You're conflating "Lore" with the two-faction system that was developed for the RTS(s) and is, at this point, well past it's sell-by date. Lore is much more than who is on red team or blue team.
"I will say, I think it passing odd that I am loved by one for a kindness I never did, and reviled by so many for my finest act."
"Oh my god, why isn't World of Warcraft just the middle of Warcraft 3, frozen forever, with nothing but PvP?!!"
Stories evolve, man. There's just so many people whose brains aren't built for playing a game that isn't static. WoW can't be a book, forever the same.
I love that the story moves forward. That people are allowed to change. That people make different decisions. And that the game appeals to different people, in different ways. If it was up to me, WoW wouldn't even have PvP. Nor would there be any Alliance/Horde conflict after the peace reached in the second war. But I don't campaign against it, because it's there for those that do enjoy it.
People are so gleeful to jump onto the "Lore is bad" train these days. Get high fives from everyone there because it's the popular negative thing to say. There's just so many people who yell it out, when a character doesn't make the exact same decision they as outside observer would have made. Even if none of us would agree on what that decision should be either, and lore characters should be as diverse, different, crazy, misguided or dumb as us.
I don't always agree with Blizzard's decisions. There are times when I feel I had a better idea, or just don't like their approach. Or see shortcomings. But overall? I love the lore. I think they're doing a decent job.
I also thing a lot of people just yell "lol, lore sucks, I dun care anymore" as an excuse for ignorance and unwillingness to dive into it.
I'll start with this, you're right and I totally agree with you. And as a 12 year long player of WoW ever since Vanilla I couldn't be more happy someone Is also noticing the unoriginality, constant retconning and re-useage of past glory of nostalgia that WoW seems to live on for the past few expansions.
Secondly,their whole Idea for WoW since always, was to be everything for everyone and have always failed at being that, they wanted to be for casuals, for hardcore players, for all kinds of players but they fail on both fronts and especially Legion Is a prime example and culmination of that Ideal.
I agree Wow should have a more emphasis on the "Conflict" not nececerily PvPing as that's not for everyone, you can easily weave the whole conflict thing Into quests as well as general PvPing. I felt that was half the reason I liked Cataclysm, cause finally, large scale war with the Alliance scum (Orc In da house!) as the 4th was really beginning after the Wrathgate Incident upon which Varian declared war on the Horde (Yes he started It, sorta) and more so after the whole Lich King thing stopped, they really went all out on the conflict thing around azeroth and the changed Cataclysm zones... and despite the absolute clusterfudge of an expansion, I liked that part of It, the conflict rising up and ending In MoP with a disapointing twist of Garrosh being the big bad, but oh well.
But yeah, Vol'jin thing? Really bad I don't even know why, still don't like a non-orc being Warchief, Saurfang Is right there.
KJ and Archi.. just so bad, KJ felt like some random whatever boss now that we actually got to "Kill" him, I hope for real. And Archi... just so bad to have used him In WoD, It truly defeated the point of us defeating him In WC3, same as for when Med'an became "Guardian" as that defeated the whole ENDING of Warcraft 3 where Medivh said "Mortals don't need guardians anymore, I'm the last one, literaly that's my title" but no.... It's cool to reuse him... bleh.
Zul'jin... didn't think of that, could be more of a thing for him.
Thrall Is just dead, cause the voice of his Metzen Is retired (Doesn't mean he can't voice Thrall) but really, he won't take any major roles now.
Khadgar Tury and Ally are the worst, sure we're neutral... we see the light, we're all friends, hugs and stuff... just no, you're alliance scum i want to kill you. And not to spoil 7.3 with the datamined stuff, but I hate how Alleria ends up... like really? That's not even mentioning Illidan and their whole Child of Light and Darkness not going anywhere and probably retconned IN THE SAME EXPANSION.
It's like, each expansion we hold hands kinda sorta, then we go back to fighting, and a minute Into the fight another threat arises and we join hands again.. It's truly boring, i agree.
I hope Blizzard does make some drastic lore changes In the next expansion, begin explaining their lore gaps properly and make new characters. You know what I really want?
I just finished playing Mass Effect Andromeda, 70 hours, 1 month or so I've been playing It. It gave us a new galaxy, new races, new things to worry about, a big looming threat, hard decisions (Despite the horrible UI, crafting and other minor things) the story was amazing.
I want that ^ In WoW, new planet, entirely, new, planet we never heared of, new races, new landscapes.... everything new.
By the way, we have great lore chars In our order halls just sitting around doing nothing. The best example Is Calia Menethil, Arthas' sister you say? Surely she'd play an Important role? She just stands around doing nothing? Yup that's what she does. Retaking Lordaeron? No that'd be silly, why? Calia is neutral now, no hate for the Undead who slaughtered her family, or the brother who became the ruler of the undead... no no no. No emotions at all for the bloody sister of ARTHAS MENETHIL... you have great potential story RIGHT THERE sitting In your order halls among other places, and Calia just being the most noticeable and recognized one.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
The faction conflict is outdated and boring, no longer serves a purpose, and i'm glad the game is not focused around it, but around things that actually matter.
I love the lore, the lore is the only reason i'm still interested in WoW.
My biggest gripe right now with it is -
Our characters are super powerful now. Army's lay wasted in our wake. We even defeat a world soul/Titan.
So some big squid God comes out, not that different compared to 3 other threats we have faced It has some snake ppl who we have been grinding forever.
