Originally Posted by
Toybox
There's major consequences to this, though.
Currently, there's nothing in the 15-100 dungeoning experience that'll give new players any sort of idea what the end-game is truly like. It's so different to pre 4.0/2.3 that I'm willing to bet I learned more in a single pre 2.3 SFK run than a new player will learn in a dozen dungeons. There's no need to learn to respect your party members, there's no need to respect the role-trinity, and most damningly, there's no way to learn your class.
Despite the increase in resources available, I'd argue that the average skill level of an end-game dungeon/entry level raid player is lower now than it was back in TBC, and a big part of that is the complete lack of a learning curve in the leveling process. Dungeons are, by far, the biggest issue here. Hell, I'm leveling new toons with a friend (we're currently in MoP content), and she can tank MoP dungeons as Arms, cuz every pack dies in <5 seconds. How do you learn a caster class in this environment?
(Yeah as someone who has played for nearly 11 years, it's nice to level fast, and for me, personally, how things are now are the ideal - I just wish there were a way to bring back a better & more rewarding learning curve for new players, as I feel it's damaging both them & those they play with once they hit max level).