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Abbreviations used
RA = Runic Attenuation (Talent)
ME = Murderous Efficiency (Talent)
HoW = Horn of Winter (Talent)
PoF = Pillar of Frost (1min CD Spell)
ERW = Empowered Rune Weapon (3min CD spell)
KM = Killing Machine (passive proc)
HB = Howling Blast (spell)
RW = Remorseless Winter (spell)
GS = Gathering Storm (talent)
BoS = Breath of Sindragosa
RP = Runic Power
FS = Frost Strike
GCD = Global Cooldown
TOS = Tomb of Soakgaras
Im not sure if I used all these Abrrev but theres are the one that is commonly used.
Introduction
This guide assume you know the basic mechanics of the Frost DK and what each talent does. The goal of this "guide" is NOT to tell what talent/stats to play, but rather to help you understand the core mechanic of the Frost DK and arrive at your own decision. If you are here for a TLR on what talent to choose and what stats/trinket/legendaries to play, this is not the guide.
Frost DK in General
Frost DK is an extremely GCD reliant class. We have 4 main skills that we use
1) Obliterate
2) Howling Blast
3) Frost Strike
4) Remorseless Winter
All these 4 skills require a GCD. We have 2 procs that come up very frequently
1) Killing Machine
2) Rime
Both of these procs requires GCD to consume them (Obliterate and HB). Due to this, the only way for a Frost DK to do bigger and better DPS, is to
1) You hit harder per GCD usage.
2) Resource management. Every seconds you waste not casting your skills (because of lack of resource), is a loss DPS.
We will go through both of these points in depth. Always think of your skills and damage in terms of per GCD spent.
Optimizing GCD Usage
The TL: DR version is, you want to hit hard with every GCD usage. This is not as simple as it sounds though. The obvious way to do this is to have better gear. Better ilvl means more strength which means skills hit harder. Aside from gear, we have 3 other things
1) Killing Machine
2) Rime HB
3) Pillar of Frost
With these, the best way to dish out high DPS per GCD usage is, theoretically hitting all crit Obliterate during PoF window. Although on live this is impossible, we can get pretty close. Pillar of Frost last 20secs. Within that 20sec, you will want to squeeze in as many KM crit Obliterate and Rime HB as possible. The worst thing you can do during the 20sec PoF is sitting around waiting for your resource to regenerate. Thus you need to prep and have a "rotation" ready for PoF window. It is best to practice this "PoF rotation" on dummies.
Breathe of Sindragosa
The reason why BoS build is very powerful is because BOS allows you to constantly deal damage WITHOUT consuming a GCD. If you get BoS up for 45secs, you dealt extra 30 GCD worth of damage. BoS in the ONLY skill that Frost DK have that allows you to deals damage without consuming GCD. It also synergize very nicely with 2P TOS set bonus and Runic Empowerment, where it extend your PoF window AND gives you runes without needing to spend GCD. Without BoS, this can only be achieve by spamming Frost Strike, which consume a GCD that could be spend on Obliterate. Longer PoF means more damage with BoS. Thus your damage get compounded to ridiculous level the longer you can hold BoS.
The downside is that once your BoS end, you will be resource starved for a very long while. With 7.3, HRW is on the same Tier as BOS, you can longer hold BOS for 45-60sec duration. You will be lucky if you can hold it for 30secs. The "free" 20 GCD worth of damage is simply not worth the resource starvation that will occurs later IF you are unable to down the boss fast enough. But this guide will not go into BoS as that’s what we have been doing for the entire legion.
Priority and Proc management
1) Always consume KM asap
2) If KM/Rime is not up and your Runes are not capped, use frost strike if possible before Obliterate. If Runes are capped, use Obliterate.
3) Always consume the Rime proc before you Obliterate
Resource Management
So lets talk about maximizing your DPS and resource usage during PoF window.
You have 4 Talents and 1 Baseline passive that will help you with resource regeneration.
1) Runic Attenuation (Talent)
2) Murderous Efficiency or Horn of Winter (Talent). Note that HoW uses a GCD while ME is passive.
3) Runic Empowerment (Passive)
4) Hungering Rune Weapon (Talent). Currently not worth taking as it waste a lot of resources.
