Originally Posted by
Dracodraco
You're being dense for the sake of it. There's no way to translate what makes "WoW" the most popular MMO to a mobile game. They've got other platforms like Hearthstone to cash in on that, but how on earth would you translate *anything* that makes WoW popular to a mobile platform? Even if it's just the concepts, bringing in stuff like P2W usually sends more people packing than it brings in, because of the fact that it's perceived to be unfair that rich people can buy their way to the top. Overall revenue might go up because for each 8 people leaving, one random dude suddenly spends 10x subscriptions worth of money on shit though.
In essence, you're spewing bullshit saying "WoW is declining, guilds are a thing of the past, need to switch to mobile platform to survive!!!!11!!" without thinking it through. WoW is already extremely casual-friendly, but no matter how you spin it, one constant remains: Good players don't *want* to be playing with bad players. It's not fun when someone elses mistake means your own failure. This means guilds are a requirement, and that pugs will never become "better" than they are currently; Without organization, you're bound to get people of mixed variety, be it skill, gear or knowledge that sets them apart. You can't just pick up the game, go "I wanna do mythic Maiden for the next hour", and find a group to do that because the sheer difficulty of the boss requires organization to beat - and each time someone wants to leave or join on their own schedule, that's the entire raid having to rearrange and re explain. It works for heroic when people can zerg it, and normal where people can ignore mechanics. Guilds are never going to be obsolete as long as mythic raiding exists, though.