Page 2 of 3 FirstFirst
1
2
3
LastLast
  1. #21
    Deleted
    Old 10: 100*1.1^9 = 236%(+136%)
    New 10: 135*1.1^9 = 318%(+218%)
    Old 13: 100*1.1^12 = 313%(+213%)
    New 13: 135*1.1^12 = 423%(+323%)
    Old 15: 100*1.1^14 = 380%(+280%)
    New 15: 135*1,1^14 = 513%(+413%)
    Old 18: 100*1.1^17 = 505%(+405%)

    New key difficulty equals to a ~3 levels higher old key

    Also fun is the comparisson between the very first +10 difficulty vs. the +10 difficulty nowadays.

    First +10: 100*1.08^9 = 200%(+100%)
    7.3 +10: 205*1.10^9 = 483%(+383%)
    Last edited by mmoca163a27034; 2017-09-01 at 11:16 AM.

  2. #22
    Quote Originally Posted by elprofessor View Post
    Also fun is the comparisson between the very first +10 difficulty vs. the +10 difficulty nowadays.

    First +10: 100*1.08^9 = 200%(+100%)
    7.3 +10: 205*1.10^9 = 483%(+383%)
    The curve always pretty much followed the exponential power gain (~25% more damage per 10 itemlevel):
    840 100.00 (+0%)
    850 125.00 (+25%)
    860 156.25 (+56.25%)
    870 195.31 (+95.31%)
    880 244.14 (+144.14%)
    890 305.18 (+205.18%)
    900 381.47 (+281.47%)
    910 476.84 (+376.84%)

  3. #23
    Stood in the Fire Synthium's Avatar
    7+ Year Old Account
    Join Date
    Dec 2014
    Location
    Osijek, Croatia
    Posts
    491
    Quote Originally Posted by Fleckens View Post
    For overall damage if people are like 920+ they should definitely do that, how much will depend a lot on class and dungeon though, obviously aoe classes will have a lot higher overall than say a shadowpriest. Boss also can depend on what class you play, especially in lower difficulties where your cooldowns will be up for a large part of the fight.
    Not sure how much peaceblooms you smoked mate, but shadow priest has one of the most insane trash damage in the entire game, provided a trash pack lives around 30 seconds in total, which should be a standard in 15+. In other words, shadow priest is not a single target class, it's quite the opposite. It just doesn't have BURST aoe.
    Burn it. BURN IT!

  4. #24
    It's easier, however it makes more sense.

    No one was doing +15's to get 2 or 3 items of 910 without TF.

    Majority of people were running them for weekly chest only and not to get gear as they were not rewarding enough for the difficulty they were.

    Now I can see people running them more on their alts. Downrank key to 9 to get 910 loot (same as the argus tokens) and complete dungeon in time without needing to outgear it or having to be +90% player. It's still not the m+9 3chest loot pinata it was from in 7.2 and a cool alternative for people who don't like the tedious argus rare/chest farm.

  5. #25
    Quote Originally Posted by Kluian05 View Post
    I've read someone state that that didn't really scale the dungeons up that much with 7.3. Anyone have any experience / data to back this up?

    Is a Mythic+ 15 (7.2.5) more difficult than a Mythic+ 10 (7.3) ???
    It feels to me like a 10 now is a 10 from before *shrug*
    Leadsop - Beast Mastery Hunter
    <Godz of War> Sargeras - US

    Leadsoprano - Gunnery Trooper
    Leadmello - Kinetic Combat Jedi Shadow
    <Severity Gaming> Prophecy of the Five - US

  6. #26
    Deleted
    Quote Originally Posted by Polarthief View Post
    Maybe even easier than a 13. The 10 felt like a joke, and I had a pretty dysfunctional group for Tyrannical Cathedral.



    Idk if +15 iLvls and ~1-2 Shadow/Holy traits would give 10% DPS, hmmmm...

    I doubt anyone's gonna have 75 traits by the time the crucible is out. More likely everyone will be in the 63-64 range.
    15 item level on weapons will add around 3-4% on it's own.

    Shadowbind : 5333 dps (avg)
    Chaotic Darkness : 2000 dps (minimum) to 10000 dps (maximum)
    Torment of the Weak : 6600 dps (avg)
    Dark Sorrows : 2218 dps (avg)

    Secure in the Light : 7750 dps (avg)
    Infusion of the Light : 7733 dps (avg)

    Getting the best ones would net you 22083 dps, the worst ones 9551 dps.

    So yes, you'll get around 10% increase in damage (combined) if you have 66 traits when the crucible unlocks.

    This doesn't even include additional scaling some classes receive through CDs, traits, or their mastery.

