Another idiot who thinks ilvl immediately equates to being better geared.
And oh look, it's the same story as before. No tier and no optimised pieces.
Another idiot who thinks ilvl immediately equates to being better geared.
And oh look, it's the same story as before. No tier and no optimised pieces.
Someone who puts in 8+ hours a week into a single game is not a casual player of that game. A casual player is one that logs in 30 min - 1hr now and then in a week. Someone doing some of the hardest end game content isn't casual. If you think doing less than Mythic Raids is casual, your definition is quite different than most.
It doesn't matter if *you* think the content is easy, it is not casual content by any means at all. Not Heroic Raids/M+. At least not current Heroic Raids.
I agree it has nothing to do with it, but thats not what I experience people think it is.
I am ilevel 887 now, that practically makes me a loser on everything that is relevant content, and the only reason for this is, I must be bad.
I got voted out of a LFR group on saturday before we even pulled trash(!) for being a lowbob tank with no current achievements.
(of course it would be too hard to search for all the achievs I have from previous expansions)
Granted they must've been a group waiting for a tank for quite some time and then they "got me" because I thought vote wasn't active until a certain time.
Still I had it that day...
You're honestly baffled that people are upset over the fact that shitters can get lucky and get invited to groups over them based solely on a number determined by the RNG?
My hunter is 917 ilvl and I promise I'll outDPS all you 930 shitbirds with your M+ gear and no tier.
That's precisely the point I'm trying to make. Titanforged/warforged items allow casual players to get a taste of high tier content without investing too much time and effort. If there was an integrated system which highlights your DPS rather than ilvl then the game would be for people with skill and that's not what blizzard wants. This isn't League or DoTa.
It's Blizzard's attempt to make the game more inviting to newcomers. Quantity over quality so to speak.
System working exactly as intended.
The whole design was predicated around players being able to progress their gear no matter what they do in the game. Some ways are faster than others.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I'll take a near-pure m+ player over raiders who do their weekly +15 any day of the week. Even if the m+ player only has 930 vs 920 of a raider.
Besides, any player worth their one's salt is going to fly through HC ToS pugs anyway and get their 4-set within 2-3 resets, depending on luck. Or 1 reset if you also clear normal, but you obviously sacrifice a bit more item level in that case.
Someone randomly decided to compare themselves against a world first tank purely based on gear and decided because they have a better set / few better pieces they should start boasting. Additionally, failing to acknowledge experience, play style and skills of the world first player
Oh lets not forget trying to re brand casual as someone who regularly clears 15+
Honestly, only one way to settle this, tank challenges between this guy and the world first!
Welcome to legion, where a semi-casual player with a little RNG can outgear the best raiders in the world, with a fraction of the effort.
Mythic guilds like this prioritise gearing their dps before tanks and healers. Also a mythic raider has access to tier sets and bonuses while a dungeon raider does not. Finally high ilvl doesn't always = "better. For example the darkmoon card he uses is very good despite its low ilvl. Just as arcano crystal is often better than much higher ilvl trinkets.
Higher number does not equal better... In fact I wouldn't be suprised if he has higher ilvl items in his inventory but chooses not to use them because they are in fact worse for the job he wants his character to do..