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  1. #41
    Legendary! The One Percent's Avatar
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    Well, it's a good thing there are other classes for you to play then
    You're getting exactly what you deserve.

  2. #42
    Rebalance so that momentum is top ST spec again, or commit so fully to momentum play that a version of it become baseline while the current talent just buffs it; spec is fun and exciting again.

  3. #43
    Quote Originally Posted by Stormdash View Post
    Rebalance so that momentum is top ST spec again, or commit so fully to momentum play that a version of it become baseline while the current talent just buffs it; spec is fun and exciting again.
    Make it so the momentum talent either shortens fel rush distance covered(range) or uses a shadow reflection type of attack where player character doesn't actually move, or returns player to original location or yea, that's all i have atm - momentum creates play that is antithetical to progression raiding, even if it can be fun or interesting or increase the skill cap, mistakes will be made. There are better ways to increase skill cap.

  4. #44
    The Lightbringer Sanguinerd's Avatar
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    Quote Originally Posted by Bennett View Post
    Demon blades I think you're referring to, and it is best, that's why they are using it
    I meant demon blades yeah, I know it's best but it's a stupid and lazy talent.

    They should just remove it and think of something a little bit more interesting.

  5. #45
    But is smashing demon's bite only to generate fury more fun? At first I was against Demon Blades but now it would be hard for me to go back to this "spam generator then spam spender" system. I also dont like demonic build and huge part of this its because of the Demon's Bite ability.

  6. #46
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Backstabak View Post
    I like demonic a lot more too and I hope they will make it the raid spec. On the other hand demonic has even larger dps variation than what we have now. As it's extremely dependant on the demonic apetite procs, which are doubtly bad as the souls are tiny and hard to see in raids anyways and it's easy to overcap fury if you have a few souls lying around.
    I love the Demonic spec. It's my go-to spec for questing and M+ing. I give up ST DPS, but I make up for it for breaking 2M DPS on trash packs. I'm not at the top on boss fights, but I'm usually far ahead in the Total Damage at the end of the run.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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  7. #47
    Quote Originally Posted by elfporn View Post
    Make it so the momentum talent either shortens fel rush distance covered(range) or uses a shadow reflection type of attack where player character doesn't actually move, or returns player to original location or yea, that's all i have atm - momentum creates play that is antithetical to progression raiding, even if it can be fun or interesting or increase the skill cap, mistakes will be made. There are better ways to increase skill cap.
    The mandatory movement was the fun, having to make smart split second positioning decisions to max DPS while not licking floor. And if heightened raid awareness is antithetical to progression raiding, what's the point? I thought it was... the thesis, actually.

    Quote Originally Posted by Mamut View Post
    But is smashing demon's bite only to generate fury more fun? At first I was against Demon Blades but now it would be hard for me to go back to this "spam generator then spam spender" system. I also dont like demonic build and huge part of this its because of the Demon's Bite ability.
    All else being equal, active abilities > passive ones. I still seem to remember shortly before launch Blizzard saying that they would steer away from Demon Blades ever being the optimal choice there, or at least clearly the optimal choice, but alas.

  8. #48
    I know what they said. I just think spamming Demon's Bite wont make DH gameplay more interesting or more engaging. I really miss some proc or mechanic that change abit our prioroty/rotation.

  9. #49
    Quote Originally Posted by Stormdash View Post
    The mandatory movement was the fun, having to make smart split second positioning decisions to max DPS while not licking floor. And if heightened raid awareness is antithetical to progression raiding, what's the point? I thought it was... the thesis, actually.

    All else being equal, active abilities > passive ones. I still seem to remember shortly before launch Blizzard saying that they would steer away from Demon Blades ever being the optimal choice there, or at least clearly the optimal choice, but alas.
    Unless they buff DBite to the point where you just spam it and nothing else, DBlades will always be the "correct choice" for most of the builds...simply because DBlades doesn't cost a gcd. I agree that it's a bit mindless, but spamming a resource builder just to dump is just as (if not more) terrible.

  10. #50
    Honestly DBite should get shaman's boulderfist treatment.