To a lesser extent, Rime can be considered a mini-resource proc, as it consume no runes. The GCD that Rimes takes up means you are given 1.5sec "free" to recharging your runes.
I personally find Runic Attenuation important as it will eliminate those awkward situations where you are sitting on 24RP and you can't Frost Strike.
Most of the time, your first PoF during the start of the fight will line up with Bloodlust and Potions. It is paramount that you do not screw it up. Thus Frost DK "opening" is something very crucial and you need to practice it to perfection. Bloodlust last 40sec and Prolonged Power last 1min. This mean, you wouldn't want to also go "all out" during PoF window and then not have enough resource for the remaining Bloodlust/Prolonged power duration.
As I mention earlier that during PoF window, you will want as many KM procs as possible because of crit Obliterate and Rime procs. The most reliable way to achieve this is Obliteration.
Now let’s talk a bit more about Obliteration.
Obliteration
Obliteration does one very simple thing; allow Frost Strike and Howling Blast to trigger KM for 10sec. But it also has a very beneficial side effect that is unwritten. It regenerates resources WHILE allowing you to dish out crit Obliterate for 10secs. How?
1) For 10secs Obliterate cost 1 rune
2) Due to Runic Empowerment, Frost Strike has 25% chance for granting you one rune, making your next crit Obliterate essentially free.
3) ME also gives your KM 50% granting you one rune.
4) Every Obliterate have 45% chance for Rime which allows you to trigger another KM without consuming RP. A Rime procced KM will net you 10RP.
This means that under Obliteration, every GCD usage (frost strike/HB or obliterate) have high chances of
1) Consuming no runes or even gaining 1 rune if both RE and ME triggers
2) Stocking up RP with every Rime procs
All these are happening while you are dishing out maximum damage and your runes are naturally regenerating. By the time Obliteration ends, you will most likely be at Full Runes and a healthy amount of RP. This is very important because you need to prepare yourself for an Obliteration usage so as NOT TO over cap yourself on resources. As a Frost DK, over capping and wasting resources is bad bad bad.
A general rule of thumb is to use Obliteration around 2-3 Runes and 40-ish Runic Power. Depending on what talents you take (RA/ME/HoW), it is important to work out an optimal state that you should be in before you cast Obliteration.
This make Obliteration more powerful than it seems as it allows you to dish out huge damage from resource starved situation and usually ending off with full runes.
Initial PoF Window
You will want to start off by consuming all your runes, usually in this manner
RW => HB => Obliterate => Obliterate
Whatever procs you get, consume them. Your goal is get your resource down to the optimal state for Obliteration that we talked about earlier. You have 10sec to achieve this (PoF last 20sec and you need the last 10sec for Obliteration) without wasting any procs. 10sec is more than sufficient with Bloodlust.
Get your Obliteration online. Make sure you practice your Obliteration rotation perfectly. Mistakes like accidentally casting frost strike twice in a row or not consuming a rime procs is not only a dps loss but also a resource loss. Sometime you might get natural KM procs, try not to miss it although it takes good response and awareness (and latency).
In short, during Obliteration, get all of these right,
1)Consume all KM as soon as they comes up. Even the natural ones. Every natural KM you missed is a waste of 25RP. This can be hard as sometimes you will need to Obliterate twice in a row, one from FS/HB and the other one from natural proc. Practice Practice Practice!
2)Consume all Rime Procs as soon as they comes up.
3) DO NOT accidentally frost strike twice in a row. This is a deal breaker. Never let this happen during Obliteration. If you do this, you would have wasted 25RP, a GCD which is very precious during the 10sec Obliteration window, a KM proc. Wasting a KM proc means wasting a potential ME and Rime proc. This could end up in huge loss of resource which you could have otherwise gained/saved.
Your Obliteration should end roughly about the same time as your PoF. This is the optimal situation.
What next?
Worry not because after Obliteration, you should not only have ample resources but also another Cooldown spell; Empowered Rune Weapon.
Empowered Rune Weapon
ERW, have a 3 minute cooldown. Most people will tend to hold of this spell until the perfect moment. But you do not want to be sitting on this spell for too long either as for most boss fights, you can get a second cast off. What you want is the same with Obliteration, to consciously create an ideal situation in which ERW is most effective.
