Yea, ingame broken isles as marlamin showed.. is MUCH bigger than the map.
Point being the same could happen to kul'tiras and it would be fine, more than 3 zones worrys me though on the size of a super continent kul'tiras.
Also they really need to fix the point i mentioned in my other post, where it shows the wrong location on the world map due to shrinking the size of BI.
I wonder if Legion area is close to Northrend once 7.3 is out? Surely its bigger than Pandaria at that point?
Sure, but it's not completely fair considering raid content etcetera as well.
I don't think so. I flew through Northrend some days ago and it took me forever. It's like the Northrend zones are 20-30% bigger than the Legion zones. Maybe it's just a feeling but it was really strange how long it took me to get from A to B in Northrend compared to the Broken Isles.
MAGA - Make Alliance Great Again
That's because Northrend has a lot of areas like this.
Both Northrend and Outland have a lot of vast distances with not a lot in them. The zones are now more compact and utilitarian -- everything generally exists for a reason, and there aren't just vast stretches of snow or saronite speckled dirt.
Funny thing is since in-game zones are much much smaller than how they should be in lore, having a Kul Tiras continent as big as Broken Isles would be the closest thing to an in-game land being similar in scale to its lore counterpart. Lol.
I don't mean to invoke the flying debate here, but that wouldn't really work with the "no flight til X.2" design of expansions recently. It would feel truly horrible to have to run through places that obscenely large and barren. It didn't feel great back then, it would feel worse now.
Sure, but that's only thematic. They could put quests and content in those zones -- but back then, they didn't. It was space for the sake of space, more often than not. Which is why I think the comparison in sheer size is a bit disingenous; Northrend has it's size exaggerated. It's functional size is likely the same as the Broken Isles.
Big landscapes with nothing there is good the first few times....then it just becomes "Yeah this is how it looks."
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Warrior-Magi
I really hope the next exppack's zones are open and vast. I love traversing those zones, and filling them with a few, interesting landmarks makes you really curious on your 1st playthrough. Dragonblight is a bad example IMO as it's a bit too vast for my tastes, never did like that zone's layout too much.
Also, Highmountain is horrible without flying. Getting from Val'Sharah to the eastern more parts of it for the first time is quite annoying.
Last edited by Grevmak; 2017-08-19 at 07:23 PM.
Well, isn't it the same with "too crowded" zones? You can't roam through the Broken Isles without getting interrupted every seconds because mobs are everywhere. And there are so much enemies... move left, add another mob, move right, add the next one. It's just soooooooo crowded nowadays. Suramar and Broken Shore are the worst at the moment.
I can understand when people like that, I don't. It's just annoying. Even in WoD you had more space for yourself and there it has been very crowded already. It seems like Blizzard made the zones even smaller but with 1.5 amount of enemies.
MAGA - Make Alliance Great Again
Just remember than none of the zones are actually to scale, and Broken Isles is probably closes (still a lot smaller than it should be) represented to what it actually is in lore. For example here is some concept art for the Blood elf zone, but for obvious reasons needed to be downscaled.
So they could easly pull off Kul Tiras being bigger than Broken Isles and say its pretty close to 1:1 scale as in lore (would need to be pretty huge tho to be 1:1 as in lore).
I know in one of the books it say something like it take a couple days to get from the south of the Barrens to Orgrimmar (not sure if those were the locations mentioned)