Originally Posted by
Dracodraco
Echoing this. Zero damage in P1 is "unpredictable" apart from daggers - and even then, getting hit by more than 1 unless you're targetted (and thus, topped) is bad play. As a hunter doing beam, I've often had no issues going to 30% HP, getting 9 stacks of the debuff, and just telling the healers "I'm good, don't waste mana on me" till my debuff drops off, because there's two sources of damage that I can take:
1: Rupture reality (turtle it, so 0).
2: Unbound chaos (which does ~25% of my HP).
I'm fully comfortable sitting at 10% hp for a while, really. That's the only "good" thing I liked about this shitty boss; You were in total control of how well you lived in P1. That they take it all away in P2 with Meteor+Tornado overlaps is just super disappointing.
Also, boss is now back to -5% hp (with the 1x touch removed still). This makes the boss easily 5 healable, which solves a lot of the issues (people dying due to RNG; More healing power can solve almost all "RNG" deaths, even in P2), but Dark marks are still utterly unbalanced.