The power of your arguments... it's bliiiiiiiiiiiiiiiiiiding me^.^
Do you know what your posts look like to a sensible, logically thinking person?
*DERP* bosses always git nurfd becoz playerz are too shit to difit them in origenal formz, therefor it musts happenz agein *DERP*
It shouldn't - is my point. Why? Because it devalues the prestige of mythic raiding in general. If someone can't handle mythic, there is heroic for him to attempt.
Leave the raids as they are for once (short of fixing obvious glitches), so players who desire ACTUAL challenge out of this game, can feel satisfied when they reach the end goal, instead of watching random derpers jump to the same progress step in a few week's time due to overnerfs.
No one cares about prestige of the raids.
What do people use to say.
If you are not 1st you are last.
What prestige are you talking about?
The race is over rest is just ppl twiddling their thumbs making excuses for their failed attempts of "something great".
Also no one outside the top10 guilds in the world wants to spend thousands of hours trying to kill a boss no matter how much sparkles and cream you put on the kill after.
I would agree if raid difficulty scaling was more linear, but that certainly not the case here. Mistress is so much harder than Maiden or any boss before. Oh, and for last two bosses class stacking is a must currently.
Titanforged system doesnt help here either. Running multiple heroic splits is more effective in terms of gearing than mythic raiding, lol.
Last edited by DreamSlaveOne; 2017-07-21 at 04:41 AM.
It should absolutely get nerfed and it will. There is a difference in difficulty between only 10 guilds in the world could kill it (M Kil'jaeden) and a fight that will take effort and difficulty from 500 guilds to kill it.
The top 10 guilds have weeks worth of gear ahead of the regular mythic raiding crowd and the insane raiding hours compared to them. You're telling me Blizzard should create content only 10 guilds can clear or rather make it so that 500 guilds can clear? Just a waste of development time and a dis-service to its fanbase.
And Blizzard has been doing this for a long time. They make a raid at its release especially more difficult for the top guilds to have a challenge, and then tune it for the 1000 mythic cutting edge guilds. Sounds like a good system to me. The prestige you mention doesnt matter because they tune it close to impossible purposely at release for the top guilds to compete. Why? Because without that they have a raid like EN cleared in one day which is boring for the game. The fact is these top 10 guilds are TOO good and raid A LOT more than anyone else.
Last edited by Richardbro; 2017-07-21 at 04:49 AM.
Pally Collector, 785+ Mounts, 1740+ Pets, 715+ Toys, 34000+ achieves.
Why not "tune" the bosses so that the top 10 guilds who reach the endbosses first could kill them in only 1-2 weeks worth of Mythic-gear, while maybe the 1000th guild needs 10+ weeks of gear?
The problem, and why nerfs are needed is that you almost never outgear bosses anymore. You _need_ to be in the gear that the bosses drop already to kill them!
How bad is that...
Alpha can't bring KJ under 80% anymore, they're already started raging at each other :x
Well i expect a second kill with near 2 k wipes....i don´t know if is enjoyable anymore for those people...
Either the boss was tuned way to high ...or either the raiding community left is getting less skilled people...
Back when I started raiding at some serious level, it was common for guilds to wipe for many weeks everyday on the same boss to get some 50th place in the world. Because no one expected encounters to be nerfed until they are obsolete, so it's either you kill it as it is or you can stop raiding and disband. And now people are spoiled by bosses being nerfed all the time, while Blizzard doesn't even have the "we want more people to see the stuff we made" excuse they used long time ago, because the same stuff exists in difficulties eaiser than mythic.
I believe no significant changes should be made to mythic bosses before the next raiding tier is released. Some small changes and bug fixes if the encounter is not functioning as was expected are OK, but not general nerfs.