Doing it that way would be stupid. Do you want every fantasy story to start of with an explanation of how the worlds physics differ from RL? Because you would have to do that for your assumption to work. Otherwise you wouldn't know if people could breathe, hammers worked or things fell down when dropped. You know, basic stuff that you don't really want to think about.
No, it's the other way around. Identical to real physics unless noted. Usually, there's only a few exceptions anyway, so this makes for a much shorter list.
Actually that's the opposite : you assume everything work the same except if explcitely stated so in the canon.
That's why we have people feeling the same emotions, tree in the ground, clouds, oceans, things falling down, animals and basically everything making up the world, and only the part which are described as different being actually different (like magic).
OP, do you look like comic book guy from the Simpsons too? Because I couldn't help but read your post in his voice.
Reassess your priorities, man.
Game mechanical simplification. They actually do do that in lore, unless enchanted to behave differently.
Half the problem here is people throwing together something done for the sake of cool visuals in a game with lore anyway. Nothing in WoW is accurately scaled in proportion with just about anything else the way it is described in lore.
So, have we forgotten about the laws of physics-breaking characteristics of the Fel and the Nether? The Burning Crusade came out in 2006, the remnants of a planet with floating rocks, magical infinite water and standing between dimensions.
"The law of physics of a planet with a godlike world spirit and with dimensional disruptive proprieties shouldn't be like this!" isn't really a good argument.
Last edited by mmoc516e31a976; 2017-09-05 at 10:13 AM.