I hopped on and bought a token with gold. Played around a bit the past few days, this isn't an mmo, or even original WoW anymore. I keep waiting for a good expansion to drop and I can come back but It's not going to happen. The catch ups are too much, gotta suck for people who put time in this expansion. I can see catch ups and massive power jumps expansion-wise but every patch it's just too much. And more time gates in a game with a box price and a sub. I keep trying to like it. Shit's just insulting.
Thats not what i'm saying though, gear will always be a factor and why, because its needed to progress yourself, you can be the best player in the world but in a bunch of starter greens you arent going to get anything done.
The point i'm making is that gear should (and it still won't be for everyone) be a secondary reward while working towards a progression goal, wether it be killing Mythic KJ, Heroic KJ of working towards for example a PVP title should be the main goal, and then after accomplishing that goal gear gets to be a prime reward again during farm, to get ready as best you can for the next raid or next PVP season. Gear is absolutely important in this game, but in the end its nothing more than a tool to get stuff done, just as much as you need a hammer, a saw and some nails to make a wooden fence.
mythic dgs count as endgame too so its fine and invasions are endgame too
Bitch Pls
This, unfortunately. Most people pull like 30% of the dps their gear and spec is capable of...at best.
- - - Updated - - -
edited: also the real answer to the OP is that the gear we are getting in this patch is designed to compete with gear from the next raid, not the current raid. Since we'll have this raid for a few more weeks, and the next raid for a half year, it was a smart move to nerf current content organically and prepare us for the next raid. More exciting this way....obviously.
Since WoD, rewards are completely disconnected with skills+effort. Enjoy world of casualcraft.
If vannila was casual then Legion is what? Super casual? Ultra mega easy super casual? We need new word for todays casual term.
- - - Updated - - -
Actualy this isnt truth at all becouse Blizzard guted specs from skill. Atles for mage there is no way you can play it wrong even when you are new. Game clearly tells you what to push and with such low amounth of spells you cant really do wrong.
Gear is a mean not an end, a bad player with good gear does nothing, as long as good players have a reliable way to get gear (and they do, i don't know any mythic raider craving for gear right now) it's not an issue
Also you don't need rng or exceptionnal gear to clear content, the first mythic bosses are doable with 910-915 ilvl, the later ones with 925-930 ilvl, pretty much anyone is overgeared for the content they're doing at this point, no matter the "rng"
Allow me to correct you here: Gear should be a means to an end. If a game's content has enough replay value this will be the case, if not (like WoW) gear quickly becomes and end. This is quite logical since people rush quickly through the little content devs make. Without the carrot on the stick, most players wouldn't endure doing the same old stuff over and over again.
Casuals should be paying $1500/month, but won't be able to play the game because they have no investment. In order to keep them playing, hardcore guilds will send them thank-you notes for subsidizing great raid content. However, no one should get a thank-you note just mailed to them, so there won't actually be thank-you notes.