A lot of people, OP too, don't understand the difference between Reforge and Reroll like D3
Nice
Also Reforge was removed because was just "Reforge %of those stats in this stats with this profle"
Can we lock this thread?
The crucible will be a real pain for all loot councils. Now every relic you can get could be an upgrade.
You have your 3rd BIS trait with your 2nd BIS trait through crucible. Now drops your 2nd BIS with the same itemlvl and the crucible could give it your 1st BIS.
Man i guarantee everyone will vote BIS on all relics except 10 item lvl lower.
With only knowing what traits will be given when putting it into the crucible, it will be really frustrating.
"Oh no only shit traits! "Man fuck you, i could have get better ones as you" bla bla bla.
Why not make relics just give 1 Traitpoint and more points with the crucible? Or better sort traits into categorys. Damage and utility and let relics give +1 Damage Point and 1 Utility Point? So many possiblities and blizz choosed rng...
They addressed the similarities between this and reforging and why they think this is ok despite removing reforging in a blue post already.
Better than having to run the same dungeons or pray for the right world quest because that is where the relic with the best trait drops from, atleast now you get the chance of the relic actually being used for anything else than disenchanting.
Exactly, this has already been answered.
http://www.twitch.tv/warcraft/v/164162634?sr=a&t=5s
sure, this system makes it harder to get BiS gear. but you're late to that party because getting BiS gear has been mathematically impossible since legion and near impossible since WoD. And there are no signs of that changing anytime soon.
on average it will mean there are less terrible relics. almost every relic will now have at least one trait thats good for you, and a good portion of relics will have two traits that are good for you.
Last edited by mmoc982b0e8df8; 2017-08-14 at 02:48 PM.
They took out reforging for many reasons, a big reason is they could not balance around it.
The largest reason we are getting this system for relics is because the way they built the relic system is broken, so this allows them to help balance relics better at this time.
All this is in the video.
No - it more like talent trees for relics.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
The problem with the netherlight crucible are that it takes the part of reforging that blizzard said they didn't like - having to go to a specific spot before you can use a piece of gear. Yes, you won't have to do it as often so it won't be as bad, but it's still copying the the one part they've been harping on. Secondly, this is going to cause problems with distributing relics in raids, and it severely reduce how willing people will be to trade relics in groups.
The good thing it will bring is that it will bring many more relics into a middle ground of being decent instead of having good vs bad relics, which is definitely a good thing and worth the increased difficulty in getting something "bis".
I just don't know if it's a good system overall. If they can somehow address the two negatives and allow people to check while in the group without binding the item, thus also letting people know for sure they won't need a relic and then be willing to trade it, it would be a fantastic system. It's just gonna be a big negative for the community if everyone becomes stingy with their relic drops.
Never believe you have seen the peak of human stupidity and ignorance, or you will constantly be surprised by the new levels the reach almost every day
You have to let go of that kind of mentality. It will burn you out.
You don't need to have the 100% perfect relic on every slot. It is completely unnecessary. The 90% one is just as good and the 90% is much easier to get than before. If you want to kill yourself because of 600 rating, well... i won't cry for you. Like... those traits are miniscule.
In bold, that won't happen anymore. The most powerful traits are getting nerfed. You do want to get 2 decent traits obviously though, but even if you don't get a decent trait on it won't necessarely go to waste.
Let me repeat this: You DON"T NEED the perfect relic. No content in the game requires you to have that.
Last edited by mmoc80be7224cc; 2017-08-14 at 04:18 PM.
I don't see where you see the best traits getting nerfed to the point there all equal ... most classes/specs aren't at all. As disc 3-4 traits are amazing hps boosts while the rest are don't give any, as shadow there is 3 traits that are very high dps boosts but the rest are extremely low dps. Also I don't even care about 100% perfect relic I play other games, I'll be happy with 90% or even 80%, the problem is a 930 relic could outperform a 950 relic with good rolls and that is a huge problem.
To give you an example, I got the best Holy Priest relic from KJ a couple weeks ago. When I copied my character on the PTR I decided to check what it rolled and guess what it rolled, two dps talents and my 3 worst traits (leap of faith heals 5% health for example). Now I know its a bonus so it doesn't make the relic any worse its still a really good relic, the problem is when the relic drops again on KJ I won't want to trade it to a guildy, I'll instead keep it and keep rolling it on the Netherlight Craps Table till I get something good and everytime I check if its better it becomes soulbound, this is going to make getting relics extremely difficult because nobody is going to want to trade.
Well... i won't defend the RNG they put on it. But it is a fact that relics that would previously be useless cause they don't have the best trait, will now possibly be equivalent or close depending on luck. I see it as spreading the pool of decent relics. Relics with bad traits will always be bad, theres no way around that. They did say the crucible would give prio to traits that are useful to your spec, but i don't know how far that goes.
Aslo, there will always be a trait that is the best. The question is the difference between the best 4 or so. If they are close, then you have a good chance of getting pretty good relics. Perfect ones though? Forget about it. It's just like the chance to get that 850 titanforge on your BiS trinket. It's not really gonna happen.
It rolls three options (only the 4-count traits), this equates to ~33% chance to see the one you really, really want. Also, the same trait can't be rolled twice. Your options will always be unique.
What's the problem? This solves a HUGE problem.
- - - Updated - - -
You don't have to return to the Crucible every time you get a new relic. You won't be visiting the Crucible every time you upgrade your boots or gloves.
"Hope can turn into despair in a heartbeat."
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