Flashier spell effects.
Not being useful for only 1 tier per expansion.
Flashier spell effects.
Not being useful for only 1 tier per expansion.
Remember when Mistweavers had unique mechanics like Chi and Mana Tea? lol just remove that and make them worse druids
I'd like to see MoP's brewmaster return and the current ww mastery changed.
And I'd like to see the class questline scrapped and replaced with something serious. Blizzard are capable of doing serious pandaren stories, but they're being lazy in Legion.
Oh and what that other guy said about them using weapons for once. That too.
Three reasons:
I will never, ever change from my main(priest).
I barely have time for any alt. I pretty much only play my main, even if I'd like to play my alts more.
Holy priest and resto druid are so much more fun to play, so they will always be chosen over the monk. Nothing they can do to change that.
Bonus reason:
Just as with rogue I dislike that I'm forced to use a certain weapon type depending on spec(like it would be nice to be able to use swords/sword transmog on my assa rogue. I don't even know if this is an issue for monks now?
It's an issue for every class right now. Ignoring artifacts, WW has the issue of fists vs not-fists being seperate transmog categories(as well as being forced into dualwielding) and BrM is forced into 2h. Not sure if MW is actually forced into 2h or if it's just their artifact.
Removing all the other classes from the game, maybe.
Not monk related, but I really want a second tank spec to receive stagger. Its a fun mechanic to keep track of and it triggers the shit out of bad healers, pls blizz.
I feel truly sorry for you if you've been walking around with the impression that only Pandaren can be Monks...
- - - Updated - - -
Sorry, this falls under the "trying to cater to a crowd which doesn't like Monks"-category. Dragons, cranes, teal spells etc etc are all an integral part of the lore behind this class.
Not tying them so heavily to the Pandaren I guess.
The playstyle just doesn't suit me in general though, but thats me only.
I tested Monk at the start of the expansion but their tank spec is very lame because you have just a few buttons. Also I'm not really a fan in terms of their utility. They should add better utility and more spells in my opinion.
The DPS spec feels repetable and boring. Personally I am more a fan of proc specs like Fire Mage.
The heal spec is underwhelming too. Lame or non-existent animations and it feels in general like a low budget resto druid or holy priest. Also doesn't really fit into the whole class fantasy because it has no melee interaction and the only talents which make them to a monk are in their talent tree but i heared that the melee part was amazing in MoP. Can't understand why Blizzard changed this.
Still sticking with Prot and Holy Paladin.
Nothing, I don't really like their theme at all. Martial arts is cool, but I don't wanna hit dragons with my fists. They're also basically a Pandaren class and I loathe Pandaren and everything related to them.
I leveled a Monk at the start of the expansion but rerolled to Paladin.
The Tank spec is lame (to less spells and buttons to click) and has no real utility compared to the other tanks. I want also support my raid with utility and not just be a tank.
The DPS spec is repeatable and boring and this Spinning Crane Kick mechanic feels clunky.
The heal spec doesn't support the class fantasy of a monk as well. If Blizzard describes a monk as masters of martial arts I want to play a master of martial arts even in a heal spec. But I heared that the spec was very melee based in MoP and many players had fun with it. No clue why they changed it. Also the whole spec feels like a worse copy of resto druids.
Last edited by mmoc6501716769; 2017-08-18 at 11:53 PM.
I've only seen Panda monks so I guess it's the only race that can use them, like Deathknights and humans.
Never liked the playstyle or the overall looks of the class. At that point I might as well just say, not being a Monk would make me play it.