If you weren't melee trying to kill bosses with 360 degree cleave attacks in those dungeons you haven't really played WoW.
If you weren't melee trying to kill bosses with 360 degree cleave attacks in those dungeons you haven't really played WoW.
Also Shadow Labyrinth had the only boss that "scaled" with your gear in a sense. The more gear you had the more chances were that the hunter would one shot your healer with an aimed shot during the mass mind control on the second boss
"TIME FOR FUN!"
TBC heroics have pretty much nothing to do with M+ right now in terms of difficulty. M+ is a pure mechanics test while Heroics in TBC had multiple layers of requirements.
- First thing you had to do is farm rep and get the key that unlock Heroic difficulty
- after that you had to have the correct gear (tanks had defense gear, dps had to have specific hit/expertise %)
- getting the correct gear back then was actually not that easy
- you had to have some kind of crowd control classes in your group because you often had to sheep/sap/freeze trash, otherwise you had a dead tank
- tanks and dps had to care about their threat, pulling the aggro from a mob was really common back then
- healers did not had infinite amount of mana
What the hell are you even talking about? When did raiding come into this discussion, other than your foolish need to prove how badass you were for playing during TBC? Or defending a bugged boss that didn't get fixed for a long time, with something that needed multiple nerfs and nearly a thousand pulls to be killed by best guild in the world? If Blizzard "tried to bring it back", you'd have them remove titanforging, remove coins, remove split raids, limit gear drops, only hotfix most gamebreaking bugs after at least a month and revert classes to one/two button rotations. All that to have people like you worship them for it, while raiding would die from the lack of interest.For the added bonus, it turned out that you missed a stealthed assassin and he'd jump your healer during boss fight. Fuck both that place and Arcatraz. If it weren't for attunement, no one would run them before 2.1 fixes.
TBC heroics had lots of trash (CC was recommended), and unless you were geared, the instance could take a long time, especially one like Shadow Labyrinth, which had stealthed assassin mobs waiting to re-kill people who were on their way back from a wipe. The reason people remember them as very difficult is because there weren't a lot of gearing options back then, so they could be brutal for someone first walking in.
They don't compare to high Mythic+, which are waaaaay tougher.
Lets not kid ourselves, the rotations weren't any harder in TBC. Most classes in fact had less buttons that needed to be used than there are today. The button bloat didn't really become an issue until Wotlk for some specs.
TBC heroics were not hard. All fights were ridiculously simple by today's standards. They just felt hard because like I said, people really sucked at this game and moving out of the ring when the boss is about to do an insta kill screech that has a really long casting time or tanking the boss facing away from the group was apparently really difficult.
Cataclysm heroics were something that you can describe as being difficult, though.
Last edited by mmocfb2225cee0; 2017-09-17 at 01:56 PM.
Mechanics were indeed braindead, but at least at the start of the expansion, certain mobs hit HARD. Some trash mobs had a chance to 1-shot a tank on a normal attack.
A bunch of them were nerfed and tank's life lifepools eventually increased. You are remembering TBC heroics in t5-6 gear at which point the combination of overgearing and there being very few real mechanics meant they were a joke.
TBC heroics were the most unforgiving I'd say. Cata were harder in a more fun way, more mechanics to deal with. Still can't compete with a mythic +20 though obviously.
TBC heroics v mythic 20+ WHAT?
Hahahahaha
Talking about healer agro, i remember that back in Steamvaults, there were these naga, that threw harpoons when they switched targets. Pulling a group with 2 or 3 of them in it was pretty hectic, because if the tank did not hold agro from the start, the healer would just get 2 shot from the pull xD
I don't know if i miss those days or if i am really happy, that i don't have to deal with it anymore xD
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
From my experience the pre nerf Cata heroics were equally hard if not harder than the TBC heroics. Mythic 20+ is harder than both combined.
Calling BS. Tanking wasn't was sticky as it is now, CC was a must, CC duration was a lot shorter then it is now, interrupts were a must, dungeons were a lot longer, epic gear wasn't as widely available as it is now.
One example, remember playing as a warlock and on one of the pulls in shadow labs, I had to continually chain fear two mobs whilst burning down a third. When was the last time you HAD to hear a mob in a dungeon?
Can't say much about Mythic dungeons, especially not that high, as I quit before Nighthold was released.
I think I'd say Cata heroics were harder before the nerf, even though I seem to recall struggling with TBC heroics a bit more, but I believe that was largely due to inexperience and being young and dumb.
But then again, my wow career started in Vanilla beta, so I couldn't have been that bad?
Meh, I still think Cata before the nerfs were harder.
Those it really matters? I mean whats the point of this discussion? Even if one was harder, the only outcome would be some people bragging that they did "the hardest ones".