Originally Posted by
Schattenlied
Yes, just like in any other RTS.
Ok, it's still just RTS but with only 2 lanes of attack and no need to command your army in real time.
No, it doesn't, all the complexity you listed is present in any other RTS, it's in fact less complex in those ways because units auto target things on a priority list for you.
Oh boy, RTS on an egg timer to decide the victor instead of actually winning. Even less strategy, no playing the long game.
LOL, no, no it's not hard to master, it's easy to pick up and easy to master.
If you can outmicro them that hard, and "run around them in circles" it's because you built faster units, they built the wrong units, that is a strategy victory. They didn't scout well enough, or you were able to deny the scout, etc, that is all strategy.
It's really unsatifying as a viewer to watch units mindlessly run down either lane 1 or lane 2 based on a priority checklist
Yeah, that doesn't really happen if you actually built units that counter theirs. Sounds to me like you are just looking for a catch-22 for all your losses.
You are suggesting we take a Warcraft RTS, a game established in a certain type of gameplay, that already has an audience, and absolutely mechanically ruining it for the people who already like it, just to appeal to an entirely different group of people.
Do it to a new IP or an IP that has never been an RTS before (like Overwatch), don't butcher Warcraft with it.
By the way, you can make extremely complex and in depth strategy games without devolving them down to 2 lanes of attack, they are called turn based strategy, and they seem like they would be more your speed with all your chess talk. Civ says hi, probly won't run on your phone though.
Even Turn based Tactics games (like X-Com) would be a better choice than Clash Royale for this.
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exactly like this
We're gonna need a new villain after the Void is taken care of, I can't think of a better way to introduce them than through Warcraft 4.