You call people morons for saying that there was no choice and then you say "google 33/28/0". That's exactly what they're saying, you GOOGLED which talents you take just like now. There never was a choice and never will be unless you do nothing useful in the game and enjoy making your character worse.
Depending on class, some choices were no choices at all (at least for a sane person).
For example, you had a choice to pick Improved Thorns - but somehow, most players I knew didn't.
(see here: http://web.archive.org/web/201208080...id=8&build=1.3 )
Hey, if you somehow obtained Sulfuras then this was some serious Damage increase
As a player who played during BC, Wrath and then Cata (when they first started to lean out the talents system), I can say this...
Not once did I encounter players outside the realm of PvP who chose the EXACT same talents as another player of the same spec during BC and Wrath. Which is now commonplace in the game.
People did have a choice, because unlike the system right now there were always talent points which could be invested in utility, survivability or other trees for hybrid speccing (even if only minor).
It was only once the trees were gutted for cataclysm that the "cookie cutter builds" appeared. The new system is far worse, far less interesting, far less fun. One benefit it did however bring was the concept that some abilities should be baseline for certain specs, and shouldn't be "talents".
I just remember the good old days when Titan's Grip and Shockwave were deep in the fury and prot trees... Good times man.
Close to, yes. Except, in the end you'll have them all filled out on the artifact but you are right in a way.
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So was the old talent trees. Cookie cutters don't die. The difference is, artifacts can be completed, while the old talent tree would always see points within the other speccs.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Artifacts are a time sink. Nothing more and nothing less. It's there so players feel the need to invest time into the game. There's simply no choice involved (maybe except for what weapon you'll max out first). Also not everyone used cookie-cutter builds. Sure, there were certain builds that were arguably best for certain situations/environments but that shouldn't be a reason for removing actual choices from the game. If some people want to use builds they've found on the internet... fine. But you don't need to ruin the fun for everyone else (btw. there are still cookie-cutter builds for talents but there are simply less talents). Using your logic you could just as well remove secondary stats because people will always go for certain cookie-cutter stat priorities.
Edit: I'd also like to mention that I don't dislike the talent system they've introduced with MoP. I'd just like to have both trees at once (e.g. one for active and one for passive abilities)
Last edited by Nerovar; 2017-07-21 at 12:00 PM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
It's constant character progression.
There were two types of players back then. People that used cookie cutter builds, and people that didn't know how to google cookie cutter builds.Also not everyone used cookie-cutter builds. Sure, there were certain builds that were arguably best for certain situations/environments but that shouldn't be a reason for removing actual choices from the game.
For the most part, the talents are far more viable across the tiers in a myriad of situations. And you'll be hurt far less in the DPS category for selecting the "not-.1% increase-DPS-optimal" talent in modern talent trees than you would have been if you had taken the '+pet run speed' instead of the '+crit damage' as a hunter back in the day.If some people want to use builds they've found on the internet... fine. But you don't need to ruin the fun for everyone else (btw. there are still cookie-cutter builds for talents but there are simply less talents).
Things like warforging/titanforging, gem slots and the nature of having to make the decision to trade off secondary stats for primary stats makes that a much harder thing to simply "follow." There was no RNG with what talents you got; there IS RNG with what gear you get.Using your logic you could just as well remove secondary stats because people will always go for certain cookie-cutter stat priorities.
Last edited by Kaleredar; 2017-07-21 at 12:09 PM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.