Have you ever tried casting a fireball while walking around? It is nearly impossible. This is just game mechanics mimicking reality.Why can't casters cast while moving?
Have you ever tried casting a fireball while walking around? It is nearly impossible. This is just game mechanics mimicking reality.Why can't casters cast while moving?
I've raided as melee and ranged over the years, and I've always chuckled at the notion that no one would bring melee if ranged could move and DPS. Fact of the matter is that generally the reason most melee have had a harder time getting a raid spot is that there are so many melee that you can find raids swamped with them if you aren't careful. Melee has never been in so bad a spot that no one would bring them, yes even during MoP.
Secondary to that, ranged being able to move and DPS isn't a balance issue, or at least not one in a world where your Developers properly balance DPS output. Whether moving or not, it's a number just like all the others. If Ranged's DPS is too high comparative after adding movement, well you tone it down, or your tune up melee.
Ranged being OP in MoP had less to do with Ranged being able to move, and just as much to do with some ranged specs being OP to start with and then adding movement on top of it just made it more OP. The problem wasn't that Ranged could move and DPS, the problem was the classes were out of whack with or without movement. Blizzards failure at balancing shouldn't be a justification for game play to be less fun for a segment of the population.
Frankly it isn't much different that what you see in Legion where certain specs are forced to have niche's while others don't. ST being bad while having good AOE is ok. AOE being bad but having good ST is ok. Neither is ok when you look at another 5-6 specs where both are equally top notch.
Simple solution: casting while moving reduces the effectiveness of said spell by 1% for every second moving. Maximum reduction of 20%.
"El Psy Kongroo!" Hearthstone Moderator
"El Psy Kongroo!" Hearthstone Moderator
People have been arguing that shadow priests do bad damage on any fight where you need to move. Well guess what? Method used one, sometimes two Spriests ON EVERY SINGLE ONE OF THEIR KILLS IN TOS! The class might not be mobile, but it's not lacking in the damage department. I never mentioned mobility, I just said the class can do well at what they're suppose to do, which is deal damage.
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Gust of Wind is a 15 second CD. That's not a long CD at all.
If you don't see how this ability helps your mobility, I think we're done here, because you probably don't have a grasp on how casters work.
Edit: Ele shaman can also spec into Icefury to give them high damaging instant casts to use on the move. I really hope you don't play an Ele shaman.
Last edited by Jazzhands; 2017-07-17 at 09:04 PM.
Simple, ranged is already OP. Blizzard already said this, and it is why many things changed after WoD.
This basically^. Plus from a lore stand point, spells require a lot of concentration, so naturally you'd have to stand still real quick to focus on the spell. Some spells are instant cast and can be done on the go which theoretically is like quick, non-focus requiring spells.
Yeah I don't get it either. I posted something saying that both melee and ranged have their downtimes. Somebody else said that down time should be minimized because it isn't fun which I completely don't understand. There will always be mechanics you have to do instead of dps. That's how the game is supposed to work. Melee will move out of melee range to dodge fire or something and ranged will have in interrupt their cast. I think the alternative is even worse. The whole fun of raiding is about not getting killed off by a mechanic. Finding optimal ways to reduce movement is part of the skill involved in raiding as well. If you remove the whole preplanning phase from a raid then you significantly reduce the amount of preplanning needed as a ranged. You just remove a bunch of the skill involved IMO.
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Nobody was taking it or playing Destro because the alternative was OP because they physically made it so that KJC was bad. Originally everybody was using it and it was OP until the nerfed the fuck out of it. I remember 5.0. I was there. My point still stands that if they make Ranged cast while moving melee will outshine the fuck out of them on DPS because that will be how Blizzard balances it. Just like KJC where they nerfed it into the ground.
And? You don't have to move constantly, between Gust of Wind, Icefury, Earthshock, and Flame shock you can easily cover a large portion of your movement, and worst case scenario you can ghostwolf. I'm not saying shamans are the most mobile caster in the game, but they have options.
Edit: There are also legendary shoulders which give you a free EQ that deals increased damage. Also, ironically calling me a genius when you use a sentence like "That you has a cast time to use......" is pretty lol.
Last edited by Jazzhands; 2017-07-17 at 10:38 PM.
I think that there is proberly alot of Blizz posts and interviews, which explain why they made the changes in MoP and WoD, which removed casting-while-moving. I can come up with a 100 reasons why they should have it back and a 100 reasons why they should not. All in all, i remember agreeing with Blizzard on the topic in the past and i think it is a good skill celling to put on caster: To know when to move, what you need to do while moving and how to prepare for movement.
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