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  1. #81
    Quote Originally Posted by Yarathir View Post
    Or you're gonna let Blizzard continue to make raids where players save the world, yet won't ever be acknowledged for it; remain farmers/Stormwind guards in terms of importance, in which case, I think you're the one being unreasonable.
    Here have these legendary weapons for free and be the leader of your class.
    Sadly enough you can't see the grey area so..meh

    Atleast the game and some lore is quite good.

  2. #82
    Quote Originally Posted by Hanablossom View Post
    Here have these legendary weapons for free and be the leader of your class.
    Sadly enough you can't see the grey area so..meh

    Atleast the game and some lore is quite good.
    It's a nice tacit admission that you started playing WoW in WoD or Legion, because for other players, over a decade of expansions, quests and raids came before we got to have these "free legendary weapons."

  3. #83
    Quote Originally Posted by Yarathir View Post
    It's a nice tacit admission that you started playing WoW in WoD or Legion, because for other players, over a decade of expansions, quests and raids came before we got to have these "free legendary weapons."
    Nice try but no, I didn't.

  4. #84
    Quote Originally Posted by Hanablossom View Post
    Nice try but no, I didn't.
    Then you obviously realize it wasn't really "free legendary weapons."

  5. #85
    Quote Originally Posted by Yarathir View Post
    Then you obviously realize it wasn't really "free legendary weapons."
    Certainly feels like it was!
    Got to keep on upping those power levels for absolutely no reason other than feeding the grandeur.

    To each their own, I do understand that power sells quite well with most people.
    Last edited by Mifuyne; 2017-08-12 at 03:12 PM.

  6. #86
    I think people are missing the point; the player characters are meant to be the next generation of heroes. They're not supposed to be nameless, faceless grunts. At least not anymore.

  7. #87
    Lorewise we have done way beyond what thrall did to become a warchief, so am expecting to be one in the upcoming expansion.

  8. #88
    Quote Originally Posted by Hanablossom View Post
    And player's were hardly gods in terms of power or lore gear, not being a class leader, etc.
    Being a class leader is still not "gods".

    Malfurion will still wipe the floor with any druid player I imagine.

    There's a reason WE need the artifacts, and not the big lore figures like Malf.

  9. #89
    Quote Originally Posted by TyrannicalPuppy View Post
    If anything in this game is a fetish, it's the fact that we're 1 in millions of superpowered supersoldiers.

    - - - Updated - - -



    wat? If everyone is a nobody, then just like the old days, the people who earn recognition will stand out.
    You can't stand out in a Theme Park MMO. Everybody is at the same level. Either a hero or a nobody. Eitheir way, you're not special, you're just like everybody else.

  10. #90
    Quote Originally Posted by Benomatic View Post
    I would hardly call it a fetish. I personally would rather be an adventurer than the pinnacle of my chosen class. The next step would be head of race, then head of faction.

    Being recognised for our feats is one thing, but to be lavished with the responsibility and praise that comes with it gets annoying.
    I think that you're one of very few people calling for something like this.

    - - - Updated - - -

    Quote Originally Posted by anaxie View Post
    From nobody looks for coke addicts to Nerevarine.

    You think you are celebrated now. Haha
    Wajt till next expansion when npcs will know you rescjed titans dismantle the legion. Killed 2 full titans. And sealed sargeras. You will have TMZ following you in azeroth
    What the fuck am I reading...is this even English?

  11. #91
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    Quote Originally Posted by Hanablossom View Post
    Certainly feels like it was!
    Got to keep on upping those power levels for absolutely no reason other than feeding the grandeur.

    To each their own, I do understand that power sells quite well with most people.
    Power creep happened regardless of the weapon color, a Tier 3 weapon outclasses a Tier 1 weapon by far in vanilla it didn't even need to be legendary for that

    Stat squish doesn't show it very well so here are the original numbers.

    Soulseeker (Kel'thuzad Naxx)
    Binds when picked up
    Two-hand Staff
    142 - 265 Damage Speed 3.20
    (63.6 damage per second)
    +30 Stamina
    +31 Intellect
    Durability 120 / 120
    Requires Level 60
    Equip: Increases damage and healing done by magical spells and effects by up to 126.
    Equip: Improves your chance to get a critical strike with spells by 2%.
    Equip: Decreases the magical resistances of your spell targets by 25.

    Staff of Dominance (Golemagg MC)
    Binds when picked up
    Two-hand Staff
    126 - 205 Damage Speed 2.90
    (57.1 damage per second)
    +37 Intellect
    +16 Stamina
    +14 Spirit
    Durability 120 / 120
    Requires Level 60
    Equip: Improves your chance to get a critical strike with spells by 1%.
    Equip: Increases damage and healing done by magical spells and effects by up to 40.

    - - - Updated - - -

    Quote Originally Posted by Yarathir View Post
    Then you obviously realize it wasn't really "free legendary weapons."
    There weren't enough legendary weapons across the board but the power creep across even vanilla tiers still massively stands.