  7. #27
    Quote Originally Posted by Synthium View Post
    Not sure how much peaceblooms you smoked mate, but shadow priest has one of the most insane trash damage in the entire game, provided a trash pack lives around 30 seconds in total, which should be a standard in 15+. In other words, shadow priest is not a single target class, it's quite the opposite. It just doesn't have BURST aoe.
    I play shadowpriest myself and done around level 20's in every dungeon a couple of months back(just after tomb opened) so I know how we work, what I said was overall damage, almost all dungeons will have some parts with aoe where other classes will shoot up on overall damage. Also unless you're talking about 7.3 mythic+ then 15's were a bit too low for shadow to really do well if you were with a good group.

    My argument was simply that you can't just make a blank statement about a certain dps number being what you should be doing as there are too many factors to take into account. above 1 mil should be possible for almost every class assuming proper gear but how far you can go above that really depends on a lot of things such as your class, your group setup, the affixes and the key level, and shadow more than others is affected by this due to the way the class works and us performing worse when together with other high performers.

  8. #28
    Quote Originally Posted by EUPLEB View Post
    15 item level on weapons will add around 3-4% on it's own.

    Shadowbind : 5333 dps (avg)
    Chaotic Darkness : 2000 dps (minimum) to 10000 dps (maximum)
    Torment of the Weak : 6600 dps (avg)
    Dark Sorrows : 2218 dps (avg)

    Secure in the Light : 7750 dps (avg)
    Infusion of the Light : 7733 dps (avg)

    Getting the best ones would net you 22083 dps, the worst ones 9551 dps.

    So yes, you'll get around 10% increase in damage (combined) if you have 66 traits when the crucible unlocks.

    This doesn't even include additional scaling some classes receive through CDs, traits, or their mastery.
    From what I've been told the shadow/holy damage does not scale with mastery or vers for those classes. Only stat that benefits it is crit. Also if these numbers are true, doesn't that mean the new legendary ring that buffs these effects by 50% is total garbage? A net gain of ~10k DPS from a legendary effect is horrible.

    And thanks all for the responses, based on the math it roughly looks like ...

    Mythic+15 (7.2.5) = Mythic+ 12 (7.3)
    Mythic+13 (7.2.5) = Mythic+ 10 (7.3)
    Last edited by Kluian05; 2017-09-01 at 04:07 PM.

  9. #29
    I am Murloc!
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Nova Scotia
    Posts
    5,563
    Haven't really pinned down what the new loot threshold is (in regards to when you get additional pieces). Before 15 gave 3 pieces of loot (assuming you beat it in time), and every additional 3 levels gave you a 100% chance at an additional piece.

    We did an 18 Arcway in time and got 7 pieces of loot, which is pretty amazing. 18-19, at least with the group we had is about our limit, but given that the crucible will likely give upwards of 15% damage (when it's fully done at 75 traits) it's pretty likely you'll see people doing upwards of 21 or maybe 22. I feel like the sweet spot would probably be right around 18, but right now the amount of loot you can get from high M+ actually feels really rewarding.

    The above would dictate that every 2 levels would give an additional piece of loot, but I remember doing a 14 (I think) and only getting 4 pieces of loot when we thought we would get 5.

  10. #30
    Quote Originally Posted by Tojara View Post
    Haven't really pinned down what the new loot threshold is (in regards to when you get additional pieces). Before 15 gave 3 pieces of loot (assuming you beat it in time), and every additional 3 levels gave you a 100% chance at an additional piece.

    We did an 18 Arcway in time and got 7 pieces of loot, which is pretty amazing. 18-19, at least with the group we had is about our limit, but given that the crucible will likely give upwards of 15% damage (when it's fully done at 75 traits) it's pretty likely you'll see people doing upwards of 21 or maybe 22. I feel like the sweet spot would probably be right around 18, but right now the amount of loot you can get from high M+ actually feels really rewarding.

    The above would dictate that every 2 levels would give an additional piece of loot, but I remember doing a 14 (I think) and only getting 4 pieces of loot when we thought we would get 5.
    This sounds like a big buff to the quantity of loot that you get = big win for me Excited to get home and be able to do M+ now.

  11. #31
    Quote Originally Posted by Tojara View Post
    Haven't really pinned down what the new loot threshold is (in regards to when you get additional pieces). Before 15 gave 3 pieces of loot (assuming you beat it in time), and every additional 3 levels gave you a 100% chance at an additional piece.

