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  1. #41
    Re the two piece partial ticks are a thing. Your argument flawed

  2. #42
    Deleted
    well the affliction ones do nothing for cleave/aoe, destruction ones are even worse than t20, demo COULD be decent but again ST gain only. If argus has multi target fights we are pretty much fucked concerning setbonuses.

  3. #43
    Quote Originally Posted by Turturin the Warlock View Post
    Re the two piece partial ticks are a thing. Your argument flawed

    Not unless they change the way UA works which they haven't (yet)

  4. #44
    so much rng with aff bonuses.. dont like it.
    BETA CLUB

  5. #45
    Deleted
    Quote Originally Posted by Kimk View Post
    well the affliction ones do nothing for cleave/aoe, destruction ones are even worse than t20, demo COULD be decent but again ST gain only. If argus has multi target fights we are pretty much fucked concerning setbonuses.
    It's almost like the devs are saying "hey affy's multidot is so good it doesn; tneed set bonus buffing, whilst it's single target is kinda shit, so lets fix that with a gear crutch and not worry about the players who never get a fourset"

    Nah, they wouldn;t, would they?

  6. #46
    Deleted
    Quote Originally Posted by Turturin the Warlock View Post
    Re the two piece partial ticks are a thing. Your argument flawed
    Care to elaborate???

    As currently the way UA works is you have 4 ticks total irrespective of how much haste you have, all haste does is crunch down the time it takes for those 4 ticks to complete. Whispers procs are probably the best example of this with UA's taking just under 4s to land all 4 ticks, hence why is so fucking good for affliction.

    Now that means that after haste to add a tick to UA the tick rate of your UA must be below 1s since if it is above that the tick will not have time to land before the dot expires.

    AFAIK only agony/corruption/Siphon Life have the partial tick system effecting them i.e duration stays the same but haste increases the tick rate to add those extra ticks, UA on the other hand does not do this it only shortens the duration of the time it takes for those 4 ticks to happen, if it had partial ticks on top of this it would be overpowered as fuck(which btw is what makes the leg helm so good) and make haste our best stat by a light year of difference.

    EDIT: Just checked this for my own sanity on the dummy 50 UA casts with 3 fatal echo procs so 53 total UA's gave me 212 ticks.

    212/53=4 and i have 27% haste, so no UA does not benefit from partial ticks so yes the 2p T21 is still fucking garbage!!!!
    Last edited by mmoc6c2e0bc3b9; 2017-07-27 at 12:04 AM.

  7. #47
    Deleted
    Quote Originally Posted by Osanger View Post
    Care to elaborate???

    As currently the way UA works is you have 4 ticks total irrespective of how much haste you have, all haste does is crunch down the time it takes for those 4 ticks to complete. Whispers procs are probably the best example of this with UA's taking just under 4s to land all 4 ticks, hence why is so fucking good for affliction.

    Now that means that after haste to add a tick to UA the tick rate of your UA must be below 1s since if it is above that the tick will not have time to land before the dot expires.

    AFAIK only agony/corruption/Siphon Life have the partial tick system effecting them i.e duration stays the same but haste increases the tick rate to add those extra ticks, UA on the other hand does not do this it only shortens the duration of the time it takes for those 4 ticks to happen, if it had partial ticks on top of this it would be overpowered as fuck(which btw is what makes the leg helm so good) and make haste our best stat by a light year of difference.

    EDIT: Just checked this for my own sanity on the dummy 50 UA casts with 3 fatal echo procs so 53 total UA's gave me 212 ticks.

    212/53=4 and i have 27% haste, so no UA does not benefit from partial ticks so yes the 2p T21 is still fucking garbage!!!!
    There is literally already a mechanic that adds 1s to UA called Rot and Decay which works fine, besides do you seriously think they would implement a set bonus that straight up didn't work?

  8. #48
    Tested affliction bonuses on ptr.
    4pc procrate is non existant and when it procs it's just useless.
    2pc is nerfed by 99% version of already nerfed rot and decay: DS extends ONLY ONE UA on target and considering 15% (which in reality is far worse and maybe rppm) is total garbage. But yay, with enough haste and these shit tier bonuses we will be abble to tunnel something to death.

    If they leave it as is (and there's always a very high chance they will do it, because it's Blizzard and common sense and logic are never been their thing) it would be 7.0.3 all over again.

  9. #49
    Deleted
    Quote Originally Posted by Sunlighthell View Post
    Tested affliction bonuses on ptr.
    4pc procrate is non existant and when it procs it's just useless.
    2pc is nerfed by 99% version of already nerfed rot and decay: DS extends ONLY ONE UA on target and considering 15% (which in reality is far worse and maybe rppm) is total garbage. But yay, with enough haste and these shit tier bonuses we will be abble to tunnel something to death.

    If they leave it as is (and there's always a very high chance they will do it, because it's Blizzard and common sense and logic are never been their thing) it would be 7.0.3 all over again.
    Haven't had chance to get onto the PTR but how is it effecting UA in terms of damage on one proc?

    Edit; Just got on there, seems with my haste the 1s is adding an extra tick so i stand corrected there, glad i was wrong in that respect(tho i'd be interested to see whats going on under the hood with UA and the bonus now). But yeah only adding 1s to only one UA is totally stupid basically meaning we only ever want one UA on the target to not waste the extra ticks and even then those extra ticks totally fuck the flow of the spec and now make it feel super clunky.

