If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.
Here is how I'd like it. That doesn't mean you'll also like it. This is my opinion.
- Make leveling last at least 1/1.5 months before max level. Potentially 3 months for averagers like me.
- Make rare/elite quests non-soloable.
- Make fights drastically harder.
Give more abilities, talents and artifact traits/passives earlier on. Playing classes at lower levels is a miserable experience, and basically none of them play the same at max level. Levelling through a new expansion when it launches is fine(the first one or 2 times, anyway), it's everything before that that's shit.
Last edited by Tradu; 2017-08-27 at 10:22 AM.
Definitely. The abilities you have at low level makes no sense at all and if anything teaches you how to not play a class. Even at low level a class and spec should preferably feel about the same way as it will on max level, partly so that you know that the feel for the class is accurate and not misrepresenting, and partly so that you can actually learn the class and spec whilst levelling and not have to re-learn everything once you're at or near max level.
I'd also scale all the zones to your level so you can choose whichever zone and dungeon you like, thus avoiding Outland, Pandaria, Northrend, Draenor and the cataclysm zones if you so desire. The enemies health and damage should be drastically increased so that they provide some form of resistance and threat, possibly increase XP gained to compensate so the total levelling time isn't too affected (not like it's long anyway though).
Legion's scaling across the board would be great, imagine levelling a 50 something alt and grouping up with your 20 something friend, questing and running dungeons together. If dungeon scaling worked the whole way similar to time-walking the queue times would also be shorter since there would be a lot more people to draw from.
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Because in its current state it's awful.
Keep vanilla the same. Its fine the way it is.
Convert all past expansions to the current Legion format of all mobs and zones scale with your level and open up all quests that were previously level locked for those areas.
Scaling:
So ofcourse the best "fix" is to have scaling. While i do understand peoples need for only expansion scaling (cata zones all being 80-85), i actually think the leveling experience would be better off with a scaling that spands the entire game except the newest expansion. So if you are lvl 61 and you want to lvl in stonetalon mountains, i actually think you should be able to do that. It is years since i have been able to do areas like Netherstorm or Twillight Highlands, because i simply hit the next expansion way too soon, so having this wider scaling would actually allow me(and other people) to play the content/expansions they like. Hate TBC? Well you can just lvl in all the Vanilla zones undtil you hit lvl 70. Do you just love all of the Wrath late-game quests? Well you can pretty much just level to lvl 100 by just doing Wrath quests!
This way, people could self-pick their leveling experience, creating a new and unique leveling route each time they play a new character and would make the leveling experience much better overall for both new and old players.
Big Exp Bonuses at the end of each zone storyline.
Aside from scaling, i am actually a big fan of having a big bonus of exp for completing a zone, like you have in Legion. Sometimes getting a blue or epic item for completling a zone is just not enough and if you have heirlooms, you throw them away anyway. So having a big dump of exp after each zone-story quest would proberly make a better levelng experience overall and lead players into actually seeing what story the zones have to offer.
Next: Heirlooms.
I would proberly make heirlooms more fun. I agree, that they should have the exp increase, because i think it is important, that you should be accelerate your leveling after your first lvl 110, but i think that they could help create a more fun leveling experience by maybe having fun procs, colddown abilities or maybe even change some of your basic spells. Since balance in leveling content does not really matter, i think it is a place where Blizzard could go a bit wild and let people do some crazy stuff (procs like 200% movement speed procs, Flightmasters Whistle for old zones etc).
Finally: Dungeons.
I think leveling in dungeons can be fun and while it is not my preferred way of leveling characters, i do see why some would prefer it. To fix dungeon-leveling and make it more fun and enjoyable, i would expand the dungeon rooster so several expansions of dungeons are availible at the same time. The worst thing about dungeon-leveling in my eyes is that you are often put in the same dungeon over and over again when you jump to a new expansion and it can make thing VERY repetative and boring. The best solution is to completly redo the way you get acces to new dungeons and instead of just opening dungeons from the same expansion you are getting a mix of dungeons every 5 levels open to you, making the situation where you do the same dungeon twice in a row very unlikely.
Finally, i would increase the EXP gain from doing random dungeons, so that people can stop the BRD spamming. While i understand why people do it, it is never fun and it often makes people mad at new players, who don't know what to do.
So with these changes, Blizzard could actually quite easy improve the leveling system to a much better experience. While these things would help alot, i still think that there is a BIG problem with how we get rewards for leveling up and while i personally can think of solution to that, i wonder if any other have an idea for fixing that. So, does anybody have an idea how we can make getting a single lvl a good experience again without having to introduce the old talent system?
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That is actually a very good idea xD Other MMOs have had leveling events before and from what i have experienced, they were big succes
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
I think leveling is a mess cause it includes so many zones that are irrelevant anymore, and also you'll hardly find people doing content.
Wow is not gaining new players and thats a fact... its a 13 y/o game and new generations tend to go for fast paced mobas or first shooters than games like wow.
