Words of the day: "causation" and "correlation"
But if you make things hard even World First guilds cry "mathematically impossible".
| Mage | Rogue |
- Barthilas-US -
Easy solution do the difficulty that suits your game play and desires, don't do the ones that don't. Seems way like way to easy of a choice to be happy, yet somehow you overlooked it.
"Privilege is invisible to those who have it."
I think you're confused about what "intended" means. You seem to be thinking it is some sort of static thing that is the same for everyone. Interviews and the reality of how Blizzard does every single raid tier confirm that the intention is actually dynamic. It is dynamic in terms of time (encounters get tuned down, not up; players get more gear) and player skill (i.e., mythic isn't intended for bads.) They want mythic to be super hard initially so as be a real challenge for the best players in the world and for it to get gradually easier as time goes on. They want heroic to be a good challenge for lesser skilled or time constrained players and for that to get gradually easier as time goes on. Etc, etc.
Saying you want to do raids as they were "ORIGINALLY intended" does not make any sense. The whole idea of an MMO is that it is a dynamic world and gear and experience helps you to overcome challenges. The better the player, the less those things are needed, thus the prestige of doing this earlier rather than later. Doing a full heroic clear of ToS is not impressive now, but it was impressive that Nurfed did it the first day it was released. That is the kind of thing that was intended for them. It was not intended for most players who needed more gear and experience to do it later. Whatever is an appropriate challenge for you right now is what Blizzard intends for you right now. And even if you got what you asked for, which doesn't make any sense, then what? So you take a hundred thousand attempts on the original mythic KJ to get a kill? Then that's not even the same thing Method did.
The one point I can see that you possibly have is in regards to not liking tuning changing. I think they've gotten better at that, but it would be completely unreasonable to expect Blizzard to get the difficulties of encounters exactly right before hundreds of raids are making honest concerted attempts. It would be nice if they could release everything tuned exactly right, but that is not realistic. So they choose to error on the too-hard side instead of the too-easy side because it's a lot more fair to everyone to make things easier after release than it is to make everything harder. Still, in regards to intent, I believe you are confused. They intended a certain difficulty for mythic KJ. The reality was this it was harder than what they intended. So do you want it as they originally released and was unintended or do you want the tuned down version that they clearly did intend?
You're going to have an extremely difficult time finding 19 other people who want to go along with your bad idea
Nah, what is funny is that you're trying to come across as smart and owning yourself in the most embarassing fashion. Let's spell it out for you, smart guy.
Aging games lose players. BC was a huge spike because it was the first expansion to the biggest MMO on the market, a MMO that had even taken root beyond its traditional niche to have a presence in popular culture. People (some of who hadn't even played vanilla and weren't invested in Warcraft) signed on up because they were exctied/curious to see what Blizzard would come up with to expand their game; they wanted in on this thing, to be part it.
You dragging Wrath into it only compounds your ignorance, good job. Wrath is the expansion that to date retains the highest number of concurrent subs; multiple raid difficulties didn't exist then as they do now, there was 10 man, 25 man, and "hard modes" for each. If anything 10 man progression only increased interest and presence in raids since there were plenty of guilds that didn't have the players and/or interest for fielding a 25 man team. Further, LFD was introduced at the ass-end of ICC, it wasn't an expansion feature.
Your assertion is a streaming crock, you have no idea what you're talking about. Do you even play this game?
Would rather see them make 10 man raids for lfr/normal, and then heroic/mythic for 10+ flex raids
this is so stupid
You know, that if you want to experience it like them, you will proberly never be able to defeat it. Even some of the best guilds in the worlds have gone against bosses close to impossible and only beaten with a specific comb and weeks of constant play. Do you seriously think that you will be able to find 19-24 other people who are ready to do that for no other reward then old transmogs, that can be gotten by soloing the current difficulty.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Go find the Wow sub charts, Subs hit 12 million at the end of Wrath. Not at the beginning. Ghostcralwer stated that many(aka majority) of a player leveled alts in classic and TBC, but that model had run it course and those players wanted more.
And you should know that "Raiding" was and is still today consider a minority aspect of the game, so why would multiple difficulties cause large drops in sub numbers, when it was the minority that raided?
It also was when the biggest links to heroes from WC3 happened outside of class leaders that sat in the capital and did nothing. Barely anyone raided until essentially ICC when normal and heroic 10/25s started coming out proper and it wasn't until LFR (which incidentally stemmed the bleed in that expansion because supposedly everything else was "Too hard." to do) that people going into raid instances went over 20% of the sub base.
It really isn't no real concidence that people started to leave more than people were joining once all links to WC3 were ended with Cata starting. People were leaving the game since Vanilla, the WC3/TFT pull had ended and what we had left was roar dragon DW. Not the master manipulator DW.
OP: You do understand that Method could not kill M-KJ as originally released, right? And they opined that no one could. In fact, they felt they were spinning their wheels waiting for Blizz to nerf it to something that was at least possible.