Thats the problem right there. People dont see anymore how vanilla was as looking at your example today you just take 50 core leather and you are exhalted with thorium brotherhood (and thats not how it was in vanilla...)
People are to spoiled for this and want everything instantly....
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
"Almost all remaining players have an unhealthy attitude towards WoW"
Not sure what you are basing this bold statement on, but I do not remember you polling me. Guessing you only polled yourself? Perhaps thread should be retitled "I am realizing I have an unhealthy attitude towards WoW". Owning your faults is the first step toward outgrowing them.
I pay less monthly for Netflix than I do for WoW. Guess which provides me more hours of fun? Hint, it isnt the video game.
Then don't claim Legion ever had 10 mill subscribers. With 3.3 mill bought on launch day it's impossible to imagine another 6.7 million boxes were bought in the next months.
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Grind per se is not bad. Introducing grinds with rng rewards or locking previously available abilities behind grinds (see Argus whistle)to artificially prolong content is the problem.
/spit@Blizzard
You probably know this, but : you're wrong. Almost everyone in my guild plays less than 15 hours a week. My anecdotal "evidence" > your "evidence".
My guess? Only a theoretical RL replacement.
Hours upon hours of content on a DAILY basis?
If that were even possible, most people wouldn't dare to venture near such a game, because most of us with jobs and real lives don't have "hours upon hours" each day to devote to a video game.
Almost all? Hyperbolic.
Whay is a gray item from a NPC vendor in a starting zone practically useless compare to the "Underlight Emerald"..... yes its hard to get, that give it value...
Not you do not "need" the Underlight Emerald for somthing... its only a status symbol.... WoW have always had great time sink stuff for status symbol stuff like the Wintersaber trainer.....
I know I'm wasting my time writing this since it'll be buried in the thread and you'll disagree with everything because you're Jaylock but still.
What I want to see is more of the content we saw in MoP. Not dungeons or raids, but places like the Thunder Isle, which had rares in addition to the daily quest rotation instead of being a part of it. Instead of time gating it was a server-wide effort to unlock each new part of the questline.
The Landfall patch questline is another example of what I'd want to see. You got a new quest every few days based on effort that -you- put in instead of statically unlocking every week and the mount reward was actually a REWARD instead of a gold sink. You even got one for free as part of the questline.
A reason to do dungeons that wasn't forced by shoehorning them into questlines would be nice. Valour and Justice points should make a come back as rewards from world quests, dungeons, raids and Scenarios. And on that note: 3 man scenarios. I want to seem them brought back.
Valour and justice should be used to buy normal-heroic quality raid gear like we used to be able to, it gives those of us who aren't interested in high end raiding to progress our characters gear-wise.
Veiled Argunite is okay but when Antorus comes out it'll be useless. Also it only comes from world content and can't really be used once you've gone past 910 except in hoping for titanforging. If they buffed the ilvl when the raid comes out and added veiled argunite to dungeons and raids in addition to world content then that'd be a nice way to progress without RNG dictating everything. Also they could use it to allow you to upgrade your gear like in MoP and WoD so that it still has a purpose once you've grinded the gear out.
And lastly, next time they release a zone they need to do better with the terrain or just add flying from the start. I was okay with no flying in WoD because the zones were easy to move around in, we had a permanent way to remove daze, the mobs went down quick and we had Aviana's feather to help out. But in Legion all the mobs are damage sponges, the terrain is filled with clutter preventing you from moving in a straight line for more than three seconds without getting caught on the invisible hitbox of a branch and there's bloody mountains everywhere that you have to go around and then figure out what level of the mountain the quest/person/item you're looking for is on. The broken isles in general are terribly designed, there's no 'dead' space anywhere. Every zone is built like a themepark instead of a natural part of the world.
Oh and more variation between the reps. Every rep in legion is earned through the same method: World Quests, Garrison missions and World Quest Emissaries. There's no depth to any of the factions, there's no difference between gaining rep for the Dreamweavers and the Army of Legionfail. Everything is the exact same with a new skin.
In MoP if you wanted rep with the Shado Pan you chose a companion and attacked a certain enemy through a series of daily quests. In the Order of the Cloud Serpent (My least favorite rep in MoP, but still) you raised a dragon, fed it, played with it and when you were done you could farm eggs for more rep. For the Lorewalkers you tracked down rare scrolls and got a bit of a lore drop as a reward. For the Sunreaver Onslaught you could either focus on fighting the Mogu or on fighting the Kirin Tor and the Alliance for different rewards. Everything had a different spin to it.
In legion, no matter your faction of choice to gain rep with, it's all "Do four things" usually consisting of killing world bosses or 20 mobs or collecting random objects. And it's the same for EVERY FACTION. None of their world quests have any real depth or story. To be honest that's my biggest issue with Legion, it lacks any form of depth in its factions and the rewards from grinding rep with them are shite.
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See above. /10chars
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".