mp5 along with 5 sec rule, it actually led to meaningful decisions
mp5 along with 5 sec rule, it actually led to meaningful decisions
Armor Penetration. It gave pure physical dps something to look for that made sense
Sylvaeres-Azkial-Pailerth @Proudmoore
Aggro. Enough said. Also fire/ice/etc resistance.
This. Armor Pen just felt cool, even though it was really similar to what vers does now(just with an actual cap)
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Fuck no. Having your performance directly limited by another person is not fun gameplay.
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And it was their mastery before multistrike as well, I'm pretty sure.
multistrike because removing it gave an excuse for the class design team to go full retard on the best spec the game had ever seen
mp5 was continuous mana regen.
Originally spirit was mana regen while not casting I believe. I think it only became continuous mana regen in later xpacs.
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And by that you mean going to the reforger and have an addon do it all for you.
I always liked defense in a "you need to be this tall to ride the tank ride" sort of way.
Hit, Expertise, Defensive Rating (resistances dunno if they count)
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Aggro in vanilla was badly designed. But if it will be made properly it would be more interesting than current tanking model. Google some Tera Online Lancer tanking videos - aggro and tanking as whole is best part of this game. Every second if you do something wrong or miss opportunities to attack boss (while shielding between his attacks) you risk to lose aggro. Tanking in Tera is dynamic and intense gameplay. I wish WoW had something like it.Fuck no. Having your performance directly limited by another person is not fun gameplay.
Attack power
I miss my 55% dodge from ICC. Every time dodged Reaper of Souls my Rl told me "Great Job, Grond.." He had no idea bears didnt have evasion cooldowns)
Give a man a fire and he's warm for a day. Set a man on fire and he's warm for the rest of his life.
Resistance.
It was kind of overlooked though as I think only rogues had talents that revolved around it, and there wasn't really enough of it to be worth speccing for, plus it capped before 100%.
The 1.x Subtlety talents feel like you should stack dodge and resistance to get lots of free combat points, but then nobody did and they changed it in 2.x(?) to be free cp on group crits instead.
Block value....
and how prot warrs stacked shitload of it and raped everything that moved in pvp
Mp5 hands down. Defense a close second.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.