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  1. #1
    Brewmaster Wvvtayy's Avatar
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    Who else likes the hyperinflated damage numbers?

    I love how my dots tick for hundreds of thousands of damage, I love how we have millions of hp and do millions of dps. It just feels awesome, and I'm going to be really sad when there's another stat squish next expansion and we have another entire expansion of feeling nerfed again like wod before we get back to these huge numbers. Sucks how we need to have to be nerfed every 2 expansions just because some people's brains are too small to comprehend big numbers...
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  2. #2
    Immortal Schattenlied's Avatar
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    feels ridiculous, unnecessarily clutters the screenspace. If I could have an option to divide all damage, healing, and health numbers I see by 100 I would use it simply for the sake of making my UI look cleaner while still being able to see combat text.

    Numbers are just numbers, the larger they are the more space they take up, and I'd rather they took up less space.

    Power inflation, regardless of numbers, is another problem all together, the power level of a fresh 110 and a tomb geared 110 is % wise larger than the % gains we saw from the beginning of T1 to the end of T10... And that creates other problems, it's most of the reason world PvP is such a mess right now.
    Last edited by Schattenlied; 2017-09-03 at 07:16 PM.
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  3. #3
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    I hate it.
    I miss the times of 10 000 HP

    I have no idea if im doing a big number anymore, at least in old times if i did a 1000 crit i knew it was something big xD

  4. #4
    I like the big numbers, but more than anything I just wish they wouldn't waste development time "fixing" non-existent problems, it was was required in wod, it's not required now.

  5. #5
    I like. It's like we have reached megadamage. Numbers are very easy to read and comprehend despite being so large.

  6. #6
    Immortal SL1200's Avatar
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    First squish went a long way to ruining wow for me. Broke the immersion.

  7. #7
    Quote Originally Posted by Wvvtayy View Post
    I love how my dots tick for hundreds of thousands of damage, I love how we have millions of hp and do millions of dps. It just feels awesome, and I'm going to be really sad when there's another stat squish next expansion and we have another entire expansion of feeling nerfed again like wod before we get back to these huge numbers. Sucks how we need to have to be nerfed every 2 expansions just because some people's brains are too small to comprehend big numbers...
    Sucks how we need to keep getting inflated numbers because some people are too insecure about their e-power and need to compensate by adding extra 0's.

    Or some people could just like the aesthetics of not seeing 6 0's fly across their screen, and some other people could like the aesthetics of having a bunch of 0's fly across their screen.

    IMO, they should just add an UI option that allows you to divide HP, Mana, healing, and damage scroll text by 10, 100, 1000, etc. cosmetically and be done with it.

  8. #8
    I personally do not care for the numbers being the way they are but it is something that would eventually happen in any game after so many years of expansions and raids

  9. #9
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by Onikaroshi View Post
    I like the big numbers, but more than anything I just wish they wouldn't waste development time "fixing" non-existent problems, it was was required in wod, it's not required now.
    Well there's an easy middleground there, do the squish on a UI level, tick box to divide all the damage, healing, and health the player sees on their end by X, custom squish that doesn't effect the experience of anyone else. No having to go back and change items, no altering stats on gear, would take next to no development time to do.


    Screen clutter isn't a non-existent problem, by the way. 1,000,000 takes up a lot more screenspace than 1,000, some of us would like to be able to reduce the overabundance of clutter without losing the ability to see our damage numbers.
    Last edited by Schattenlied; 2017-09-03 at 07:22 PM.
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  10. #10
    People will call me stupid but I feel the bigger numbers contribute greatly to the RPG experience of WoW. There's a progression of "power" throughout the game thanks to the big numbers. I don't know if that makes sense but still.
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  11. #11
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    Tbh it was more pleasant to see crit for 2406 damage rather than 1569123 damage

    You could recognise magnitude of the number immidiately

  12. #12
    Brewmaster Wvvtayy's Avatar
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    Quote Originally Posted by mhdoe View Post
    I personally do not care for the numbers being the way they are but it is something that would eventually happen in any game after so many years of expansions and raids
    Not necessarily. There's no longer a cap on how high numbers can go like their used to be, in mop it was 2.1 billion, but that has since been removed as evidenced by a bugged mob which had something like 47 trillion hp

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    Quote Originally Posted by Zendhal View Post
    Tbh it was more pleasant to see crit for 2406 damage rather than 1569123 damage

    You could recognise the number immidiately
    I can recognize both numbers immediately even without commas which make it even easier to recognize.
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  13. #13
    The Insane Feali's Avatar
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    I like the smaller numbers more in regards to HP and Dmg but it doesn't bother me.

  14. #14
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    Instead of squishing the stats again they could switch to hexadecimal damage numbers instead of decimal. That would take care of big onscreen numbers nicely while still maintaining the feeling of being awesome.

  15. #15
    Quote Originally Posted by Onikaroshi View Post
    I like the big numbers, but more than anything I just wish they wouldn't waste development time "fixing" non-existent problems, it was was required in wod, it's not required now.
    AHAH, why was it required in wod and it isn't now?

  16. #16
    Quote Originally Posted by Shadowpunkz View Post
    I hate it.
    I miss the times of 10 000 HP

    I have no idea if im doing a big number anymore, at least in old times if i did a 1000 crit i knew it was something big xD
    You have no idea if you are doing a big number because you are a casual.
    Its all relative. 1k is only big if others are struggling to do 1k, and 1 m is only big for the same reasons.
    If you play the game regularly you will come to learn when you are doing something special.

    I too am not a fan of the over inflated numbers, but like so many other things in this game its a case of "what else could they do?"

    WoD numbers were perfect for me, but it really shouldn't matter. Honestly, this is a very casual thing to complain about. There is probably an addon that will decrease everything you do by 10 factorial or something like that.
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  17. #17
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by NoobistTV-Metro View Post
    There is probably an addon that will decrease everything you do by 10 factorial or something like that.

    There isn't, blizzard very specifically won't let us muck about with the world-level floating combat text in any way other than changing the font.

    One addon has been made in the past to try to do this, it has not been updated in a few years, and requires the SCT addon (UI level static position, not shown above the targets taking the damage, floating combat text, which looks absolutely awful compared to the world-level text) to work, if it even works anymore, which I doubt it does.
    Last edited by Schattenlied; 2017-09-03 at 07:33 PM.
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  18. #18
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    I play elemental, so I wouldn't know anyways

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  19. #19
    I don't like item level 1000. I think it's ridiculous. However I don't care about damage numbers or health pools being large. Kinda weird, but eh.

  20. #20
    Quote Originally Posted by volescue View Post
    Sucks how we need to keep getting inflated numbers because some people are too insecure about their e-power and need to compensate by adding extra 0's.

    Or some people could just like the aesthetics of not seeing 6 0's fly across their screen, and some other people could like the aesthetics of having a bunch of 0's fly across their screen.

    IMO, they should just add an UI option that allows you to divide HP, Mana, healing, and damage scroll text by 10, 100, 1000, etc. cosmetically and be done with it.
    If you seriously think that is why the numbers are as they are you are not very smart. They didn't CHOOSE to make the numbers this high. It happened, because they continually increased the amount of stats we have gotten. You know, because we are going to be wearing 1000 ilvl gear instead of 100 when it all started?
    Pretty obvious thing.

    The post you quoted is honestly correct. People, even in this thread, only dislike the numbers because they are harder to work with, but all that should matter is how these numbers compare to the environment. Its not like doing 1m dps means you are killing the boss faster then when you were doing 1k.

    I think you are right with the "divide by 100" option. Its a purely cosmetic thing, so let that be the solution to it. Maybe there is an addon that does it for you? I wouldn't be surprised.
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