Originally Posted by
Marston
On a more serious note, in order to have low level dungeons that are somewhat challenging you have to nerf heirloom gear. If you actually get a group of new people together, no one who knows the game, they will probably actually have problems. They won't have heirloom gear and therefore won't be so strong. They don't know mechanics and classes in and out and therefore will have problems. Since you can't be sure this won't happen, you can't just buff the mobs. At least not by a large amount. I agree that they need more HP, because even without heirloom gear they die relatively easily with a group of 3-4 people.
However, the main problem is the heirloom gear. Dungeons aren't meant to be played with gear that drops in there or is even better than what drops in there and still prove a challenge. It's no different on max level, but we have no heirlooms there (or at least didn't at release).
What I would propose would be to completely overhaul the heirloom gear. This will piss people off, because no matter what Blizzard would do to adress it, in the end it would come down to a player nerf. Possible solutions I could think off:
- Simply nerf stats, so heirlooms are quite a bit weaker.
- Change heirloom items so that they either provide bonus EXP or bonus stats, so you basically have to choose if you want to breeze through the content or get more EXP. In order to compensate, the bonus EXP could be increased, so that you would get the same amount with 3-4 items that you get now with a full set.
- Make heirlooms loose their extreme bonus stats in dungeons, but only in dungeons (could be done with a fixed itemlevel per dungeon, for example)
In the end, this probably won't fix the problem, but it would be a start. Yet, it would definitly piss people off, especially if it happens now, after years of nothing.
The one other thing would be a sort of Heroic/Mythic leveling mode, which increases rewards (as in, more EXP) but makes dungeons much much harder, so that even a full heirloom group would have at least a slight challenge. The main problem with that would be a split in dungeon queues at low level, and I am not sure that's what Blizzard wants.