    Give DBite a 5 sec cd reduced by haste and make it give a larger chunk of fury.

  11. #51
    actually too much downtime right now.. it's like the blood deathknight of the melees.

    In meta and with bloodlust you actually can do stuff.. but without man you just sit there waiting for some fury to do something..

  12. #52
    Bloodsail Admiral Pigglix's Avatar
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    Quote Originally Posted by Lucrece View Post
    Honestly DBite should get shaman's boulderfist treatment.

    Give DBite a 5 sec cd reduced by haste and make it give a larger chunk of fury.
    no please, that shit would be awful af with tons of downtime, if i want downtime in my life, i would stick with demon blades.

    tbh the only way that would make people run away from demon blades, is if they make how it worked before patch 7.1, with the hidden "charges" mechanics on it.

    And frankly, Prepared is not that far behind demon blades, last time i simmed was 3% behind, totally fine imo. (that was with t19 4 pc and ~40% mastery, with aothg ring and cloak leggo).

    And its a fun build too, because u could finally VR then felblade or fr back without the fear of screwing momentum uptime and most important, 0% downtime in the rotation.

  13. #53
    Quote Originally Posted by Stormdash View Post
    The mandatory movement was the fun, having to make smart split second positioning decisions to max DPS while not licking floor. And if heightened raid awareness is antithetical to progression raiding, what's the point? I thought it was... the thesis, actually.



    All else being equal, active abilities > passive ones. I still seem to remember shortly before launch Blizzard saying that they would steer away from Demon Blades ever being the optimal choice there, or at least clearly the optimal choice, but alas.
    the "heightened raid awareness" you speak of is a dumb excuse. You have a higher chance of dying to your own retardation when playing momentum, no matter how high your raid awareness. it's like if they made mages or druids blinks into dps cooldowns, how stupid would that shit be?

  14. #54
    Bloodsail Admiral Pigglix's Avatar
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    Well..mage used blink as a dps cooldown for the double ice lance or "shimmerlance" how they called, and they only complained when blizzard removed/made almost impossible to make it work.

  15. #55
    High Overlord Ansi's Avatar
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    I agree. I didn't mind in the beginning but over time I simply lost interest in them because of their simplistic rotation.

    Try Subtelty rogue instead — hella complex, but fun when you learn the basics.

  16. #56
    Quote Originally Posted by Nihal View Post
    no please, that shit would be awful af with tons of downtime, if i want downtime in my life, i would stick with demon blades.

    tbh the only way that would make people run away from demon blades, is if they make how it worked before patch 7.1, with the hidden "charges" mechanics on it.

    And frankly, Prepared is not that far behind demon blades, last time i simmed was 3% behind, totally fine imo. (that was with t19 4 pc and ~40% mastery, with aothg ring and cloak leggo).

    And its a fun build too, because u could finally VR then felblade or fr back without the fear of screwing momentum uptime and most important, 0% downtime in the rotation.
    It's retarded that momentum doesn't stack in duration. If you could VR>FR and duration would stack instead of refresh, momentum would be a lot more attractive.

  17. #57
    Quote Originally Posted by Nihal View Post
    Well..mage used blink as a dps cooldown for the double ice lance or "shimmerlance" how they called, and they only complained when blizzard removed/made almost impossible to make it work.
    you didnt need shimmer to double lance in most cases and majority of mages failed at it anyway. they only complained about it, because were among the top dps in NH and were afraid of not being as good in ToS...

  18. #58
    Quote Originally Posted by chooi View Post
    Rubbish. That's only relevant if you're going for high-end progression.
    That's inherently false. DH with chest & boots vs. DH with belt & ring, which one is getting kicked from a normal raid after the first boss?

  19. #59
    I'd gladly have the class become more difficult to play in exchange for the less rng and crit dependence.

  20. #60
    Deleted
    Quote Originally Posted by Nihal View Post
    Well..mage used blink as a dps cooldown for the double ice lance or "shimmerlance" how they called, and they only complained when blizzard removed/made almost impossible to make it work.
    Don't make shit up? They didn't change that at all lol.

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