Yeah but Draenor was easier to work with. Broken Isles are well isles so they had to well as you say *Crowded*. My own issues with the Broken Isles.....
Are the bloody mountains. I don't hate mountains as a landscape but putting them everywhere will just annoy me to no end. Highmountain REALLY turned me off from mountains. Flying over them made them easier and I appreciate the work Blizzard did in the zone itself, it was still annoying. If the next expansion has mountains I rather they be used when it makes sense, not "EVERYWHERE ARE MOUNTAINS. KNEEL BEFORE LORD OF MOUNTAINS)
Last edited by Aeluron Lightsong; 2017-08-19 at 07:30 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
The Broken Isles in lore before Legion was a pathetically small island chain with elf ruins on it and nothing else. If they want Kul Tiras to be a continent, they can make it that fairly easily with a bit of creativity.
I agree! Man those mountains in Highmountain and Stormheim. I was so happy when I unlocked Legion flying... they were so annoying. And it's not only mountains but Blizzard made every little hill impossible to climb by jumping. That worked until WoD (?) pretty good but they somehow removed it. There are so many rocks that are just 1y higher than you can jump but you can't climb them anymore, you need to take 20y way to pass them. I really don't want to explore the Broken Isles without flying.
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If they're not enemies I'm mostly fine with it.
MAGA - Make Alliance Great Again
There are parts of Argus like highmountain were you're right beside where you want to be but have to go on a 5 minute detour to actually get there.
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I play a hunter. merely irritating. feign death or shadowmeld gets rid of them. On saying that they'll be annoying for my other characters but i'll unlock everything on my hunter.
Last edited by Jodmos; 2017-08-19 at 07:37 PM.
I did enjoy the grapplehook mechanic in Stormheim though. It was a nice addition. I wonder what WoW would be with a climbing mechanic.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I also play hunter, the point being is that the world (especially argus) is dangerous.
Annoying and Dangerous are almost the same in wow, no one likes dying or getting gang banged by mobs. Without the fear, like just flying over shit, removes all sense of fear and danger.
Why are we arguing about scale? In the game, I can traverse STV in a minute, but within the lore, a trek across STV is supposed to take several weeks. It's a simple fix to adjust the world map.
We're arguing about it because some people think that because the world has been scaled down (as you pointed out) it all has to be on the SAME proportional scaled-down size. And then we were saying that it's already not the case in-game, with the example of comparing the Broken Isles and Northrend. You're right though, the scale in game will never be proper, because no one would play a game where it takes literally a week (can you imagine?) to cross a zone haha!