So far I would say 7.2 > 7.3
Sure Gurzog, we know your trolling well.
Indeed it is, yet 7.2 added more stuff that I care about it fixed the leveling up of alts and made (well coupled with the hotfixes and stuff) alt progression fun. I dont raid I am more of a mog collector. but 7.3 is quite meh for me. World quests and stuff just doesnt cut it.
KJ had quite the hate boner for Velen.
A charge you could essentially level at any new zone. Without discussing the actual content on an individual basis, the criticism sounds like "a new zone where you have run around and just do stuff. Boring."
Not all the quests are made equal, sure. Some have interesting mechanics, lore tidbits, and are just fun to do. Sure, having to do them 1,000 times grates on the nerves - which is my primary complaint with 7.2.
YMMV. I enjoyed the dungeon and its content - the encounters were fun and the aesthetic of the place combined ancient Night Elven and Legion design elements in an interesting fashion.
Not too dissimilar from other "events" in the game. The mob-grinding is a completion mechanic, but it's still content serving as an alternative way to collect patch-related currencies and a fun distraction from WQ's or other elements.
The bosses summoned at the end of a Sentinax event are a bit meatier than the rare-elites stationed around the Broken Shore. Not sure "World Boss" is really the right term as they're somewhere between rare-elite and World Boss difficulty.
The Invasions were fun a couple times - I did them all for completions' sake, and on subsequent runs if I opted to do one I'd typically finish it (hoping for the xmog gear that drops from the Scenario final boss). If it were *just* the Invasions I would say it would be extremely lackluster as well, but as just an additional thing to do they're fine.
I really don't "know it?" Several of them were great, and I enjoyed resurrecting a giant, undead dragon and going to town on the Legion forces at the Broken Shore at the culmination of the DK one. I haven't done them all, so perhaps some of them are weaker than the others - I did DH, DK, and Warlock and found them interesting.
YMMV, I guess. I enjoyed the three I've done so far - and again, if it was the only content it wouldn't be very compelling, but as part of the package it's fine.
I like that these buildings and the buffs they grant offer a tangible, physical reward visible within the in-game world. Much better than just filling up a reputation bar or fulfilling a quest mechanic to run X Broken Shore World Quests. The cyclical building, destruction, rebuilding thing is a bit off-putting after a while - but I think that is more owed to the expanse of time between 7.2's opening and ToS being accessible more than anything else. An improvement over the Apexis mechanic of WoD which was to fill bars and then get a reward payout. There's further refinement possible, no doubt; but still a step in the right direction. Hopefully 7.3 takes this concept and tunes it further.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
like i said earlier, it shows that naaru can be manipulative and shit. this is a good thing imo, it's about time they showed shadiness in the light.
honestly, these lightforged draenei kinda rub me the wrong way too. like she was very controlling and wanting everyone infused with light. alleria's looking like she's having doubts about xe'ra purity too.
I've never trusted the Naaru - even since their unveiling back in TBC. They've got an undefined but omnipresent sense of being just too good or too pure, at least to me. I chalked it up to my own cynical distrust, but it appears both Velen and Illidan see them in a similar fashion.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I imagine he took umbrage to the cost of that power, whatever it might've been. The cinematic that plays at the time of Xe'ra's death will probably make it more clear. I can imagine it might involve the removal of certain aspects of Illidan's nature that he might want to preserve.
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Are you sure we're discussing the same patch? 7.3 seems to have even more content than 7.2 did - 3 large questing zones, a ton of new "event" types, another new dunegon, a new raid, and models and lore galore?
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Am I the only one to which this sounds like Illidan is the one that destroys Xe'ra?
What we knew before is that-
1: We go to repair Xe'ra.
2. She is destroyed afterwards.
We didn't know what happens in between.
Now it seems what happened in between is-
1: She tried to "force destiny" on Illidan.
2. She could not be allowed to do so, even in Velen's eyes.
3. The way Illidan refused isn't one that Velen would have desired.
To me, this all sounds like Xe'ra was restored, then tried to purify Illidan into the tool of the Light she desired him to be. And he refused by throwing his glaives through that wind chime.
That's speculation, of course. But based on the info we have now, I'd say it's very likely Xe'ra was destroyed by Illidan when he tried to force him into her mold.
I'm a little biased in this. It's been my theory for a while now that Xe'ra's words to us and Illidan were to manipulate things to her advantage, rather than the full truth. After all, without convincing us to resurrect Illidan, we'd never have gone to Argus. So my theory has been that Xe'ra's goal from the start has just been to get the reinforcements she seeks for the Army of Light. Simply convincing us to get her the tools for her ideal army, with words of prophecy and destiny. In light of this new info, Xe'ra as manipulator certainly appears to hold a lot of merit.
There's definitely more to do on Antorus but it seems a bugged phase is not letting us continue past establishing a foothold.
If you look at Antorus from either of the two other zones, there's a quest that is being offered by somebody at the first base you establish, but they simply aren't there if you actually go to Antorus.
Even in that short intro to Antorus, though, I'm already getting heavy 7.2 vibes of, "We're here but we don't have enough resources yet to withstand the Legion!" aka "Get ready for the time gating!"
My current theory is that for Xe'ra to "live" without her Naaru form she needs to instill Illidan with her power - something Illidan, in the end, does not permit as it would irrevocably change his nature (the antithesis of his consumption of the energies of the Skull of Gul'dan). Without his consent Xe'ra essentially bleeds away, leaving only the part of her power that provides a part for the Vindicaar's systems used later on. I don't think Velen or Turalyon would let Illidan just up and destroy a Naaru - but they also couldn't forcibly make him accept a would-be ultimatum given to him by one.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
to me that is just a new dungeons and world quests and story quests with some new rift system that was kinda "meh" and not what i wanted/expected (which was basically run around andkill stuff until a rift guardian comes out, it was close but not what i wanted. But other than that it is meh.
Actually I would consider 6.2 a much better patch that is on the level of 7.2 Due to it adding stuff like well the bonus weekends.
what does the quality of patch content have do with lore and spoliers
The final zone of Argus is a bit disappointing to me. It's super dark, and just feels like 7.2 version 2. Which is too bad, after how impressive the other two zones were.
I also tried the dungeon, but it crashed. And I died on the final zone, and am not continuously placed at a graveyard that's underneath the map, making my plummet into nothingness and crash. So I guess my exploring for this build is over.