Enjeh - Today at 4:24 PM
http://www.animenewsnetwork.com/feat...erserk/.117834
Anime News Network
What the Heck Happened to Berserk?
Dad pls - Today at 4:43 PM
looks like complete shit
Neichus - Today at 4:44 PM
That was a pretty good read. I saw that article listed before, but only just now bothered to finish it.
goriq - Today at 4:56 PM
all they had to do was to look at the 90s anime and see where modern animation techniques could have improved on that
that's it
3D is certainly not the way to anime one of the grittiest stories in anime and manga
Neichus - Today at 4:57 PM
Yeah. Did you watch the "Berserk is Unadaptable" video, goriq?
goriq - Today at 4:57 PM
I also don't understand how 3D is supposed to be able catch the detail of the art more accurately than 2D
no, I haven't
because I disagree with the title
Neichus - Today at 4:58 PM
It's actually more nuanced than his title says
More accurately, he thinks that Berserk is unadaptable using modern styles, with special difficulty given to certain elements of how the manga flows.
goriq - Today at 4:58 PM
Berserk is not unadaptable, the 90s did a good job aside from the scrolling stills, but modern animation could remedy that. It's not like they don't have a huge budget available for one of the longest running and most successful manga.
Neichus - Today at 4:59 PM
It's funny you mention the scrolling stills; the video argues that's why the 97 adaptation was more faithful in some regards
asetotti - Today at 4:59 PM
Japanese people have a special talent to fuck every budget up
Millhi - Today at 5:00 PM
they cant even budget majority of the times so yeah
Neichus - Today at 5:00 PM
I haven't watched the recent Berserk, nor have I read the manga, so here I am merely parroting opinions.
Millhi - Today at 5:00 PM
just look at that berserk article
they lost 6 months bcs diretor and staff were disagreeing on eachother
goriq - Today at 5:01 PM
sorry, had to go afk for a minute
Neichus - Today at 5:02 PM
But the crux of his argument is that Berserk thrives in a highly-detailed atmospheric setting. The older styles, which were often limited by budget and technique, lent themselves to drawing a "picturesque" style, where high-quality slides are produced then panned over, or where only small portions of the scene are animated.
Modern CGI has a "kinetic" style, in which everything is moving. But this lacks the ethos of the original, which has many panels that are meant to draw you in to just look. The frenetic motion interferes with the story, rather than aiding it.
I thought it was a good argument, but again I have no basis to judge its accuracy.
Millhi - Today at 5:03 PM
thats why itagaki wanted to make it a hybrid
goriq - Today at 5:03 PM
I mentioned the scrolling stills because a lot of people criticize the 90s anime for that, I personally don't mind them. I can understand why it would be hard to animate Berserk in a modern style as modern art is often digital and thus much cleaner and much more refined. The hand-drawn, raw look of the 90s anime was why it managed to capture the artstyle of Berserk so well. It wasn't completely faithful to the original art of course but it looked much better than what we have now.
Millhi - Today at 5:03 PM
whcih well failed
ive only seen part of the vid before i closed it
didnt feel like he was talking berserk cgi but just cgi in general
goriq - Today at 5:04 PM
I figured that it was more of clickbait title, but it's not exactly a short video so I didn't want to invest the time, especially considering that the damage is done and we can't fix it now.
Schirms - Today at 5:04 PM
Why do you guys think they went with a heavy CGI focus on Berserk?
goriq - Today at 5:04 PM
read the article and you'll know
Neichus - Today at 5:04 PM
Well, that part of his argument is what intrigued me the most. "We can animate everything" due to CGI seems to be an expression of what can be done, rather than what should be done.
Schirms - Today at 5:04 PM
no thanks
Neichus - Today at 5:06 PM
But yes, he was definitely talking about CG in general in that part.
It makes me wonder if something is lost in the transition. I never considered myself an animation traditionalist, but I've been thinking about it a bit since the video.
When I was growing up, I liked to play with Legos. One of the great pleasures of building with them were their limitations. It always irritated me when they just printed new pieces for things they needed, and inversely delighted me to see old pieces used in novel ways to achieve an effect.
goriq - Today at 5:08 PM
it is definitely not impossible to create incredible CG animations, just look at Blizzard cinematics, they've always been fantastic. It's just the japanese animation studios can't do it and seemingly don't want to learn how to do it either.
Millhi - Today at 5:09 PM
advent children
gantz O
goriq - Today at 5:09 PM
yeah
Millhi - Today at 5:09 PM
they certainly can
goriq - Today at 5:09 PM
but those are few and far in between
just look at the more recent examples
Neichus - Today at 5:09 PM
Something about the inherent limitations of the Legos gave them an...architectural aesthetic. Something that was uniquely their own, and that their very limitations were what were central to their charm. Traditional animation had certain limitations, which people learned to work around and work with. You wouldn't look at it and say, "these things made animation great," but at the same time I wonder if they didn't lend them much of their art as well.
goriq - Today at 5:09 PM
Kemono Friends, Knight of Sidonia, Frame Arms Girl, KADO (from what I've heard)(edited)
that's not good looking CG
it is acceptable at best
Millhi - Today at 5:10 PM
they work with the same flow as tradional whic his the problem
cgi needs more frames per sec
Neichus - Today at 5:10 PM
KADO's CG is beautiful for certain things, but not humans. And unfortunately, humans are kind of central to most stories.
If it were a story about jellies and galaxies, KADO would be a visual masterpiece
Millhi - Today at 5:11 PM
koe no katachi's school walkway scene is a pretty good example of cgi and 2d mixed well
goriq - Today at 5:12 PM
I pretty much always notice when CGI is used
and that shouldn't be the case when you're bleding styles
whenever I see an anime with CG background characters, I always think "this will never be great" and it's always the case
Schirms - Today at 5:13 PM
give a japanese studio the financial means Blizzard has
Enjeh - Today at 5:13 PM
blizzard spend months on a single cinematic though
Schirms - Today at 5:13 PM
ez CGI niggy
goriq - Today at 5:13 PM
you don't use cost-efficient but sub-par looking techniques when you create something that you really care about, something that is supposed to be long-lasting
Neichus - Today at 5:14 PM
But in a post-bubble anime economy, expedience seems to be king.
Millhi - Today at 5:14 PM
cg background chars are always iffy tbh