    Soulseeker makes grand marshal weapons look like simple toys even.

    I admit I never killed KT 60 myself but I did kill Maexxna and her spellblade was already better then the Grand Marshal 1h spellblade.

    I cleared about half of naxx, with tier2 mage set being superior to breaking the 8 piece for anything tier 2.5 or less then 6 piece tier3 at the time.

    Really to be honest, the last time we were true adventurer was leveling 1-60. Tier 0 set made us sort of the start of our "hero" careers.

    Obviously we felt somewhat humbled again exploring outland or northrend during leveling, but imo after defeating the Lich King we were permanent hero status for sure.

    MoP made us do some more laid back things like running a farm or capturing pets as side activity, but the main goal was still to represent your faction and fight the evils (mogu/sha/korkrons).

    We still had superiors over us then, moreso then now, but now many hero icons of classes are dead or depowered, illidan/velen/khadgar are still used to drive story.
    Last edited by Teri; 2017-08-12 at 07:48 PM.

  12. #92
    Quote Originally Posted by Benomatic View Post
    I personally would rather be an adventurer than the pinnacle of my chosen class. The next step would be head of race, then head of faction.

    Being recognised for our feats is one thing, but to be lavished with the responsibility and praise that comes with it gets annoying.
    100% this. WoD and Legion went way too overboard with making everyone feel like a special snowflake. In Legion, it's even worse because you're the "top X of your class", and then you see EVERYONE ELSE as the "top X of your class" so what the fuck? Seeing thousands of other Archdruids just feels... wrong.

    Dark Legacy Comics summed it up pretty nicely with Artifacts.

    D&D makes you the pinnacle of your chosen class when you hit max level because ONLY YOUR PARTY exists in your DM's universe. There's only ~1-6 of you, no one else. WoW does it horribly because there's literally millions of other players ALL being the pinnacle of their class. That's stupid and makes no sense.
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  13. #93
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    Quote Originally Posted by Polarthief View Post

    D&D makes you the pinnacle of your chosen class when you hit max level because ONLY YOUR PARTY exists in your DM's universe. There's only ~1-6 of you, no one else. WoW does it horribly because there's literally millions of other players ALL being the pinnacle of their class. That's stupid and makes no sense.
    That's basicly only for gameplay reasons, theoretically in lore there's only 1 class hall leader wielding X weapon, they even tried to not have too many clones of class hall followers running around, but they won't make everyone elses weapon look like a common blue sword.

    Still we aren't the end-alls, theres always some npc more powerful in some ways, friendly and enemy alike, we just need them to drive story.
    Last edited by Teri; 2017-08-12 at 07:50 PM.

  14. #94
    Quote Originally Posted by iFool View Post
    No.
    Being a nobody allows for more freedom in writing, as it was in Icecrown. For more immersion, if you will.

    The commander led the Horde or the Alliance against the Iron Horde in Draenor, ultimately defeating Gul'dan.
    The champion, the hero led the united armies of Suramar and the joint venture of all the elves against Nighthold, ultimately striking down Elisande and Gul'dan.
    The champion, the hero, the supreme commander led the armies of Legionfall into the Tomb of Sargeras, while side by side with Illidan and Khadgar decided to follow fate's hand and get into the portal to face Kil'jaeden.

    But who is the commander in the narrative?
    Me? You? Datboi Jenkins the Dwarf Paladin?
    We hear our character being referred as champion, grandmaster, battlelord, highlord, you name it we get it, but there's plenty around holding what we have, what gives us the right to our title of "the best".
    And this spoils the narrative.

    I understand some people like being the hero, and I understand that given all that's been accomplished during the years it makes no sense for us to still be nobodies. But not being the single most important being on Azeroth would help, because we simply cannot be due to how the games' mechanics are made.
    No, it is actually more restrictive.
    It doesn't allow you to do anything meaningful, because you cease to be a nobody.
    As soon as you kill something notable, you are not that any more.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  15. #95
    Quote Originally Posted by Banard View Post
    Its not that its a fetish, its piss poor story telling.

    We took down the Lich King as "part of a army" ..everyone a nameless face...everyone unique.

    Now we are all playing the same hero. Every warrior is the class champion, the hero of the alliance wielder of XXX.
    This is really the crux of it. It's not even necessarily about being a renowned badass or a nameless nobody, it's about the game imposing a prescriptive role on the player as opposed to an open ended one. The former works well in linear single player storytelling, the latter in games with a heavier emphasis on roleplaying and multiplayer. Right now WoW is trying to force a square peg into a round hole with its storytelling, creating a situation where the very existence of other players in an MMO stands in direct contradiction to elements of the core narrative.

    It would still be totally fine if the player character was recognised as a hero (though ideally not by everyone -- you still need variety in these things or it becomes tedious), just so long as they were not the hero. The narrative needs to work in such a way that any other player could've potentially done the same things as you without contradicting the storytelling. I'd also go further than this and say that a narrative with as few prescriptive elements as possible and more opportunities to roleplay your character in a unique way would be of great benefit to the game.