The ideal state is to deplete all your RP first. Then it goes something like this
RW => use up all your remaining runes => consume rime procs.
Depending on the number runes you used up, your RP should be around 40-50-ish. This will allow you to cast ERW for maximum effect. The reason why you want to get RW off first is that since your runes are going to recharge to full, you can get very high stacks of gathering storm for maximum damage. If you are running RA, you can easily over cap your RP during this stage, especially if you get multiple Rime procs.
If you find yourself unable to manage over capping of your RP, You can run Shattering Strike instead of RA for bigger dps. But running SS instead of RA means you need to rework your "optimal state" for Obliteration. Note that Blood Elves have Arcane Torrent for a little bit of leeway. So long as you manage your resources properly, your Obliteration should come off cooldown before you become resource starved.
Cold Heart and Sindragosa Fury
If you have Cold Heart, always take Ice Cap as the talent as it will allow your PoF to line up nicely. If PoF is duration is ending and you have 10 or more stacks of Cold Heart, dump it.
Always try to line up all your trinket/potions/Concordance/PoF with these 2 spells. I can regularly get 7mil crit with Cold Heart, if it is lined up with concordance and PoF. This is your biggest source of damage per GCD usage on most fights.
Trash?
Nothing changes. Learn your trash packs and affixes. Your biggest dps contribution is gauging if you can get an Obliteration off during the trash and have it available before next boss fight. You can effectively go
PoF => RW => HB => 2 X Obliterate (Frostscythe) => Obliteration
Due to all the KM and reduce cost of Obliterate, you will get a lot of Rime procs which is your biggest DPS in trash packs.
There is no hard and fast rule as if you are running higher keys or fortified affix, trash can takes longer.
Frostcythe vs Gathering Storm
The choices between these two can be confusing. I will try to explain the factors you will need to consider. The choice is up to the player themselves. Sometime the choice is as simple as "I just like Frostscythe" or "I don't want an additional action button".
When comparing any kills as a Frost DK, you need to think in terms of GCD spent. Every GCD spent doing something is an opportunity cost that could spent on other things.
Here's the biggest issue when comparing Frostscythe against Gathering Storm; you cannot simply measure damage from FrostScythe vs damage from GS and determine which is better. This is because Frostscythe consume a GCD and KM proc (which could be spent on Obliterate), while GS doesn't.
Given a hypothetical trash fight against 3 x mobs, one have to consider
1) How many Frostscythe do you need to compete against 1 cast of RW with GS?
2) How many Rime procs can potentially occurs? Every GCD spent on Rime is a GCD NOT spent on Frostscythe which devalues Frostscythe.
3) Does the fight last long enough for GS to hit full potential?
Frostscythe values will goes up with increasing number of mobs. Frostscythe values will goes up for fights that do not last the full duration of RW. However, GS also scales well with increasing number of mobs relatively well, just not as much as Frostscythe. Frostscythe have huge bursting potential when combine with Obliteration, especially if you have multiple Rime procs. Sometime this reason alone is justifiable for the choice on affixes like teeming/Fortified. However on ST boss fights, Frostscythe is a dead talent.
Thus this is difficult to evaluate as the choice will differ greatly depends on Dungeons/affixes/raid. One also have to take into account of raid/group composition and progression.
If you are spamming M+ below your gear level, Frostscythe seems to be the way to go as it allows you to AoE burst down trash and cheese the meters.
Stats
Strength > everything
You need a good amount of base crit for your KM triggers outside of obliteration. If you are not taking ME, you can value crit lower. I find haste to be an important stats as our biggest DPS contributing factors comes from how much GCD we can squeeze in during PoF window. 10sec of that is under Obliteration thus, I value crit slightly lesser than haste. You won't be short on mastery as for some reason, Plate gears tend to be Crit/mastery or haste/mastery.
Summary:
1) ilvl Upgrade for gears with with strength on them are always better.
2) A good base crit stats (20-25%)
3) A balance of everything else.
It's important to have a good amount of haste, as if your haste is too low, the spec can feel clunky to play.
Summary
The most important this as a Frost DK are,
1) Never waste a GCD
2) Resource managment
Practice, practice and practice
1) Your optimal resource state before Obliteration
2) "Rotation" during PoF window
Hope this "guide" helps for all the lost Frost DK during 7.3.