Originally Posted by
Keesasha
The higher we're going in levels, the harder it becomes for a new player to get to max level within the first free month that a new player gets.
Modern WoW is all about that max level experience, and to me it seems weird to have such little time to experience the game.
Let's say a current new player buys the game and after one month he decides it isn't for him. He won't sub, and Blizz won't gain any more money from him.
A new player with 3 months that doesn't like the game won't buy more time so that's 0 money again.
If a current player likes the game, well, ofc the current system works better, but it's hard to like a game if you haven't had time to experience the best the game has to offer.