    I've said for years that something as simple as a cosmetic dialogue choice at the beginning of a quest chain where you tell an NPC who you are would do wonders for the roleplaying and immersion aspect of WoW. If you had the option of telling your primary questgiver that you were a great hero of the Alliance/Horde, an adventurer looking to make your fortune, or a simple traveller just trying to do the right thing, then players would have a chance to become infinitely more engaged in the storytelling experience.

    Whenever I play WoW these days and do major story stuff I'm always stuck in the mindset of "this isn't canon", because none of my characters are the people the narrative is claiming them to be. Despite the overall quality and presentation of the storytelling being a lot better these days than it was in the past, I'm more disconnected from it now than ever simply because it insists on trying to jam a single player narrative into an MMO.
    Last edited by Wondercrab; 2017-08-13 at 12:46 AM.

  16. #96
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    I've always that the group of adventurers are just a group of 12 mercenaries (1 for each class). That they always just did stuff for said faction because it entailed money and new stuff.

    Man, imagine how much of a shit hole Azeroth would be without these adventurers.

  17. #97
    So many people that can't separate Lore from gameplay.

  18. #98
    Quote Originally Posted by Fummockelchen View Post
    No if everyone is a nobody there are ZERO special chars.
    GET OVER IT you ARE a HERO. and thats YOU alone.
    its just another damn *"cry, scream" everyone gets a legendary cape now I am not SPECIAL anymore*.....
    Lol what are you talking about? The special characters would be the canon lore heroes. We ARE NOT CANON. Hctaz the level 110 Death Knight is not a real fucking thing in the Warcraft universe. The characters like Thrall, Jaina, Arthas, Tirion... those are the people who aren't nobodies. THOSE are the people who are supposed to be somebody.

  19. #99
    Deleted
    The problem I have with it is that it just doesn't make sense in lore and for any form of roleplaying (not even talking about roleplay that happens on RP servers, but just as general immersion).


    I'm pretty sure that lorewise the lich king was defeated by the alliance, not the horde, same for other bosses. Yet, my freshly dinged 110 blood elf paladin her achievments were only:

    Killing Dar'khan
    Killing some syndicate guys
    Killing Alliance in andorhal
    Helping a caravan and some paladins
    Killing Cultists
    Some outland stuff (which I shouldn't even be acknowledged for since I was fighting against Illidan which now appears makes me a bad person.)
    Killing Trolls in Zul'drak
    Killing Vrykul in Icecrown
    Killing nage in vash'jir
    Helping Pandaren

    Then somehow I'm the leader of an army. The only thing I did as the great and awesome leader was pick up treasures.

    Because I'm the greatest treasure gatherer in the world, all the paladins decided that I should pick up the Ashbringer, from my pal Uther, whom I only met once.


    An other problem with this whole power creep is, where the fuck does it end? How does it get explained in the lore without retconning shit load of stuff? Why isn't Kadghar leader of the mages and other such heroes, or are we stronger than them as well?


    They should never have made it in-game canon that every player was at every battle. It should have stayed as a gameplay mechanic and the player should just have been given credit without giving specifics. It's basically pissing all over the lore while we don't actually exist in the world since a book wouldn't even mention us. Next book with someone like Kadghar, Kadghar won't even remember that guy that ran all over the broken shore and argus killing thousands of demons and slaying Kil'jaeden while also freeing the Titans and being mr. Superfuckingawesomepants.

    As someone that enjoys the lore, I have to ignore 90% of what happens cause in the end the player won't matter in the lore anyway.

    If we were "nobodies" again, people that want to be some sort of champion can still imagine they are. How it is now people that want to be nobodies can't as long as they can read.

    Quote Originally Posted by Darktbs View Post
    So many people that can't separate Lore from gameplay.
    It is blizzard that can't seperate Lore from Gameplay in this case.



    Tldr: Player power creep ruins lore. You won't even matter in the lore and in the end is just blizzard telling people they are too stupid to think for themselves of what they are in the World of Warcraft (Adventurer/Mercenary/Hero/Soldier#34059) as was possible in the past.
    Last edited by mmoc911be2cf14; 2017-08-13 at 01:40 AM.

  20. #100
    Quote Originally Posted by Hanablossom View Post
    Certainly feels like it was!
    Got to keep on upping those power levels for absolutely no reason other than feeding the grandeur.

    To each their own, I do understand that power sells quite well with most people.
    As oppose to farming xxxx boss for a new weapon to drop to up those power levels for absolutely no reason other than feeding the grandeur.

    Your arguement is rather flawed tbh.


    Every new expansions stuff is "special" and powerful in that content. Artifact weapon are not new in that respect. Just rather than farm new weapons each tier you upgrade a single weapon for the expansion.

    You could make en green and call em uncommon weapons, they'd still be the same lol
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