The idle animations are ultra awkward :-/ It just doesn't look right i.e. floating hands in mid-air.
But perhaps it's just me and takes time getting used to.
The idle animations are ultra awkward :-/ It just doesn't look right i.e. floating hands in mid-air.
But perhaps it's just me and takes time getting used to.
that druid clap is the worst thing i've seen... i pray it does not make it through
You're objectively wrong there, because whether or not they're good is completely subjective. On a vacuum, I do find them to be rather well-done and interesting, with the mage ones being my favorites, though, as I mentioned earlier, my gripe is that it means that casting animations are slowly becoming more and more class-specific than race-specific.
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You're not being reasonable, at all, if you think the animations are "objectively terrible".
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
^^This is why we want spells to use our weapons.
To be clear, I don't think anyone in this group (The "we want spells to use our weapons" group) means that we want to actually swing our weapons and fight with them, the way a warrior does, that would be silly.
What we want is for our spells to sometimes be channeled through our weapons. This has also never made more sense than it does now during Legion given the artifacts we carry. I know that; at least in my case, it feels a little silly for Aluneth to be nothing more than a glorified talisman to my mage. Considering the lore behind the weapon itself; it would make much more sense to me if my mage used Aluneth to channel and focus arcane energy and then fired the blast from the head of the staff rather than leaving it on her back.
And to be honest? I'm not even so sure having some casters use the weapons themselves in the attack would even be entirely bad either in some cases. Shadowpriests and Aff Warlocks come to mind here. It's a damn shame when I see a warlock running around with the soul harvester decorating their backside, and little else.
Personally I would even take it a step further and have the weapons involved in many other animations as well; again not all; as then it would just feel saturated. The shaman is probably the best candidate for alot of these: Imagine if the cast animation for chain lightning had them raise their weapon, get struck by lightning, which they then redirected at their target by pointing said weapon at them.
Shadowpriests I could see having some sort of animation where they cut themselves as a sort of ritual price (thinking of something like the dragonage blood magic shtick).
Hell, Paladins; does your toon ever actually open that book you carry around?
It's nitpicky, sure. But I don't know I like little details like that. Or maybe I just wish my mage would swing her staff around during combat "because Gandalf".
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What if they let you cast enslave demon on demon hunters, and instead of a fire mage appearing and you bowing to them; you just flat out got a new spell "Summon Fire Mage: Opens a portal through the twisting nether, ripping a randomly selected fire mage with an item level similar to your own from wherever they are, including instances, to do your bidding. Cast again to gain direct control over the fire mage."
Sad...they finally redid caster animations and had a chance to actually incorporate WEAPONS into the caster animations. Yet they still opted not to. The new animations are cool and all, but it'd have been neat to see the actual weapons become involved in caster animations rather than forever being stat sticks.
The issue is they removed race identity, that's why they don't fit those. I mean that's the issue besides the animations being basically overexaggerated dances moves more fitting of a pop band's back up dancers. Specially the druid ones. Go to the PTR and spam rejuv to any song from Nsync. It will fit perfectly. I've literally done this.
new animations are still very basic and not what people wanted.
Gandalf uses his staff when casting spells and he looks like a BAMF. Aside from literally being a stat stick, what is the aesthetic reason for the weapons to just sit around and do nothing?
Slam a staff into the ground for an AoE. Read a heal from a tome, or charge it through an off-hand and unleash it. All of these would add uniqueness to the game, and give these items something to actually do.
Cause you know, we can't have things that do nothing in game *Cough*Pet Battles*Cough*
Originally Posted by Zaelthon
You're trying to use Gandalf as an example but what you fail to realize is that he comes from a world with low magic. He spent virtually no time at all casting spells of any sort and while the scene with the Balrog was neat, it's a terrible basis for an argument as to why we should be using our weapons to cast spells. There isn't a reason nor does there need to be one. In fact, most games I have played the spellcasters never use their weapon as a conduit for their spells, it's almost always a "stat stick".
Warlocks were garbage in EN, and middle of the pack at best in NH (until 7.2 when they broke aff which was after progression).
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You guys member when they took most of the iconic warlock animations at handed them out to everyone else when this xpack started, reverted the only affliction animation to the vanilla version instead of the WoD one, and then put us last in line to get animation updates? I member.
Last edited by deadman1; 2017-08-18 at 09:12 PM.