HEy,
I had an idea of a new feature in the game.
Does anybody remember how the zones in Guild Wars 1 have been?
After leaving the city, you hat NO chance to survive, if you wanted to just walk to the end of the zone. You only could survive, if you had some ppl travelling and fighting together with you.
What about new zones, that are so dangerous, that you can't go there alone? But think of this in an open world context (not as our raids are today).
Its like leaving the new main hub, but you cant get past the first group of mobs alon
If theresia great system around this idea, motivating people to go in these areas, wouldnt that be cool?
Think of this as the last zone like Suramar, to level you need to do this alone if you want.