Ya see, the thing about mythic players is this:
They complain day and night about how hard the boss is, asking/whining for nerfs.
However, once the nerfs are in, some of them then complain, saying that the boss is now "Too underwhelming" for people to do!
Meanwhile, i'm just here, wondering why people do this shit all the damn time.
A lot of paragon players still play, some are around in high end guilds (yliajo in method, possibly a few spread around others aswell) and also Rooster Ranch seems to have a high concentration of old paragon players, 2 day guild, while definitely no top guild contender they get more than enough gear to qualify for m+, assuming you will get premades for the actual tournament.
as for the comment on top guilds losing players to m+ if it becomes a real esport, unless blizzard goes full retard and puts this mid progression.
Did you think we had forgotten? Did you think we had forgiven? Behold, now, the terrible vengeance of the Forsaken!
See, the thing is, even if they don't share the same opinion as mine, their minds still change each day! Sure, Sco isn't like that, but guys from Exor are.
- - - Updated - - -
"Who's asking for nerfs?"
https://twitter.com/Methodsco/status/883653795267457024
-_- The guy says that the mechanics are too "Ridiculous" to handle! When, in reality, that's mainly due to the fact that it's mythic! Does he expect to kill a boss in only 300 attempts?
Yes, but he never said that the KJ fight was "Broken". He said that he wishes that the fights were more easily "Tuned", than what they already were.
So, the bosses were Over-tuned still, during the time he tweeted that shit!
Next time read before you quote with comprehension.
Good thing you're well versed and experienced on impossible mechanical tuning with your credentials of raiding at the top level. I'm sure you would expect that if every guild had to stack 4 holy pallies on archimonde, or bring 6 healers and wait for their legendary rings to upgrade 5 times just to make the dps checks possible just necessary hoops for world first guilds to have to jump through, because timegating is simply good design.
I'm sure there is a good reason both guilds that progressed on the boss were complaining of untested mechanically impossible combinations. Perhaps at some point they will publish a video of said complications. But I'm sure it's simple enough for a genius such as yourself to overcome anything the game would throw at you.
Broken means it wasn't intended. They are asking for nerfs not fixes.
Pretty sure the boss was made as intended or it would have been fixed by now. Any "fix" was already made on on PTR on the first week method of progression.
Blizzard is pretty quick at "fixing" these days especially if it's making it actually impossible for WF guilds from killing it. "nerfs" on the other hand are another story.
Last edited by mmoce81e69ea37; 2017-07-12 at 04:00 PM.
No, I do expect them however to realize this: They're mythic raiders. Maybe next time, they should try harder?
You don't see Alpha complain about this shit day and night now, do you?
They raid, and they kill! Hell, even when they bring a boss to 90%, they cheer!
That's what it takes to be called a Mythic raider. Fun, learning mechanics, and ideals! However, for method, it's all over the place. At 1 moment, Sco ccomplains about how "Impossible" Mythic Avatar is. However, the day after that, they kill em. Like, wot?
I don't get it.