And that has absolutely nothing to do with the duty finder in general. They can adapt the system to WoW without having to make instances mandatory.
I think this was one aspect of FFXIV that I really loved. While 14 doesn't have the laundry list of instances available to it that WoW does, it's nice not being limited to ~3 endgame dungeons, or 1-2 dungeons per level group. You hop in the queue and you can get thrown into any of the instances in the game. The reward is always relevant, and that's something WoW can do - bring back the marks and tokens and stuff circa Wrath. WoW's system now is so fucking convoluted and inconvenient. They can simplify everything, even streamline it, but they won't.
The schism between the oldworld instances and the new ones can be fixed, too. They've updated old instances before. I find the biggest difference is that oldworld instances had a fuck-ton more trash to clear, which is great for leveling and makes the instance feel fleshed out. Now, you clear maybe 3-4 groups and hit a boss, repeat until the instance is done. Or you get places like Nexus from Wrath where there are hardly any trash groups, and they're spread around a huge instance that you just spend most of the time running through. THAT is how a lot of the post Wrath instances were done, and it fucking sucks.
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That doesn't make any sense. The system in question just makes all of the dungeons in the game relevant. So in WoW, you'd queue up in LFG, and instead of only getting 4-5 instances as choices to randomly get thrown into, you now get like 40. It means you won't get burned out on running instances as quickly because you aren't seeing the same 4-5 every time you queue.
Hell no, Timewalking dungeons should be removed In my honest opinion, they're not representative of the previous experience you got In the older dungeons (Not Cata and MoP ones though, basically the same experience) but It misrepresents how TBC and Wrath dungeons were, really If I run timewalking It's to do the TBC/Wrath ones and laugh at people being confused at the boss tactics, realizing oh yeah, boss tactics were difficult and required COOPERATION back then, a word unfamiliar to the denizens of the Legion Expansion.
Stop putting Artifact Power rewards everwhere, It's not really a reward, It's drip feeding you little bits of power which In all honesty feels like a worse reward than a gear piece, or even a few badges that I know I can use to get better gear If I wanted to.
What blizzard should work on Instead, Is making the older leveling zones relevant still, but I think that's Impossible now since the story Is all over the place now with Vanilla areas being completely re-done Into the cataclysm era, which will take you from 1-60 and then 60-70 In TBC, which Is technically going Into the past, then 70-80 In wrath, and only then does the story resume but at that point you'll be confused about the entirity of it.
The zones should still be relevant and make you go through It, yes It should be easier once you did It already, but a new player might want to soak In the new areas, the character, the story and how will they do that If they just level from 1 to 15 and then spam dungeons until lvl 100?
The new player experience Is very bad on WoW, and making MORE dungeons to level In Is a very bad Idea, Instead make the zones relevant and fun to do, again If nececery for both new players and veteran ones.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
Going to disagree with you here. I have the same experience in TW that I did back when these were current content, after a few months. What I mean is that most dungeons are only hard for a few weeks, maybe months. Then people start to over gear them, everyone knows the mechanics, and it they fall over easily. Most of the people going into TW already know the mechanics and gear is set to above what the dungeon dropped. I've debated with myself if I think gear should be set to what the dungeon dropped or not, it would bring it closer to the 'difficulty' people remember from the dungeons.
I disagree. Valor, badges, etc were only good for a few pieces of gear then I just spent them on what made me the most money. AP is forever useful and feels more rewarding to me.Stop putting Artifact Power rewards everwhere, It's not really a reward, It's drip feeding you little bits of power which In all honesty feels like a worse reward than a gear piece, or even a few badges that I know I can use to get better gear If I wanted to.
They actually have said they are working on this. Leveling is not where they want it and in one of the Q&As a few months back they tossed out a couple ideas that they're playing around with. I'm hoping it comes with 8.0 but blizzard likes to take their time with things.What blizzard should work on Instead, Is making the older leveling zones relevant still, but I think that's Impossible now since the story Is all over the place now with Vanilla areas being completely re-done Into the cataclysm era, which will take you from 1-60 and then 60-70 In TBC, which Is technically going Into the past, then 70-80 In wrath, and only then does the story resume but at that point you'll be confused about the entirity of it.
