Okay, so for a long time theres been alotta doomsaying, naysaying, and I definatley am not innocent of saying theres a certain inevitability in that everyones favoruate titanic mmo is going to eventually come to a close.
But let me give you some understanding here:
World of Warcraft isnt Dead yet, nor is it Dying the way you *think* it is:
For the extreme "wow is dead" crowd I really have to say this. No, it isnt, it has alot of life yet, and honestly thats not that surpising considering its still one of the biggest mmo's out there still doing what it does best, for better or worse.
However, what *is* happening to Wow, is a certain process that happens to nearly every MMO over time, both before it and likely after it. This process being a gradual decline, based on a slowly changing demographic.
WoW isnt Dead, nor Dying, but its playerbase is growing tired:
Alot of us still LOVE warcraft as a universe, setting and love to be part of it both in roleplaying and in gaming as a whole. But the fact is that after 12 years the game is the same old show no matter how many colours of green, purple, red, or blue it paints itself in.
The fact is WoW is just... old... its tired, its a game we have played so many times we are somewhere between sick of it and endlessly nostalgic for it, like Skyrim, or Total War games.
You put it down because your fed up after a few times of playing it but you pick it up later because you miss it. You will always come back to it but over time you are comming back, less, and less.
The game was once about exploring, discovering, and learning things, but the Narrative has done more damage than good:
Is Legion a good story? Hell Yes.
Is Legion a good thing for WoW? No.
The fact is, Legion, much like every wow expansion since Cata really, has tried more and more to push this cutscene heavy, deep, engaging, VA heavy story on us that gradually gets harder and harder to ignore each expansion. But go back to Vanillia, and to some extent Mists of Pandaria and you will see the real reason that made wow so great in the first place.
It was about learning new things by actually going out there and finding them. Nobody could tell you that Silithus was full of old god crap you had to find that out yourself by discovering it. Now, the games narrative focus so heavily tells you eerything nothing is a surprise anymore, your almost told an entire expansion before its release sometimes (Legion is blatantly teasing the next expansion after all with void/old gods all the time).
The Vanillia to Wrath period was a very bananas time because nobody really *knew* what was comming next, and Cata was also a new step forwards, as was Mists, but they gradually began to become more obvious. Warlords was so obviously hinted through short stories and post 5.4 content that we could not possibly ignore what was comming and Legion was even *more* obvious with demons being prevalant throughout 6.2 and being mentioned in Shaohao's backstory in Mists aswell as Wrathions mini legendary questline.
There was a certain joy in *not* knowing what came next, not *knowing* what was in the upcomming patch to follow because instead of having a return to content we had technically already done at the launch, we got something *new* each time.
That excitement sadly has died down alot since Wrath ended, with alot of it now being a clear cut *this is the enemy* approach as opposed to a vague but eventual clear answer.
Legion did Villians well, but its really time we had a "Villian" expansion as opposed to "Villians":
Another problem is another reason Wrath was so damn good and Mists too to some extent. It had a central antagonist, one, clear, antagonist from start to finish. Now I understand the Legion is meant to be an antagonist in itself but this expansion did that entire thing too well and by the sound of 7.3 is rushing it a bit too eagerly. We are going from defeating Gul'dan, to destroying Kil'jaeden, to taking on Sargeras himself. We might aswell just kill the entire Legion while were at it.
A classic example to me of underwhelming threat was the Iron Horde. You went through the portal, closed it, that was it, the threat was over. You were allegedly stranded, except you literally werent because you could portal back and forth to Azeroth constantly as could everyone else. By the end of this mess you were back to your own world wondering what the hell the point of all that was, except to say that multiverse theory is a bitch.
Legion did a better job of telling the story Warlords was trying to tell with the invasions across Azeroth pre events, the current invasions in 7.2 the constant feeling of how endless the Legion is, but it still didnt really feel like they've got this right. One of the core reasons villians are interesting is not just because of what they are, but because of what they do.
The reason people love to hate gul'dan is what he did to Varian, the death of Varian gave us a CLEAR motivation to skin him alive. Plus the Horde lost VJ to the Legion so they had their own reason for hating it.
Despite this, Legion somehow feels underwhelming. It feels like Blizzard is simply trying too hard to make us care about this instead of slowly making it clear what the angle of this threat is. Even now, Sargeras overall seems like a vague opponent, and his reason for wanting to conquer Azeroth while being vague at best, is never inherantly revealed period.
By the looks of dialogue in 7.3 It also seems we will never know why either.
A lack of open world and themepark direction is also making pvp and pve feel very stale:
There was a time that you discovered you could not defeat a fel reaver by attacking it, only for it to summarily punch you dead with a single hit and for you to go "oh, probably a bad idea to fight that right now."
Now the game has a big, dramatic opening telling you that demons are op and until you hit 110 your never gonna beat them, then you do, and you beat them. It feels very underwhelming. A fel reaver even at 70 could still wipe a fully geared 40 man raid sometimes with a lack of proper prepairation.
