Originally Posted by
Katchii
As far as your dream MMO, it's not a bad idea, where skills are accrued rather than player power and those skills make content more and more trivial, but the enemies are still threatening, you just have far more tools and more effective tools in dealing with the threat so as long as you're using your brain and paying attention it should be trivial, but if you're not you can still get pretty chewed up. You still feel a progression. In the enemy scaling scenario, at least in Oblivion, you didn't ever feel a progression since the enemies were meant to scale to what your power was so no matter what your tools were they were essentially scaled and changed to adapt to them so you felt just as powerful at level 50 as you did at level 1...which is stupid IMO.
Artifact weapons are a great idea with their horizontal progression, but the vast majority of the abilities you get from them are passive which doesn't feel great sometimes, some aren't and those are great, but as I said, MOST are passives. The things that I like are the new skills and abilities that change how you play, add a button to your rotation, add a decision to make at some point in your play time. Gear simply increasing your power level but not changing how you play gets a pass, because you're getting new gear and changing how your character looks (unless you choose to glamour/ transmog over it) and there are several pieces so it's meant to be a gradual progression of power which at some point CAN change how you play since you get more procs, enemies die faster, or in WoW's case makes one build more powerful than another.
As to the enemies not having telegraphs, those abilities actually do not have a cast bar whatsoever currently. Second boss of Sohm Al (Hard), that one big add in between the second and third boss of The Aery, that enemy in the level 56 SAM quest...no cast bars on those, just physical animation tells.
I play on Excalibur, which is on the Primal data center. Much obliged.