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Maybe I misunderstood your original post, but if you knew this why were you asking why there were a bunch of ghosts and stuff in Kara?
Nevermind...I reread your post. I misunderstood.
I didn't mean to say that Karazhan was a lore heavy exposition type raid I meant that Karazhan was heavily steeped in lore and that it was cool to finally see it and experience it.
I don't know... I'm not one for the whole allowing my memories to delve into the fog of nostalgia, but Ulduar was pretty damned special in terms of setting, themes, the final boss...
Have there been encounters beating it by miles in terms of mechanics and storytelling since? Sure, but overall I'd agree that Ulduar has a huge legacy.
My personal favourite among raids, would be a tie between SoO and ToT. Themes coupled with mechanics makes those raids strong. 14 months of SoO with Survival as it played then didn't feel half as long as a few months playing MM in Emerald Nightmare...
Because they were both horrible raids, subjectivity only goes so far. For example: please share with us exactly why you think throne is better than Uld from a progression standpoint. Failing that... lore perspective? Failing that.. originality and art?
I'm going to guess you won't, which means that opinion devolves into you being a different space during your wow experience and feeling the need to claim that something which is notably inferior is superior despite it being obviously untrue by any other metric. I find that 'hilarious'.
Last edited by Lulbalance; 2017-08-15 at 03:51 PM.
Subjectivity doesn't go so far at all.
Saying a raid is the worst or best is subjective.
For me Throne had Ji Kun, Ra-Den, Lei Shen, Iron Qon and Animus for progression. Absolutely loved those fights on Heroic. Especially Lei Shen.
Siege had Shamans, Malkorok, Blackfuse, Paragons, Garrosh, Norushen, Galakras and Sha of Pride for me.
You saying Ulduar is the best is your subjective opinion. I think it was a good raid too. But as I said my top 3 would be Throne of Thunder, Siege of Orgrimmar and Blackrock Foundry.
the only part i liked about ulduar was the way of triggering hard modes, i used to try think of ways bosses in other raids could have been done vs the flip the switch method. ICC is my fav raid even if the LK was let down in terms of lore that felt like it was made to be hard for the sake of being hard vs what it should/could have been.
Member: Dragon Flight Alpha Club, Member since 7/20/22
But it's still subjective. Saying something is the best is subjective unless it's a fact.
Eg. Fastest Road Car is the Venom Hennesey GT. Fact because it is at 270 MPH. Well actually it's Veyron Super Sport if we are talking about Road Legal at 268 MPH.
Best Road car in the world is a Dodge Challenger. Subjective and my opinion.
Same with raids in WoW. Best is subjective. Ulduar is one of the well received ones there is no denying that though.
Last edited by Eleccybubb; 2017-08-15 at 04:07 PM.
I recall an interview where they mentioned that the reason they went from Ulduar's method of Hard Modes to 'Sliders' is due to the fact that it was difficult to find new meaningful ways to 'trigger' the hard mode.
However even though the 'sliders' are still there the ideology behind the Ulduar Hard Modes are certainly present in Mythic Raids today.
A lot of Bosses in Mythic Raids have 'Mythic Only' Mechanics which range wildly from additional dots/debuffs/damage, Tichondrius/Nythendra, or more Adds or a Gimmick Mechanic, Star Auger, or even the addition of a phase, Archimonde HFC, a 'Second Boss' Add, Grand Imperator/Cho'gal in HighMaul, or even a creative use of restructuring the fight: Gul'Dan starting on 'phase two', then Phase 3, then the addition of Illidan as the culmination of the fight.
While the use of a 'Slider' that turns it from Heroic to Mythic might be lazy or merely solving a problem that was something 'wrong' happening in the attempt to trigger Harde Mode. Aka accidentally pulling one of the Trees on Freyja while doing trash and having to wipe after killing trash to keep from killing the tree. ...Also sometimes the tree freaking DIED due to AOE Cleave, or accidentally killing the heart on XT. I think it was an inevitability due to it being so unique and there would be a definite issue of trying to one-up each raid.
Honestly I think that adds to some of the charm of doing Ulduar when it was current content. It used to be that 'Normal Mode' was 10man and 'Heroic' was 25man. So when we went into Ulduar Heroic mode and saw these new achievements and the loot that went with it, it was REALLY cool. However if that had become a mainstay could you imagine how annoying that would be today?
'Don't let the Owl Die on Mythic Sisters to activate hard mode on Phase 3 and get 930 (mythic) loot!'
"Crap guys, wipe it up, tank accidentally killed the owl"
Last edited by SherriMayim; 2017-08-15 at 04:17 PM.
Remember when you saw the raid's health plummet as XT used tympanic tantrum: "NO NO NO NOOOO!"?
Remember Steelbreaker making your tank explode?
Remember "WINDS OF THE NORTH CONSUME YOU!" and 10k shield slam crits on Hodir?
Remember when your corridor team accidentally triggered the hard mode on Thorim?
Remember when you fought your way through 3 phases of Mimiron's tech with 1 shot mechanics, only to be confronted with V07TR0N?
Remember running like fuck into the collapsing star void zone before Big Bang killed you on Algalon?
Remember... "MADNESS WILL CONSUME YOU!" ?
Blizzard set an amazingly high bar with Ulduar, and in my subjective opinion, have never bettered it and probably never will.
Ulduar was a solid raid. I still like ToT more personally. Both are in my top 5 that's for sure.
I enjoyed ulduar, but a lot of people forget about the near daily hotfixes to it for the first week to get some of the bosses to be playable. That and that horrible 10 man tuning, making it nearly impossible to do heroic unless you had 25 man gear. It was a breath of fresh air compared to Naxx which was easily cleared by pugs on most servers within the first 2 weeks of the expansion.
But we're not talking about creative boss designs as a whole, simply creative ways to trigger their hard modes. Things like killing the bosses in a certain order, for instance, can only be done in council fights. How many fights can there be objects to destroy before we get to the boss, the boss has some special part to target, etc etc can they think up?
Our tank was poached and guild fell apart at the start of Ulduar. I took a break during that time and never played Ulduar when it was relevant.
#yesragrets
Also better than Naxx? Surely you jest. Although do I like it for the theme or because was a legit fun raid... lemme think about it.
Last edited by A dot Ham; 2017-08-15 at 08:21 PM.