So scary, so intimidating, such threat...not really.
WoW has always had threats that were large and exiting. The next is a consistently defeated old god with some grand plan that will ultimately fail.
Sargeras and the Legion are the top tier threat for wow. Always have been.
If only Blizz had gone with the Mongrel Horde concept instead of WoD, perhaps we could have avoided this mess.
The lore has pretty much been declining since Cataclysm, and arguably since the end of Wrath. IMO, it's only really worth caring about if you're already a huge fan of Humans, the Elf races, and Forsaken, since these are the only races Blizzard still gives some form of quality storytelling or advancement in the lore.
But for the rest of the races they just... don't care to give any depth or tell good stories with.
This is probably one of the biggest missed opportunities of finally including a rarely spoken of character. I find it mind boggling she has fuck all to say about EVERYTHING that happened.
I miss the faction conflict, especially after the patch content for MoP like 5.1 and 5.2. Because it showed interesting characters on both sides, and the inner politics of each faction. A number of leaders finally got some well deserved attention for a bit. Obviously Ashran was dumb, and yes Stormheim was utterly pointless and completely failed to move the Forsaken V Gilneas story along. But the faction conflict can be done well. And at the end of the day what made the original games and stories so great was the faction conflict. Even WC3 had faction conflict despite a big team up. The inner politics of the Scourge and Burning Legion were a particular stand out. Multi perspective stories are what make warcraft warcraft in my opinion. A good multi perspective faction war story can be done again. And they have the ability to make NPC factions far more interesting internally if they put their minds to it.
"Great potential story"
Calia does not have enough manpower and support to retake Lordaeron. And an unsupported claim rarely prospers.
Let's take a look at facts, shall we?
1) The Forsaken IS Lordaeron. It IS the people of Lordaeron. It's the same old Lordaeron only their bodies are rotting and they chose to follow a new leader.
2) Calia is just an ordinary priest now. She does not have an army or supporters neither she can find them. Those who survived the Scourge of Lordaeron either are refugees in Stormwind/another city or already joined the Argent Dawn/Scarlet Crusade. SC is dead and AD became Order of the Silver Hand which has a chance of being led by a Horde-alligned paladin.
3) We're in the middle of a fucking alien invasion, why would she strike at the heart of the Forsaken? We need manpower and resources against the REAL threat, not against allies.
4) The only one who would support Calia's claim is Genn Greymane and he is already a part of the Alliance whose king is the most pacifist guy in this entire series. Other King/Queen candidates who'd support her against Forsaken? Danath Trollbane doesn't give two fucks about Stromgarde and probably died on the Broken Shore after that crash and Thoras is already loyal to the Ebon Blade. I'm pretty sure Blizzard forgot about Isiden. Maybe Jaina can support Calia but we don't know what happened to her.
5) Who would support a Menethil after what Arthas has done?
Last edited by My User Name; 2017-07-22 at 06:24 PM.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Yep, saw him standing in some random Inn, I was a bit confused.
He swears they won't get him a 3rd time though.
Also, for the OP, there are issues with WoW lore of course, it's not flawless. But it would be literally trash tier writing if there was Faction war shoved into every single corner of the game. It's almost like, the risk of Azeroth being destroyed is far greater than "Hey, let's go steal the Night Elves' woods while they're not looking again!".
"El Psy Kongroo!" Hearthstone Moderator
Aside from having a change in leadership now and then, nothing is really happening to the humans either. Aside from Jaina and Anduin, what Stromwind human have a role in the current story? None of what i can see. Even though it is the meetingpoint of the entire alliance, very little is actually happening in stormwind or with its people.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
No, honestly, anyone who thinks that the story and lore of this game is worth the waste of time spent reading it in games/books should get their head checked. Like, you can google better fanfiction written by 15 year olds. I've always played this game because I like to play it with my friends but after 12 years of WoW, after over two decades of Warcraft, I sometimes regret all that effort because when someone asks what these games are about, like, "the story must be interesting since you've played them so long" - man, it's just crap. Sure, these games offer momentary enjoyment but it never, ever comes from the story because its so damn bad.
WoW really does not need a constant war between the factions. It is only natural, that peace comes when bigger enemies show up. Conflict should always be there, since there are big moral and cultural differences between the factions, so personal grudges and tiny encounters like the Sylvanas/Greymane battle is okay, but having a peace-king like Anduin is great aswell.
That said, if there is no war going on, something else has to replace it. Replacing our common enemy with something bigger and bigger is not really gonna give new stuff to the story, especially if Blizzard will ignore the battles of the past. The war before had a purpose: It allowed characters to interact and take action against something. We need characters to interact, we need characters to progress, evolve and change. We also need the world to actually show what has happend before. How is the world different after MoP? Or after WoD? From the games perspective, MoP and WoD might aswell not have happend and it really pushes it forward, that we play in a world that is stuck in time and is not reacting to things happening around it.
So to be fair, the story/lore is "bad" because there are not enough characters, that act and interact with/upon the world and the world does not react to the story itself.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Consistency has always been Blizzards biggest downfall. Since they have none. WarCraft has more plotholes and retcons than any franchise I can possibly think of. After a while you just stop caring because it isn't a cohesive story being told anymore but a episodic mess that just tries to guess what will $ell most with each next expansion
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
The only dead part will be warlocks after 7.3 what will be their point in lore, old hat?