1. #1

    7.3 - optimised Order Hall Champions?

    With the advent of the new gear in 7.3, has anyone number crunched the most effective gang of 7 given the new missions and champion equipment on offer?

    With the "under 8 hour" success boost items, it seems like mission time reduction might actually be half decent now.

    Anyone taken the time to math this out yet?

  2. #2
    I think its much better go gear for success chance and your champions counter. Unless you are stockpiled in order resources, speed isn't ideal since the new missions are very expensive and this will just drain your resources more quickly.

    With current 7.3 green gear setup, ideal setup IMO is 20% success chance, 30% (minion/spell/hazard) counter, and then either 15% success or an old leg that did 15%/15%.

  3. #3
    I think the under 8hrs is less about duration reduction, but about the gap where there was no such gain.
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  4. #4
    I never did the math, so this is feelycraft territory, but Mages are uniquely positioned to take advantage of mission time reduction. This is my current setup and I LOVE it!

    Mission Followers:
    Aethas
    Arcane Destroyer
    Archmage Kalec
    Esara Verrinde
    Meatball
    Meryl Felstorm

    Combat Ally:
    Vargoth (+150 resources / AP shards / +50 gold)

    I have the 20% mission reduction trait. ALL my mission followers have the 20% mission reduction equipment and 30% success on missions <8hrs. The third equip slot is flexible, but the most common is a flat 20% success rate, but it depends on the follower.

    With this setup, I can knock out a crazy amount of missions per day, which is very relevant this patch considering how many missions there are and their quick expiration. Meatball's balls of energy help make sure I get to 200% success for longer missions, and Meryl's food keeps my outland minions fighting longer. I 4, sometimes 5, missions running at the same time, with huge time discounts.

  5. #5
    I have 20% reduced mission time, 30% chance on 8+ and 40% chance on 8+ on all but one of my followers, who is an all rounder for shorter than 8. If there is a mission shorter than 8, that I really want, I usually pull out Millhouse and push it past 8 hours.

  6. #6
    Quote Originally Posted by mrgreenthump View Post
    I have 20% reduced mission time, 30% chance on 8+ and 40% chance on 8+ on all but one of my followers, who is an all rounder for shorter than 8. If there is a mission shorter than 8, that I really want, I usually pull out Millhouse and push it past 8 hours.
    Wait, you use reduced mission duration on all your followers, and increased success on missions greater than 8+ hours? That makes no sense, like 75% of your missions are going to be under 8 hours if you use the reduced mission items.

    Personally, my strategy for 7.3 has been quantity focused, bust out as many missions as you can since they update super fast now and you never run out of useful missions like they did before. Lineup doesn't really matter as much as it used to imo, but my personal lineup includes kalec, meatball, ravandwyr, felstorm, modera, then switching out as needed. I use the 20% reduced mission items, the 20% success chance on all chars, + hazard/spell/minion counter items on whichever character counters those.

  7. #7
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    Quote Originally Posted by Sergio View Post
    Wait, you use reduced mission duration on all your followers, and increased success on missions greater than 8+ hours? That makes no sense, like 75% of your missions are going to be under 8 hours if you use the reduced mission items.
    Because 20% off of 12 and 24 still has the mission length at 9.6 and 19.2 hours respectively. The only time 20% reduction kicks in for the under eight hours is if the mission is ten hours or less already, but seeing as how my log is full of 12-24 hour missions, I think he's okay.
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  8. #8
    Quote Originally Posted by Swizzle View Post
    Because 20% off of 12 and 24 still has the mission length at 9.6 and 19.2 hours respectively. The only time 20% reduction kicks in for the under eight hours is if the mission is ten hours or less already, but seeing as how my log is full of 12-24 hour missions, I think he's okay.
    I see about half 8+, half under 8, but using blink and reduction items makes a definite tilt towards under 8 hours missions. Regardless, his strat still seems dumb because he'll be missing out on tons of missions because his heros will be useless on the under 8 hour missions. Also, the rewards for long and short missions don't even differ, you get the same stuff from short as long missions. So it seems like you're better off prioritizing the short missions for overall more rewards.
    Last edited by Sergio; 2017-09-13 at 08:42 PM.

  9. #9
    Or just don't prioritize for mission duration at all ... going with pure success chance and counter success.

  10. #10
    Well there is only two types of missions I am interested in. Rep tokens and gold. Everything else I ignore.

    My guys are all set with 40% over 8 hours, 10% success chance and 15% success chance.

    No Meatball but am thinking on getting him on all toons due to his 75% success chance and the new 2 follower missions.