The zones should still be relevant and make you go through It, yes It should be easier once you did It already, but a new player might want to soak In the new areas, the character, the story and how will they do that If they just level from 1 to 15 and then spam dungeons until lvl 100?
The new player experience Is very bad on WoW, and making MORE dungeons to level In Is a very bad Idea, Instead make the zones relevant and fun to do, again If nececery for both new players and veteran ones.
OT: I would not care for this myself. TBH the only reason I run time walking is for the badges so I can buy mounts and pets. Make it year long and I'll just get what I care about faster and stop caring faster. I'm not sure how well it would go over either. If it was one giant queue nobody will see the dungeons they like. If they split the queues per expansion then the pools in each will be tiny and likely take DPS even longer to see a dungeon.
So wait.. if they can do it. Players want it. And its good for the game. And its not done. Then what?
Or wait... maybe I was being sarcastic..... oh wait... You choose to try to be an edge lord. Hmm maybe...
Oh wait. They have done some stupid crap before. Everyone has. I guess you think they are magical unicorns with wand of infinite power?
Pure speculations and bad arguements. Keep in mind that leveling people can join you, so it wont be just level 110 pressing thoose buttons. And the mount being avaible, Im pretty sure people still gonna spam thoose bad boys and have that as an incentive aswell.
Good try, but try harder next time.
Gibberish. Even when i put it in context it's still gibberish:
Yea thank fukk the Devs get to decide that one, since it's their game.And its good for the game
What do you think? Re-sub or keep playing or un-sub. Your choice.if they can do it. Players want it And its not done. Then what?
Yea no, doubt it. If you were, you failed. "Not the brightest crayon in the shed" are you?maybe I was being sarcastic
Nope but thank fukk the game is in their hands rather than tens of posters who think it might be a good idea to implement something (not saying there aren't some good ideas being floated on mmo every now and then).I guess you think they are magical unicorns with wand of infinite power?
Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long
And yet, normal dungeon queue'ing exist, which is EZ mode, just level 100 dungeons (or even sub 100 if you're the appropriate level).
FF14's system isn't "experiencing how the dungeons felt when they really came out". Players will run in and completely steamroll the dungeon, similar to how leveling through dungeons is now. It's about doing it daily for the rewards, having a larger pool of content to queue in to every day, and helping new players clear the dungeon.
It feels "special" enough in FF14 where you just run one once a day for the daily bonus, or you spam farming them just to help out new players and farm commendations.
The queue remains unaffected as instead of it being 6 different queues for timewalking, it would be combined into one. The only queue in FF14 that took awhile was the guildhest one, due to it simply not being worth player's time.
As for keeping TW "special", they could still do timewalking week where the rewards for doing it are enhanced. Instead of daily badges, you would get badges for each run.
They need to add a palace of the dead sort of dungeon tbh.
Played WoW for last 3 months and... besides class quests and campaigns it was totally boring. Dungeons are just like in FF: pull all then kill all. Stupid - at least some FF dungeons scale. Will buy the FF addon when it is on sale. WoW will come again but... really classes were never that bad in terms of gameplay.
I hope they don't do it. And especially NOT put any reward to it if they do. I would absolutely HATE to have to run these mindless zergfests more than the 5 during timewalking weeks. They are no challenge whatsoever and pure timesinks. No fun at all. People only do them because of the carrot they put on it (ToS Normal gear is still 900 ilvl base, with chance to titanforge) and the AP used to be good to have.
What I could be OK with (depending on how the travel-to-dungeon issue is solved, and of course the balancing): Make the older dungeons part of the m+ rotation. Thinking of a Shattered Halls +15, where I'm 100% sure, the original feeling of that dungeon would come back
All this complaining they don't want it added as they don't want to do it.
It's not forced content, you don't get the BiS gear from it, it's pretty much all cosmetic, pets, mounts, rep
Don't want to do it, that's fine, then don't do it
TW added for all old dungeons wouldn't water it down, it would mean new players will get to meet a lot more people