    I couldn't see any indicators of the 4p proccing but DS ended up being 20% of my damage as MG!! And i felt like i was tapping a lot more even tho it didnt feel like DS was channeling faster at any point.

    All in all they just feel horrible, really need to emphasis this to the devs as if they go live like this it will be 7.0.3 all over again.
    Last edited by mmoc6c2e0bc3b9; 2017-07-27 at 10:36 AM.

  10. #50
    Deleted
    It amazes me that they changed the T20 armour bonuses because they were shit for affliction and then they bring the shit ones back out for T21.

    I've checked them on the PTR. The T21 armous is absolutely, appallingly awful.

    The 2-piece is completely wasted if you happen to not have a UA running, and shard generation is way lower than with the T19 or even T20 armour both of which increased it. Taking SoulConduit feels more mandatory than ever and eclipses the other two talents, particularly Death's Embrace. When it does proc it extends one UA so the damage increase is pathetic.

    The 4-piece procrate is dismal, you just feel like it never happens. I haven't tested it enough to see if it increases to scale with multiple Corruptions, but it feels liek there's a diminishing returns process similar to the one that reduces the shard generation effect on multiple Agonies.

    Both bonuses are completely against the way they redesigned affliction. They rewrote the spec as a dot and multitarget specialist, but both tier bonuses do absolutely nothing at all for dot damage, thus they do nothing for cleave/multitarget damage. Both of them emphasise maximising uptime of a channeled Drain spell which by definition is a single target only ability. Both bonuses increase the value of Malefic Grasp and it feels as though Grasp once again becomes the to go to-talent. Haunt remains as dead and useless as ever and Writhe loses out to MG too much. But the UA extention proc is RNG so it may or may not happen during your Reap-UA-Drain cycle.

    They are taking a mobile dot-specialist and giving it single turret armour.

  11. #51
    Deleted
    I tested new 4set vs old 4 set on dummy for 15mins each try and get an idea if they would be decent at least in optimal situation(single target turreting with MG,Contag). Ended up with new bonuses marginally ahead 1.09m to 1.12m but considering it was about average 15ilvls higher gear on new set that is a draw at best. Kind of worrying since this was in absolute ideal situation for new bonuses with no movement which obviously wont ever happen in reality.

    Having played with them they weren't really very enjoyable to use as I thought they might be either, I hope they get changed but at the very least they should be as swift to buff them as they were to nerf the last set bonuses.

  12. #52
    Quote Originally Posted by Sunlighthell View Post
    Affliction one will get a rework 100%. Last time they tried to make almost the same tier bonus which caused massive outrage.
    Kinda hard to rework when its clear they want a ST focused tier set(Multi-DoT is already very strong and they do not want it even stronger) and there is not a lot of ST options.

  13. #53
    don't worry, aff players! blizz pigeon holed 80% of warlocks into aff by making it that much better than demo/destro, so as long as you all voice your dissatisfaction with the tier bonus they'll hear you and probably change it again (even though Destro's tier was by far the worst)

    ..which is not at all like the other two specs with exponentially more problems who can't muster up much of a voice because no one plays them anymore :-)
    Last edited by Jondar; 2017-07-29 at 10:04 PM.

  14. #54
    Deleted
    T21 for destro is so garbage it's not even funny, same goes for aff. Seriously T21 2pc and 4pc are literally the EXACT same bonuses like T20 for destro but just worse ?! And aff gets drain soul set bonuses again after people complaining so much about it. Both suck and there is no feedback on the US forum which is sad. If it goes live like this (which will happen probably if no one gives proper feedback) then I'm done. Of course shadow priests and mages receiving OP set bonuses again what a surprise. 2 pc destro is just the HFC class trinket and 4 pc is mop gosac but way undertuned . 4 pc destro can be good but 10% is just too goddamn low, it needs to get doubled or tripled at LEAST to make it competitive against other classes bonuses. And well aff 2pc and 4pc are absolute trash, just needs a complete overhaul. US friends please be welcome to give feedback on official forums thx.

  15. #55
    Does anyone know if we are really going to have these set bonuses in Antorus or did Blizzard say anything about it?
    I really hope we won't have these shitty bonuses.

  16. #56
    I really wish the whole 4 pc / 2 pc combo would die.

  17. #57
    Several classes are complaining, and given that there's a speculated 2 months and a tuning patch left until Antorus, it's perhaps not unreasonable to expect changes to the set bonuses before they go live.

  18. #58
    Quote Originally Posted by Gaidax View Post
    What are you talking about? It's actually a decent bonus provided it's tuned right.
    think it would be worth using 2pc T20 with the 4pc T21 for the dreadstalker cd reset? At least until they nerf it.

    Oh, and when will the Netherlight crucible stuff be hitting the guide on the demo section your webpage?
    Last edited by xuros; 2017-09-11 at 02:09 PM.

  19. #59
    Deleted
    Quote Originally Posted by Biomega View Post
    Several classes are complaining, and given that there's a speculated 2 months and a tuning patch left until Antorus, it's perhaps not unreasonable to expect changes to the set bonuses before they go live.
    Oh my sweet summer child...

  20. #60
    Deleted
    Quote Originally Posted by Biomega View Post
    Several classes are complaining, and given that there's a speculated 2 months and a tuning patch left until Antorus, it's perhaps not unreasonable to expect changes to the set bonuses before they go live.
    Your positive outlook is to be commended!!!

    Me? Oh i'm fully preparing for a toe punt in the sack!

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