Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
You exist because we allow it, and you will end because we demand it.
Sovereign
Mass Effect
the best horde ships in war 2 are made by ogres, WoD show us ogres are great sailors, they even cross the sea to kalindor after the second war, they could be easily found in the south seas
thats the same to say, they skipped the chance to go for Demon hunter class in TBC man, the people are asking, so, could happens
Gonna need a source on Blizzard saying that they would not ever do a neutral race again. Also it's completely beyond me why anyone would want Vrykul, they are quite literally just tall, slightly hunched humans.
We also don't need hunters when bodyguard NPCs are a thing.
According to the leak, Naga are able to take elven form out of combat. So riding horses and like isn't an issue.
I just think Naga as a neutral race makes a hell of a lot more sense. Especially when you consider that Chris Metzen said that he wanted playable Naga at some point.
Thing is though, if Naga are coming in as a neutral race, that means there's a VERY good chance we're getting a new class as well.
Rudimentary creatures of blood and flesh. You touch my mind, fumbling in ignorance, incapable of understanding.
You exist because we allow it, and you will end because we demand it.
Sovereign
Mass Effect
man, i tought about this too, but they fit ok, sailors marines, better than taurens sailors I swear
they fit thematically too, but only if you are ready to accept, like i said, ogres build the ships for the horde in the second war, WoD lore showed to us they are good in the sea, could be weird or strnge at first, but if you look close could be nice
I know blizzard is able of finding better solutions than that; side saddle, rolling the tail around, even popping into a freaking boubble and floating around the mount makes more sense to me and going into some elven form that would kind of destroy part of the race's appeal. At any rate, I think enough arguments have been made in other threads about this, my point is only that an art team's job is finding solutions to artistic problems, not giving up whenever one appears.