  11. #11
    I'm sticking with the Success all/Success all/ Over 8 hours template like @gallamann, but I am disappointed that the Vial is staying unless I get the new epic version (50%). For some reason they boosted the success alls quite a bit but not really the over 8s.

    Most of the missions are over 8 though so I'm sticking with the template still. The only thing that will make me consider breaking it is if I get a legendary with mission reduction + something else

    Overall I'm just not going to go out of my way for the new equipment since I'm satisfied with what I have and putting it towards gold and other stuff. But I'll take the blue equipment as it decides to spawn

    Is the "epic" the lightforged gear that we can't get yet? Looking at the names, that appears to be the case, so until that's unlocked, not much to gain from chests right now
    Last edited by MrExcelion; 2017-09-15 at 05:29 AM.

  12. #12
    Quote Originally Posted by MrExcelion View Post
    Is the "epic" the lightforged gear that we can't get yet? Looking at the names, that appears to be the case, so until that's unlocked, not much to gain from chests right now
    I believe that is purely dependent on your individual progress in the class hall side quest line. According to http://ptr.wowhead.com/comprehensive-argus-guide (scroll down to class hall side chain) it unlocks once you complete step 15. I think many people should be on 11 now - bringing 6 champions to 925.
    Last edited by Deiae; 2017-09-15 at 07:13 AM. Reason: spelling, me dummy

  13. #13
    I have ~610k resources so I just stack reduce duration, global success chance and then another global success chance/legendary or a counter to the trait that my follower has. Also, get Meatball and Moroes. Meatball is absolute must-have.

  14. #14
    Deleted
    Quote Originally Posted by Makarena View Post
    I have ~610k resources so I just stack reduce duration, global success chance and then another global success chance/legendary or a counter to the trait that my follower has. Also, get Meatball and Moroes. Meatball is absolute must-have.
    I 100% agree with meatball.
    Moroes is not mandatory.
    reduce duration of the missions under 8 hours. Keep one champ specialised into long missions (arcane destroyer of course ...).
    flat buffs are great too.

  15. #15
    I actually think there's something about those new counter-specific follower items, especially given that some missions only allow you to bring two champions and if it's cursed you'll absolutely need to counter it while pushing it to 200%. Plus, mission time seems to specifically be spread evenly over the <8/8+ divide, so relying on those equipments can be a pain when the follower you need to counter cursed can't 200% this specific mission.
    A complete set of counter-hazard/minion/spell items gives you 120% success while one Argus troops gives you another 75%, allowing to you easily 200% as many as 6 missions at a time.
    Personally I don't see the need for mission reduction - if every single one of your champion can 200% a mission (with an Argus troop at least), why would you need them back fast? Besides, unless you absolutely need to farm something really fast, you don't usually do more than 4 missions at a time anyway.
    Last edited by isaac2314; 2017-09-15 at 03:46 PM.
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  16. #16
    Meatball/Moroes lost a lot of value because Argus Elites aren't considered 'Bosses', but I'd still use Meatball. Moroes is benchable IMO (but keep him if you took the time to level him)

  17. #17
    I don't like Moroes. He's worse than Meatball and I really want more actual counters so I can send out 4-5 missions at a time and not worry about cursed loot and double mission duration stuff.

    I love Meatball, but I can see benching even him once we have access to Lightforged equipment, as our followers will be so good at 200%'ing things that we won't need him anymore. I like Vargoth too much as a combat ally to ever remove him.

  18. #18
    Deleted
    Quote Originally Posted by isaac2314 View Post
    Personally I don't see the need for mission reduction - if every single one of your champion can 200% a mission (with an Argus troop at least), why would you need them back fast? Besides, unless you absolutely need to farm something really fast, you don't usually do more than 4 missions at a time anyway.
    Mission reduction gives your more potential resets to get new / more interesting missions and you can still run your 3-4 with 200% all the time. You do also reduce the overall costs for missions, since you don't have to hire so much followers and overall you do the same amount of missions, just not 6 at the same time, but 3+3 in the same time when you do 6.

  19. #19
    Deleted
    Quote Originally Posted by isaac2314 View Post
    Personally I don't see the need for mission reduction - if every single one of your champion can 200% a mission (with an Argus troop at least), why would you need them back fast? Besides, unless you absolutely need to farm something really fast, you don't usually do more than 4 missions at a time anyway.
    some champions like meatball or meryl felstorm have a chance to create usefull items when back from mission. If you shorten their missions you are happy to have a lot of procs.

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