at least some class and spec redesign that has much more bearing on how classes are played than the silly perks
c - splitting hairs, really - it was awkward because it was one step removed from our "main" Azeroth; and played quite badly (alt Velen thrown under the bus, alt Doomhammer being irrelevant, alt Ner'zhul being irrelevant), the entire premise collapsed during the leveling process anyway - we started from "OMG AN ENDLESS INTERDIMENSIONAL INVASION" and got to us stomping on the whole Iron Horde zone after zone
d - I have no beef with flying, although the world was notably empty and there was little reason to go anywhere anyway, so flying was mostly for sightseeing
e - designs are fine, the only thing I'd do is spread all the zones a bit, give them more room to breathe - they seem to compact and too tightly packed, but this is indeed 100% subjective
f - orcs everywhere were fucking horrible, this was probably the worst several years in WoW: remember, WoD followed in the footsteps of the longest-lasting final tier lull of SoO (14 months of orcs)
g - here I agree, everything in WOW is and isn't a clone, you can argue both ways and never get to a conclusion