Speaking of things like this, Anyone else remember Outlands version of Nagrand, or Wintergrasp? I certainly do, they were the best damn things in PVP ever. I loved the damn crap out of them and used to spend endless hours trying to conquer that little town or defend the fortress walls from siege vehicles. I damn well miss those days, and I sadly know, its unlikley we will ever get them back.
Ashran was a poormans attempt to make AV, and since then Blizzard has cold feet with LEgion focusing only on arena's with any new content at all and trying to rehash old BG's with slightly different colours which feels... dissapointing honestly.
We need a new BG, we also need new world pvp content, not just boring tower capping nonsense either but content that is diverse and entertaining, like TBC was, and equally, a retardedly big castle to conquer, like Wintergrasp was.
We need something... epicly over the top, to fight over, and multiple smaller objectives scattered across the next continent with different requirements. Maybe one requires us to farm players for souls to feed to an engine. Maybe one is a king of the hill thing which gives your faction a buff to xp gain and crap for an hour. Maybe one is a mini nagrand, a town we can conquer and occupy which is under constant siege by both sides, with breakable gates, and walls.
And maybe we can have a huge ass fortress filled iwth defences which fire out at enemies while siege tanks smash down the gates and a zerg of enemies rush into the front into a glorious defencive line and try to break into the fort and conquer it.
Basically: GIVE US SOMETHING FUCKING INTERESTING TO DO BLIZZARD ITS NOT HARD.
Raiding is, stale, sorry to say it but most already know it:
If raiding is the one thing your interested in then good for you, alot of people like it and thats fine. Alot of people also *dont* like it and it has certainly been hogging the spotlight WAY too much in the last 2 and a half expansions. Raiding feels like its become content that has become so damn diversified in audience and playerbase that it doesnt even *know* anymore what it wants to be.
Some want more some want less, some want harder difficulties some want less difficulties. Some think mythic was a horrible idea and others feel teh same way about LFR. Raiding is literally too big for its own good right now.
You wanna fix this its simple? Cut it back down to two difficulties, an LFR/Normal hybrid that is simply called, Normal, and a Heroic mode for the Mythic lovers with maybe a Heroic+ option for a time trial style of new end game.
Same goes for dungeons, incidently, we dont *need* mythic dungeons or mythic + we just *need* normal, and heroic, with a possible heroic+ which will equally fix that problem entirley, reducing the need for that content so eagerly to be tuned to just one damn raid.
Also, 1 damn raid for 6 months as end game content is *not* fun guys, sorry, but when you compare it to the fact that WOTLK had not only got 3 random shit raids (Malygos/Ruby Sanctum/Obsidian Sanctum (and technically onyxia) plus a pvp raid (for wintergrasp) ontop of 4 tiers of raids...
The comparison to Legion feels a bit meh tbh. Yes we technically got a shitlord raid in the form of trials of valor but its not enough, more content is always better. Give casuals options too man.
Not everyone wants to kill jaeden (ha pun intended) literally 6 months in a row.
RNG, Is painful, and seriously, needs to stop:
I remember when wow first came out, RNG was an amazing compliament to the game, with alot of it being prevelent in older content like dungeons and group quests where getting a random piece of gear was a genuinley cool surprise. I remember my first blue being a rediculasly curvy sword that was too stupidly big for my char to ever use with + int stats.
I remember good RNG, when it was more of an addition to the game, as opposed to everything the game would ever be. RNG was good when Vanillia came out because you had content around it, content that was farmable for gear and equipment that helped you get something to move forwards. The same with TBC, and the definate same, with Wrath.
Then for some bizzare painful reason, the game started to ease the catchup mechanics out for "bonus Rolls" which *Nobody* lets be honest, likes.
So TLR, the RNG needs to be toned down *alot* in the next expansion, seriously, its killing this games enjoyment when you rarely get that odd legendary only to be reminded of the thousands of previous things you did, like getting non titanforged 855 gear when you have 880 already.
At the very least it would *not* hurt blizzard to bring back the valor farm like they did in WoD, I really dont see why they havent already.
Finally: Loving a game means you can also hate it:
Being a fan of a game doesnt mean you cant be critical when it does things that go against what you loved before. Like an anime with a reboot series that makes no sense or a pointless spinoff comic to a comic book series that was just fine and didnt need a complete makeover by some obligatory modern market demographic.
Sometimes, its fine to actually love a game, even if you wish it was doing more to keep things the way things were. Sometimes the game genuinley did fix what wasnt broken, things that neve rneeded to be changed, and changed them... for the worse.
Blizzard calls this trying to keep the content fresh, I can partially understand that logic, but then why not just add something new, while keeping what was already there.
Why remove the marks of honor and valor which let us buy cathcup gear? Why remove the ability to use valor to upgrade our ilevel? Why cant we Upgrade our items to warforged or titanforged with a new currency we can farm via dungeons and raids? Why *not* leave Tabard repping in and give us tbards at friendly like you did back in Wrath/Cata?
Some stuff was *fine* as it was, and frankly theres litrally no logic behind removing it. Alas, blizzard seems to claim it knows best, but I suspect given the backlash of WoD, it can often, and sometimes does, infact proove, it does not always know best.