It feels like leveling is irrelevant itself until you reach level 100 to 110. I think thats what they tried to do with the free boosts.
I do love older instances etc and I feel like missing out on leveling around vanilla areas, tbc etc and dungeons, makes you miss part of the game which was nice and had proper design behind it. Thing is you can't have a new player going around for days in that content hardly meeting other people etc, it just feels a lonely game.
I feel like they should scale all zones and then make level 100 the starting level. Make all previous dungeon to scale as well to 100+ and have events each week that award gear etc if you run e.g vanilla dungeons on lvl 110 scaled with your level sort of like timewalk is. Same if you go and complete 10 quests in tanaris for example etc. Although that idea requires actual time, not development time per se, but a lot of data entry etc and doubt blizzard will take on, on such a thing.
I can see wow 2 fixing that, and if we judge by how Activision treats their games, we might see some sort of wow2 soonish (won't be different than wow in many things, just new plot etc I believe), that won't happen until their numbers drop a bit more for them to feel like they need to revamp the game itself.
Levelling is already FINE now.
You have heirlooms+pots to turbo level from Vanilla to WOD.
Easy, let you start at the level where a new expansion starts... no point LFG-turbo:ing through lev 1-75 and then do some halfarsed questing for parts of the other expansions (which u leave for the next exp as soon as u can) until u finally can level properly in the latest one.
The things new players "learn" from leveling 1-100 now is probably something they are better off NOT learning (rushrush-dungeons comes to mind). Leveling is so damn outdated it's scary, let us do a 10h long scenario (obv not in one go) when a new expansion comes to put down the setting, getting our new talents and travel a bit around the new content, then simply ding us maxlev and let us get on with the actual GAME. Here is where you start traveling around the world, doing misc scenarios, WQs (for rep and gear) and these kind of normal endgame stuff.
Leveling is still stuck in 2005, rehash it for fuck sake, it's not fun/good/smart anymore and it doesnt make sense with freaking 24387 expansions!
leveling is fine stop complaining.
You are right, that WoW is a 90% end-game game, but quite alot of people are actually enjoying the leveling experience while at the same time doing end-game content. I personally like the experience of learning a new class/spec from lvl 1 to lvl 110 and would proberly find it much easier to get all classes/specs in lvl 110 if they used a small time on improving the leveling experience.
The problem is also simply that leveling for alot of people is boring and that is the area where we lose many new players. By having a more fun leveling experince, more players would stick around to experience the end-game.
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Have you tried to lvl with potions lately? You pretty much can't do quests in the game, because you lvl up so fast, that creatures and mobs get gray within 5 min and you have to change zones constantly, never having a calm moment.
So you are forced to lvl in dungeons and some people might not like that way. Outside of that problem, you also get dumped 20 abilities onto your bar within 20 min and for any player who is not experienced with the class, that is just ability dumping and does not help a player learn their own class.
Potions are good for a very specific group a players (just look at sodapoppins turbo run) and will get you to max lvl quite fast, but for the far majority of the playerbase, i think it delivers a bad experience.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Vanilla content 1-30.
BC/Wrath 30-40 (only need to do 1).
Cata 40-45
MoP 45-50
WoD 50-55
Legion 55-60.
New expansion 60-65.
Level scaling throughout. Zones cap at 10 levels below your current level.
I'd rather have them make less and shorter leveling zones, but actually filled with spoken and acted out storytelling.
I love Warcraft lore, but I can't bring myself to piece things together from the boring quest logs.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Tbh i have all classes at 110 or 100 and so my only tricky method is "doin invasion stuff at 100 and get 4 level easy" but in WOD with pots the trick/method was the same of now.
You just use pot BEFORE turning 20 quest or just POT and spam dungeon.
There is no CURE for "helping" levelling since we have HEIRLOOM, people WANT to turbo level and go straight to MAX LEVEL to play the expac.
Heirlooms WERE A HUGE mistake, and as an altholics I abused heirloom to hyper level my alts.
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To be really honest, i play sometimes on private server, and you can see that even in a Vanilla SCENARIO were "levelling" was slow and sometimes painfully, was a nice levelling method (before WOD perfection) you were aware of the "story" regards your "region" during levelling and you even read the quest text
Now is just pick all the quest (no matter what you have to do) go there aoe aoe -> turn quest-> see ya.
And this thx to HEIRLOOM because if you try to level without HEIRLOOMS is another game.
Now if we want to have a NICE levelling experience through 1 to max level there are few things to do:
1- REMOVE or NERF HEIRLOOMS (max 10% EXP bonus not 58724234234e^10)
2- Azeroth Scaling [Max Level per Xpac or Max Level Last Xpac]
3- WQ-ish content so people can group and do something
But this stuff can happen only if the next xpac is Azeroth-centred with Zone "revamp" a la Cataclysm
Last edited by mmoc61c8e925d2; 2017-08-27 at 11:26 AM.