Just a moment ago, games that are "banned" or whatever because Valve cuts tie with developers are no longer detected by Steam API. A prime example is that (almost) all Digital Homicide games are no longer detected as owned.
This is not a per-app change, but rather a system-wide change, so if you own some games made by other developers that are "banned" then Steam API will also no longer detect them. Not sure if this is intentional and why Valve would do this, but surely this will change a lot of things.
What this could mean in SG:
- for now, if you have won some game before and the game's developer has since been banned or otherwise cut business relationship with Valve, you will show as having not activated the game
- SGTools check will fail before this mass-whitelist of games gets added, if you have won such games
- it can be hard to check ownership of such games won from here, either from giveaway creator or from support (Support may receive tickets saying the winner didn't activate these games, but in fact they did, it's just not showing up in the API)
- for the long term you may be able to enter giveaways for these games and win them multiple times (and get suspended for breaking the rules, of course)
I don't have a complete list of what games are affected, since there are too many. This means if SGTools wants to update their whitelist it can be a non-trivial process.
Also, your profile's game count may have changed, depending on how many such games you have in your account.
For example, I own Barbie and Her Sisters Puppy Rescue (appid:
396390, you won't be able to see that I own this game unless I am on your friends list on Steam and you go to the
Friends that Play page of this game), and if you check with Steam API you won't be able to find 396390 as my owned appid.