    We did an 18 Arcway in time and got 7 pieces of loot, which is pretty amazing. 18-19, at least with the group we had is about our limit, but given that the crucible will likely give upwards of 15% damage (when it's fully done at 75 traits) it's pretty likely you'll see people doing upwards of 21 or maybe 22. I feel like the sweet spot would probably be right around 18, but right now the amount of loot you can get from high M+ actually feels really rewarding.

    The above would dictate that every 2 levels would give an additional piece of loot, but I remember doing a 14 (I think) and only getting 4 pieces of loot when we thought we would get 5.
    Its 40% pr level above cap so a 15 is 5 items, 20 is 7 items.
    Anything between has a chance to give you loot.
    So an 18 in your case gives 6 pieces and 20% chance for 7th piece

    This obviously makes 13, 15, 18, 20, 23 natural dungeons to do
    Last edited by theburned; 2017-09-02 at 07:12 PM.

  12. #32
    Deleted
    EoA +14 felt like an old +20. 4.9m HP on my Hunter was not enough to survive the Focused Lightning blast. No way they will up the cap to +15 again.

    Sent from my HTC One_M8 using Tapatalk

  13. #33
    Deleted
    Quote Originally Posted by Vluffyvlaush View Post
    I seem to have a little math Problem. Old +15 was +280% harder than base level
    New +10 is +135% harder than base level with a base level being at 1,35 compared to pre patch

    New Base Level*+10 = 218% harder than old base level.

    Thats a lot easier than old +15. Old +13 was 213%, old +14 245%. So by the numbers new +10 is between old +13 and old +14.

    And thats what people experience.
    I agree with your self-assessment: you have a math problem.

    Sent from my HTC One_M8 using Tapatalk

  14. #34
    EoA +14 felt like an old +20. 4.9m HP on my Hunter was not enough to survive the Focused Lightning blast. No way they will up the cap to +15 again.
    +14 is just barely harder than old 17, it was increased by a little bit over 3 levels and that scaling holds constant for everything above 10 on both patches (no affix changes)

    We'll go to +15 cap in tier 21 gear, DPS and HP will be a lot higher.

  15. #35
    I am Murloc!
    10+ Year Old Account
    Join Date
    Mar 2011
    Location
    Nova Scotia
    Posts
    5,563
    Of course they will make the cap 15 again. When Argus raid comes out everybody pretty immediately gains +4 average iLvL from the legendary items alone. We also get +15 weapon iLvLs in another week from the crucible, among other things. That's not even counting the gear that drops from Argus itself.

    When the crucible comes out I expect people (at least on non-tyrannical weeks) to start doing 19-20s again, and with the raids release you'll see people pushing 22-24 (or more because it's the end of the expansion and people will see exactly what the highest you can physically do).

  16. #36
    Feels like a 13 from before but all 10 groups demand 930+ and then pick a 937 guy. This stupid f*cking game.

  17. #37
    Deleted
    Quote Originally Posted by Myz View Post
    I agree with your self-assessment: you have a math problem.

    Sent from my HTC One_M8 using Tapatalk
    Would you give me the right numbers then? Because elprofessor has the same +10 =218% increase.

  18. #38
    Deleted
    Quote Originally Posted by DevilsAdvocate View Post
    Feels like a 13 from before but all 10 groups demand 930+ and then pick a 937 guy. This stupid f*cking game.
    Did +11 Arcway last night with a 926 Mage pugged by my friend without even looking at wowprogress. I chuckled when I saw that he invited him but didn't say a word because the comedy value I thought would be worth it.

    Wasn't disappointed, said mage did about 500k on bosses.

    That's why.

  19. #39
    Quote Originally Posted by Myz View Post
    EoA +14 felt like an old +20. 4.9m HP on my Hunter was not enough to survive the Focused Lightning blast. No way they will up the cap to +15 again.

    Sent from my HTC One_M8 using Tapatalk
    We did EoA +13 and Focused Lighting hit only for 4-4.1m. So +14 should hit around 4.5-4.6m. If you get hit higher something gone wrong. Are you sure you didn't pull Boss a bit to early so she got buffed by 1 stack of Bolstering ?
    Last edited by TorikSAn; 2017-09-04 at 09:56 AM.

  20. #40
    Deleted
    Quote Originally Posted by DevilsAdvocate View Post
    Feels like a 13 from before but all 10 groups demand 930+ and then pick a 937 guy. This stupid f*cking game.
    After trying for 2 hours straight to get into groups for a +10 as a SP (922 ilvl in the bags, 0 M+ score), I got insta invited for a +10 CoS as a healer (my healing spec has two days and I don't even have healing legendaries) with 921 ilvl in bags. So play something with healing or tank spec maybe?
    Last edited by mmoc8d916160dc; 2017-09-04 at 10:00 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •