BElves use whatever their class is with arcane (Mana Tap and Arcane Torrent).
Draenei use whatever their class is with Light (Gift of the Naaru).
Forsaken use whatever their class is with necromancy (Touch of the Grave).
BElves use whatever their class is with arcane (Mana Tap and Arcane Torrent).
Draenei use whatever their class is with Light (Gift of the Naaru).
Forsaken use whatever their class is with necromancy (Touch of the Grave).
Balance druids depends on two forms of magic at the same time - so not only is it possible, but it seems required.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
In the Illidan novel he spends a lot of time astral projecting himself across The Great Dark Beyond to find Nathreza; I just assumed that was Arcane magic that he was using.
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Solar Wrath and Solar Beam are nature magic even if they get their power from the sun. They're not holy magic. As has already been mentioned though, there are instances of Arcane/Light magic coexisting throughout the Warcraft universe such as Priestesses of the Moon and the Sunwell.
He was studying Highborn magic back before he became infused with fel, he was an arcanist and arcane magic, when used to control or empower other magic takes form of said magic. You probably confuse these two since it's arcane magic that can be used to replicate, not fel. And still demon hunters tattoos are definitely arcane runes drawn all over their bodies. So yeah, they still use arcane magic to control fel energies inside them
Originally Posted by Urban Dictionary
And yet, DHs still use arcane runes in game, cover their bodies with arcane runes in order to hold their demon and there have been cases of Illidan using arcane magic in warcraft 3 after he became DH (mana burn), in the war of the ancient and in Illidan novel.
Just for arguments sake the actual quote:
Bold parts are important - it's his subjective experience of having hard time using arcane magic. For whatever reason. Maybe he is too good/bad at "demon huntering" or too good/bad and being a mage, but DHs in general do regularly use arcane magic, without it they would be just consumed by their demon.Originally Posted by Jace Darkweaver
And just to reiterate my point - arcane magic have lots of uses, and the most important part (for our conversation) that you can conjure other stuff with it, you can infuse it with other magic, magi do not ask fire elementals for power to throw fireballs at their enemies, they conjure them using knowledge of the arcane. Arcane magic is what allows magi to use elements for their advantage, and with DHs being arcane magic users (elves) it makes total sense.
And in case of Jace - he may very well have a powerful demon and strong influence of fel within him that hinders his ability to use the arcane
Last edited by Charge me Doctor; 2017-09-04 at 08:55 AM.
Originally Posted by Urban Dictionary
This and to get around getting locked out of your entire spell book if you ate an interrupt.
As for why I have my opinion, which you so eloquently rebuke with a "fuck off" type of counter point.... druids were always stated as having nature magic originally. At inception it wasn't discussed that they were practitioners of the arcane and there was no distinction between moon and stars and earth in the 'nature' category (at least from what I could tell in teh pre-cata state). The two school usage in that time seemed like a gameplay QoL effect to not make them terribad if someone ever chose to field a finger licking crit chicken (did not exist prior to TBC you called these player mana batteries to make your priest better healers... or retards if they didn't have innervate).
There was also the point that Night elves forbade the use of 'arcane' as a fact of life... you know, the reason the highborne got kicked out and the Shen'dralar were off hidden away in their exile within the dire maul. Thus the 'arcane' classification of their star based spells seemed like it was in reality a split from 'nature' for gameplay and not lore related reasons.
Not if something has changed in the fundamental idea of druidic magic since the Shen'dralar were re-introduced to Night Elf society or the various resdesigns of teh class over the years, please point them out and don't simply state "Also your opinion, isn't stronger than actual lore".
As it stands.. I see the likes of Star Fall, Starfire, Moonfire, etc. as 'nature' lorewise. Much like how Death and Decay isn't 'shadow' anymore so much as it is 'Death' magic. (and death knights as all about death magic now and shadow is it's own separate thing)
Different themes, but still Nature magic. I'd personally prefer if the spells did Lunar or Solar damage so people don't constantly confuse spell schools with Magic types.
If spell schools and Magic types were identical, we'd have Light, Nature, Arcane, Void, Death and Fel, not Holy, Shadow, Arcane, Nature, Frost, Fire and the combination schools.
Arcane and Fel can coexist, but they basically repel one another, so you can't mix them.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
That's mostly because you're throwing together Magic types as lined out by the Chronicle and spell schools as part of game mechanics. Nature magic and the nature spell school have some overlap, but are by no means identical. Frost and fire aren't even types of magic to begin with.
All Druid magic is Nature magic. Not all of it is in the nature spell school.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
well not exactly. Nature has it's realm, death has one too... shadow or as it's now know: void has it's scope too.
Nature seems to encompass life, plants, storms and many things which we would view as natural disasters. Earthquakes, storms, wind, rain, plant manipulation... I guess the feral forms also fall into this somehow. But the writers seem to keep pulling weird shit... like the time Malfurion used seeds to cast burning explosions in the form of bombs =/
Arcane and death somehow fall beyond the realm of 'nature' and fel most certainly is nowhere in the natural order of things. But at this point they have a lot of explaining to do just to establish how death and shadow are now viewed as separate things and how fel is chaos/disorder when it's basically the most ordered existence shown thus far that we fight >.>
Discipline priests uses both light and void magic.
Balance druids uses both arcane and nature magic.
Dks uses both death and frost magic.
Mages in a way or another seems to mix and wave arcane with other school of magic to obtain fire/frost.
It seems to me it's definitely possible to learn and use differents form of magics at the same time.
Look, if you're just going to ignore the entirety of WarCraft cosmology to keep repeating the same bullshit, i'm just going to respond with bullshit to everything you write.
Priests are the only player class that has access to two types of magic. The others just have different expressions of one. Balance Druid is still all Nature magic, DK is exclusively Death, Mages only Arcane. What you're talking about are spell schools, not magic types.