Originally Posted by
vondevon
A key feature of Legion which I hope to see adapted in the future is the dynamic leveling experience of the first several zones of the Broken Isles. Players had the ability to enjoy the content they wanted without regard for the zone level, because all of the content scaled with their character. This afforded opportunities to pursue whichever story lines were most appealing, and/or complete entire zones at one's own pace, without being punished for lingering after one had already out-leveled the content. For me, the transition between levels was seamless with the only jarring moment being the 109 to 110 jump in the first 1-2 weeks of the expansion (prior to sufficient tuning).
I would like to see this flexible/dynamic leveling expanded to all of Azeroth.
As the game ages, and Blizzard continues to release new content, old content will be used less and less. Cataclysm attempted to solve this by reworking Azeroth's zones - and while I enjoyed the new adventures it brought, later refinements to the 1-MAX leveling (heirlooms, LFG, exp-req. reduction) encourages players to breeze through those levels too quickly to see any of it. Often I find that traveling to the next appropriate zone takes longer than the amount of time I will spend leveling in that zone before it becomes obsolete.
If dynamic leveling was applied to all of Azeroth (and beyond!) then players would have the freedom to enjoy the stories they want and explore each zone at their leisure without worrying about being the "appropriate" level. Thoughts?