Originally Posted by
Lazyyrogue
So, for this thread I just wanted to get my ideas out there for how i would a new legendary system to be added to the game. Its pretty obvious that the current system is not very good, and do not wish to continue this system into the next expansion. So what does that mean? Blizzard has had moderate success with the last few iterations of their legendary system, with the exception of some complaints about alt friendliness and the "grindy nature" of quest lines. It is safe to say that the legion system was ultimately a failure, as Blizzard themselves denounced it as such.
So, with that said, I will propose a couple of different systems that I think would be a vast improvement over what we have, and would an expansion over what we have had previously in game. It is no secret that the vanilla and TBC systems were not liked by the majority of players, because the majority of players had no access to bosses such as Kel'Thuzad 40, Illidan, and Kil'Jeaden. So, in WotLK a new system was designed, one where items would drop throughout the raid, allowing players on multiple difficulties to receive the weapon they were going for. This was unprecedented, because now a much larger array of players had access to the weapons, even on the new normal difficulty (ICC) & non-hardmode (Uld). This is where I found the idea for the first system i would like to see added to the game:
Legendary weapon via raid:
1) This system would be a tweak on the previous systems, unlike the system where you acquired Valanyr, or Shadowmourne, this system would be more along the lines of the Queldenar quest line. I would still make it so one person could progress at a time per section of the quest, but this time drops would be 100% guaranteed, so overtime your raid became stronger.
2) The system would be allow for a physical weapon, and a caster weapon, which would allow everyone in the raid to have access to the weapon by a certain point, lets say, a legendary is made every 2 weeks. Unlike the daggers from DS, where people were bringing alt rogues in because of how wasted the weapons were, you could have your main damage dealing physical damage person build their weapon first, and after about 2 months, you start even gearing out the tanks with a fancy new 1 hander or shield.
3) This system would also allow you to repeat the quest, so after the first round of mains has the weapon, you can go for your OS weapons, making the game main-centric (which blizz wants to do).
4) The first raid tier would have you make the caster weapon, since physical dps tends to be more OP in the initial tier of the expansion. The second raid tier would have you make the physical dps weapons, and the third tier would have a quest-line that allows you to upgrade all weapons to a new Max item level.
5) I would make the system only attainable in Normal, Heroic, and Mythic, to try and get people into guilds to do at least normals once a week.
This system seems the least likely to me, but I think a system like this could breathe new life into an aging system. This system also makes legendaries feel legendary, unlike our current mess.
MoP i feel offered the best legendary system they've put into the game, I am not entirely sure why they went the route they did in WoD, but im not sure why they did anything they did in WoD. The legendary quest-line, that goes for the entire expansion, is engaging and keeps player retention, unlike a system completely dedicated to RNG. My second system would be a play off of what we had in MoP, with a slight twist to keep things interesting.
Legendary Items via Legendary Quest-Line
As the name says, this would be legendary items, not just some shitty ring with minimal quests, this system would be expansion long, and would provide items to truly make your character feel empowered. This sytem would require the return of guaranteed gem slots, and more expansive amounts of enchants. Each part of the quest would give us items that we use for the entire expansion, not something that's unusable after the next part comes out. The goal of this is to give us power creep throughout the expansion with need to go through 300 item levels an expansion.
1) This system would have 4-5 stages, which would have you unlock multiple items to enchant your gear.
2) First iteration would be a very long, time gated quest-line build into a Suramar like zone, making it so we have 3-5 weeks at the start of the expansion to really sink our teeth into a very expansive initial world. I would like the world to be like MoP with factions with gear we want to grind towards, not gear that's out of date immediately. I would like this first part of the quest line to unlock a weapon enchant for each class that is used as the weapon enchant for the entire expansion.
3) The second part of the quest-line would be one where we need to complete mythic dungeons, and have a kara type mythic dungeon unlocked with the Suramar like zone, where the second part climaxes. This would make it feel truly epic, and would give people the needed power push to clear the first raid of the expansion if they were unable to with the gear they had when it opened. The second quest item would be a pure stat gem (agi/str/int) that would go into a special socket thats on every ring. The way you would make more gems is to farm up crystals in the specialty zone where the quests have been originating, but not an excessive amount of farming. This would make jewelry a linear upgrade again instead of the poop sock we have at the moment.
4) The third part of the quest-line would involve the first raid, but would have some cool mechanic like the Onyxia encounter with queldenar, where the boss would inadvertently empower a stone. This stone would be used to craft a class specific trinket, so we have something cool to attain while we wait 5-6 months for the next raid to come out.
5) I would release another huge, multi week quest-line with something like a 8.1 or 8.2, like they have been doing so far in Legion (which has been great), this would help really close out the story of the first raid, and help players progress towards the next part of the game, with the mid-tier raid.
6)With the mid tier raid release, we would get more stuff to do with the quest-line and character progression, hopefully a new zone like with ToT with another gated approach to it. I would like to see something that empowers another piece of gear that hasn't received a lot of love this expansion, and that would be the necklace. What i would like to see on the neck is an item that would be akin to the old helm gem, where it has main stats, and some sort of attack or multiplier that gives us a nice boost to our damage.
7) I would do another 8.3 type system here, with a story that leads us to the final part of the quest-line, with the final tier giving us a legendary weapon with a special effect on it (like the deathwing weapons). This would round out the expansion well, and give us that nice little bit of overpower we like at the end of the expansion. I would also have each raid difficulty drop an empowering gem that allows you to make your weapon a higher item level, so mythic would still have the big dick weapon.
I hope you enjoyed the read, please feel free to critique and add to the systems as you seem fit! As more and more comment I will update the post to get a real feel for the systems!
Thanks!