No my point is valid because there is no other reason to have that extra mode. A lot of people quit after LK because to them that was the end of the game and the changes cata brought made people kinda upchuck a little in their mouth. So then came lfr the saviour of wow supposedly that reeled those players back in? I don't believe it ever worked that way. Seeing how many quit again and again as each expansion since has come and gone.
Last edited by Barnabas; 2017-08-14 at 04:02 AM.
Keep in mind those are the same people who decided the current legendary system is good, that RNG>effort, and have let PvP rot since MoP. Just because its Blizz saying it doesn't make them right.
- - - Updated - - -
Even Ghostcrawler regrets LFR in retrospect. Just like the devs adding flying into the game. Problem is once you add it you change the game and its hard to take back out. You chase off the people who don't like it and the people coming in who stay and are currently subbed get angry. See; flying in WoD
You sound like a politician. It's not difficult to cut out things that don't work. That is progress. Yeah they unsub and play overwatch or hearthstone. People have anyway. Plenty of people have found league of legends to be their wow killer. Removing something idiotic from the game isn't going to make the game worse.
Last edited by Barnabas; 2017-08-14 at 04:06 AM.
I think if the norm of LFR changes to "you actually have to do mechanics" for a long period and they actually successfully keep fights being like this (usually DPS/HPS cheese overcomes it) then the quality of players will improve simply because they're forced to. There's a large amount of people who stand in shit or outright AFK in LFR only because they know they don't have to do anything. But I've found that unless you get a simply terrible group of people who really can't play, a surprisingly healthy number of people will change their act if for a given wing this stops being true. I compare it to random BGs. Since there's a real risk of losing, people actually play, usually as good as they can manage even if their best is still crap. As a result sometimes you get absolute shitter teams but sometimes you're pleasantly surprised by a team that actually does objectives and listens. And it's just as easy to queue into BGs as it is LFR, so I think if handled correctly that the quality of LFR can be raised to at least this level of sort-of-half-decentness.
Back when ToV first dropped there was a bit of drama over it being too hard for LFR (Odyn wasn't being out-dpsed to skip his raid wipe phase yet, loads of people got one-shot by Guarm and Helya killed the group to attrition due to being a really long fight.. I think her HP or something like that was nerfed later on.). While getting determination stacks every time is annoying, I did find that more often than not the group eventually learned and eventually downed the boss before getting more than 3 or 4 stacks, granted, it was never all 25 players but if enough of your carry players (or otherwise lazy, potentially carry players) start caring and actually doing the fight right it becomes doable if painfully slow. Also have to keep in mind a wide diversity of players queue for LFR... one time I couldn't get a group to down Guarm until I politely asked someone to explain the mechanics in spanish, someone was able to and then we did it in one try lol.
If raids like this become the norm for LFR and actually stay that way for extended periods then the people who are simply too bad to do even that much will either lose interest or get better, and some of the players who refused to do LFR because it was too mindless might start actually doing it. So if this is kept up in the long term I theorize that we really do get a more engaging LFR with better (if slightly, but it's still something) players, less lazy players and content that doesn't feel like a slow painful rollercoaster ride. The trade off being that LFR is no longer quick and painless with guaranteed one-shots, so sucks for satchel farmers I guess?
Last edited by Raxz; 2017-08-14 at 04:09 AM.
LFR don't know how to reject ppl,it always welcome ppl to try,that why it is very famous and popular,not like normal or heroic,you will get kick by unfair reason or will be encounter a bad experience.if i were dev,i will make lfr have a multi level select to get a better gear but will get kick if u not match the score of content,like if your current gears can put out 700k dps,but u only done 500k,you only get 1 score,if u need to soak something on your phase but u dont,u get 0 score,if the content need 8/10 to get gear and u only get 3/10 score then u dont have gear and maybe vote kick by party.
I'm pretty neutral on the subject because I see merits for both side of the argument
make LFR almost impossible to fail: people can see the encounter and raid layout with almost no fear of failing.
make LFR more challenging: people are more aware of kicking afk people and hence increase quality of the raid, however marginal.
I'm a mythic raider so what happens in LFR probably won't affect me, but just to humor the idea.
Do you realize it's a lot faster to complete Normal than LFR? Full ToS normal clear takes like one, may be two hours? You will wait in LFR queue alone more than that, now add time it takes to clear trash, kill bosses and wipes to that... So your point about LFR for players without enough time is invalid.
Last edited by TOM_RUS; 2017-08-14 at 04:38 AM.
oh look a new and interesting thread about LFR.
Oh wait, nope same shit new day.
Protip: More people do LFR than Any other Raiding. It isn't going anywhere. Take it as it is, or don't do it.
When you factor in the time it takes to get a group for a normal run this is probably not true on average and thats assuming that group has no wipes and doesnt have to get people to fill spots again. In additoon to this lfr does not have the odious burden of "link achieve and exhorbitant ilvl before we invite" that seems to be alls too commom with premade group finder.
I think the larger point was that lfr is commitment free which is a tremendous boon for casual players. It presents raid content in a fashion that they can access conveniently without having to commit to a particular block of time on a weekly basis. I.e its very casual
Let ppl have their LFR but remove the stupid TF system from it atleast, same goes with set items. "Transmog" people can have their "lookalike" gear but just remove the bonuses from it, WoD lfr gear system was pretty decent.
The time factor and convenience of LFR being casual friendly only remains true as long as runs and queue times remain quick. Return to MoP SoO and they become prohibitive for those who are time limited. PuG raiding still remains the best way for someone who wants an engaging organized raiding experience without being bound to a set group and schedule. Chance of success however has always been the tradeoff for that convenience. LFR sacrifices the organized raiding experience for one of conveniences and success.
OR
Dont do lfr if you hate it. I find it amussing that other people are so quick to dictate what others should or shouldnt get. I suspect if they decided to gut gear from mythic or heroic youd object.
The WoD system was awful. It was pretty fucking clear that gear was meant as a dunce cap. Subsequently lfr participation crumbled and so did subs. Turns out you have to actually offer people incentive. Who would have thought?
There's always plenty of groups in group finder and it rarely takes longer than 15 min to assemble the raid and get going.
For normal mode I rarely being asked for achievements, ofc it helps to get into groups, but that's not required.
I've never had to "commit to a particular block of time on a weekly basis" for normal mode, I always join PuG raids on my alts when I feel comfortable.
Just cap the Titanforge to Heroic I-level from LFR and you'll stop 99% of the bitching. LFR isn't going anywhere. Pandora's box of over accessibility is opened and it can't be closed without taking a solid loss of accounts. So we're going to watch Blizzard buff it and then nerf it over and over again for years to come.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
OH MY GOD WHO CARES ?
Dont like LFR ? dont do it
Other way round mate - it started off OK when it was launched but as it got easier and easier I lost interest. If they're adding some difficulty back in that sounds great. Maybe I was unlucky with pugging but I hit so many groups that wanted super high ilvl and the cheev of already having beaten the encounter within days of it being released. Just a pain I didn't need.